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Everything posted by imthenewguy
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impossible to make the building appear in the air
imthenewguy replied to Trudy Latté's Support Request in Support
Found the issue. Will patch for next release. -
Cant be changed. If its a problem on your server, I recommend disabling those particular rocks.
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I have hook calls that prevent EpicLoot from changing health when returned on. These were put in specifically for Pit's plugins so he can return on them. I believe he was looking into a fix for it, but I am not sure. My plugin modifies the health here: SetBonusValues values; if (bonuses != null && bonuses.TryGetValue(SetBonus.MaxHealth, out values)) { var currentMod = HasHealthModifier(player); if (currentMod > values.modifier || Interface.CallHook("ELOnModifyHealth", player, values.modifier) != null) return; player.modifiers.Add(new List<ModifierDefintion> { new ModifierDefintion { type = Modifier.ModifierType.Max_Health, value = values.modifier, duration = 999999f, source = Modifier.ModifierSource.Tea } }); player.modifiers.SendChangesToClient(); } It only goes ahead if the modifier is larger than the current modifier provided by EpicLoot, and the ELOnModifyHealth is not returned upon by another plugin.
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- 210 comments
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The only checks around the type of entity is based on the short prefab name. if (entity.ShortPrefabName.Contains("module") && !entity.ShortPrefabName.Contains("chassis")) This means that if entities with a shortname like "1module_storage" or "1module_taxi" enter, it would register it as progress, but entities like "car_chassis_4module" and "car_chassis_2module" won't be considered. Id check what modules the cars that are being crushed have on them.
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Server rest when reached the lvl and claim rewward?
imthenewguy replied to m3dus4's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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- 32 comments
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- #skilltree
- #event
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(and 4 more)
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Server rest when reached the lvl and claim rewward?
imthenewguy replied to m3dus4's Support Request in Support
I am planning to implement a prestige system that will handle this. -
How much was he getting versus what he should be getting?
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Changed Status from Pending to Closed
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That is triggered when an external plugin adds new skills to Skill Tree, such as EpicLoot or Cooking.
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- 1,333 comments
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- 1
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- #leveling
- #progression
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Changed Status from Pending to Closed
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Its asking for a Dictionary input, which requires curly brackets, a key and a value: "FishersLuck": { "modifier": 0.05, "Permissions [permission / title]": { "mypermission.use": "Title here" } }, I also dont think luck4 is a valid permission. This part of the config allows you to allocate permissions from other plugins to the wearer when they hit the set bonus.
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add it to the blacklist to prevent spawning. Plugin adds any new item to the game automatically, but some items arent functional such as this one.
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The developer needs to add a way for plugins to identify if the planter is protected and if the player is authorized to take a clipping.
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There is no hooks or any feedback that the Planter Box Defender plugin gives that I can use to prevent this behavior.
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Yeah you can adjust the anchor positions of the icon, as well as the icon image. "HUD Settings": { "Command to open the ItemPerks menu": "ip", "Send the icon to access the ItemPerks menu?": true, "Icon position": { "size": 64.0, "offset_x": 0.0, "offset_y": 0.0, "anchor_min": "0.5 0", "anchor_max": "0.5 0" }, "Steam workshop ID to use for the hud icon": 2907569326,
- 151 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 1,333 comments
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- #leveling
- #progression
- (and 19 more)
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How do I prevent it from resetting skills?
imthenewguy replied to SunShine ツ's Support Request in Support
Changed Status from Pending to Closed -
How do I prevent it from resetting skills?
imthenewguy replied to SunShine ツ's Support Request in Support
Set"Refund skill points on server wipe" to false -
It's been suggested in the past. Might be something I look at implementing down the track.