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imthenewguy

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Everything posted by imthenewguy

  1. Found the issue. Will patch for next release.
  2. imthenewguy

    Clipping large rocks

    Cant be changed. If its a problem on your server, I recommend disabling those particular rocks.
  3. imthenewguy

    Tea buffs BUG!

    I have hook calls that prevent EpicLoot from changing health when returned on. These were put in specifically for Pit's plugins so he can return on them. I believe he was looking into a fix for it, but I am not sure. My plugin modifies the health here: SetBonusValues values; if (bonuses != null && bonuses.TryGetValue(SetBonus.MaxHealth, out values)) { var currentMod = HasHealthModifier(player); if (currentMod > values.modifier || Interface.CallHook("ELOnModifyHealth", player, values.modifier) != null) return; player.modifiers.Add(new List<ModifierDefintion> { new ModifierDefintion { type = Modifier.ModifierType.Max_Health, value = values.modifier, duration = 999999f, source = Modifier.ModifierSource.Tea } }); player.modifiers.SendChangesToClient(); } It only goes ahead if the modifier is larger than the current modifier provided by EpicLoot, and the ELOnModifyHealth is not returned upon by another plugin.
  4. Not at this point, but I've added a few options to the next release.
  5. The only checks around the type of entity is based on the short prefab name. if (entity.ShortPrefabName.Contains("module") && !entity.ShortPrefabName.Contains("chassis")) This means that if entities with a shortname like "1module_storage" or "1module_taxi" enter, it would register it as progress, but entities like "car_chassis_4module" and "car_chassis_2module" won't be considered. Id check what modules the cars that are being crushed have on them.
  6. Changed Status from Pending to Closed
  7. Changed Status from Pending to Closed
  8. I have never seen or heard of these issues before. Could likely be an issue with the plugin and the current save file etc. I would recommend removing all traces of it and then re-add it when you wipe your server to test it.
  9. Nah, all sources as setup as an enum. That is something I can look into in the future though.
  10. I am planning to implement a prestige system that will handle this.
  11. imthenewguy

    Instant Mining BUG!

    How much was he getting versus what he should be getting?
  12. imthenewguy

    update node permissions

    Changed Status from Pending to Closed
  13. imthenewguy

    update node permissions

    That is triggered when an external plugin adds new skills to Skill Tree, such as EpicLoot or Cooking.
  14. I haven't checked out any of the content from the most recently update. Will need to investigate to see what's possible.
  15. imthenewguy

    plugin

    Changed Status from Pending to Closed
  16. imthenewguy

    Permission

    Its asking for a Dictionary input, which requires curly brackets, a key and a value: "FishersLuck": { "modifier": 0.05, "Permissions [permission / title]": { "mypermission.use": "Title here" } }, I also dont think luck4 is a valid permission. This part of the config allows you to allocate permissions from other plugins to the wearer when they hit the set bonus.
  17. imthenewguy

    Parachute bugged

    add it to the blacklist to prevent spawning. Plugin adds any new item to the game automatically, but some items arent functional such as this one.
  18. imthenewguy

    Lootable planter boxes

    The developer needs to add a way for plugins to identify if the planter is protected and if the player is authorized to take a clipping.
  19. imthenewguy

    Lootable planter boxes

    There is no hooks or any feedback that the Planter Box Defender plugin gives that I can use to prevent this behavior.
  20. I have that fixed in 1.0.2. Currently being tested on my discord.
  21. Yeah you can adjust the anchor positions of the icon, as well as the icon image. "HUD Settings": { "Command to open the ItemPerks menu": "ip", "Send the icon to access the ItemPerks menu?": true, "Icon position": { "size": 64.0, "offset_x": 0.0, "offset_y": 0.0, "anchor_min": "0.5 0", "anchor_max": "0.5 0" }, "Steam workshop ID to use for the hud icon": 2907569326,
  22. Changed Status from Pending to Closed
  23. Set"Refund skill points on server wipe" to false
  24. It's been suggested in the past. Might be something I look at implementing down the track.
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