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Everything posted by imthenewguy
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- 1,569 comments
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- #leveling
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Be sure to change both values to use the prefab. Actual box is responsible for the physical box in the world, while the other value is responsible for the box interface that the player sees when they open it. Unfortunately it won't happen as the boxes are a means to access the network. If loot was to spawn when the chest was killed, every single loot profile stored by the plugin would fall there which doesn't make sense.
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- 60 comments
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- #storage
- #containers
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- 60 comments
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- #storage
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Unfortunately not, based on how it has been designed. The cost is a static value. 6 containers isnt a hard limit. The only limit will be the number of squares the player can fit on their screen vertically lol. The VIp perm is fixed at the moment, but I can change this to use custom perms fairly easily. Do you mean display info on the panel itself? The only issue is that the panel would run out of space to display the item costings etc if I added that. I will look at a way to do it.
- 60 comments
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- #storage
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- 1,569 comments
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- 1
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- #leveling
- #progression
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- 1,569 comments
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- 1
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- #leveling
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- 11 comments
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- #paintball
- #arena
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- 60 comments
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- #storage
- #containers
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(and 4 more)
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- 60 comments
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- #storage
- #containers
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(and 4 more)
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- 11 comments
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- #paintball
- #arena
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(and 8 more)
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- 60 comments
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- 2
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- #storage
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- 60 comments
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- #storage
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- 60 comments
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- #storage
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Version 1.0.12
286 downloads
Are you sick of your base being cluttered by countless items and having nowhere to store them? Have you had to build an extra wing on your base entirely for storage? Look no further, Instanced Containers has you covered! Instanced containers is a plugin that allows for players to create multiple containers inside of 1 container, saving them a significant amount of space in their base. It supports small/large wooden boxes and coffins by default, but can be used for any container by adjusting the config. The plugins has 3 user based permissions included: instancedcontainers.use - will allow the user to create instances of a container (3 instances per container by default). instancedcontainers.free - bypasses the cost for creating an instance of a container. You can also create your own permission groups through the config and add your own instance limits. Example: "vip": 6 would create a permission called instancedcontainers.vip and give players with the permission access to add 6 instances per container.$15.00- 60 comments
- 5 reviews
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- 5
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- #storage
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- 1,569 comments
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The current version shows the xp bar regardless, but I will update the new version so it does not send it without the skilltree.xp perm. skilltree.chat - required to use the chat command to open the skill tree menu. skilltree.xp - required to gain xp. skilltree.tree - required to use the tree at all. skilltree.admin - used for admin commands.
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Unfortunately not. You can disable them and replace them with something else though Example of Lucky Shot being changed to something else Before "Lucky Shot": { "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.01, "buff_info": { "Key": 50, "Value": 1 }, "icon_url": "https://imgur.com/wG7cG8X.png" }, After "Advanced Tamer": { "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.1, "buff_info": { "Key": 25, "Value": 1 }, "icon_url": "https://imgur.com/wG7cG8X.png" }, Line 1: Change this to what you want it to be called in game. Make it unique to any other buff. Line 2: enabled/disabled. Will not show if set to false. Line 3: Max level that the node can be levelled to. If it is an I/O node, make sure its max level is only 1. Line 4: the line that it appears on. Tier 1 is the first line, 2 the second and 3 the last. Make sure there is no more than 3 of each per line per tree or they wont display. Line 5: This value is relevant to the buff_info value. For example if it is a simple on/off type buff like the "Rugged up" buff, it requires 1 to be put to it. If it is a Percentage like most of the other buffs, then you can put whatever value you want. 0.1 = 10%. 1.0 = 100%. You can see in my examplke that I used 0.01, which means I want the buff to increase by 10% per skill point. Line 7: The Key is the buff type being assigned to this. The main page has a list of buffs with the corresponding number associated to it. Line 8: The value is the type of progression the buff has. 0 = On/off (see Rugged up for an example). 1 = Percentage (see any yield buffs for an example). 2 = Seconds (See Optimised Recycler for an example). Hope this helps.
- 1,569 comments
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- #leveling
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- 1,569 comments
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- #leveling
- #progression
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- 1,569 comments
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- #leveling
- #progression
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Version 1.0.6
190 downloads
Skirmish is a plugin and prefab combo that generates paintball games on your server. The plugin automatically runs the event at a set interval (or consecutively with other games if using EventHelper to manage it), and allows for players to join from anywhere using the /skjoin chat command. The game randomly chooses between free-for-all and deathmatch game modes. Players are eliminated when they take enough hits and the last person/team standing is declared the winner(s). The package comes standard with 2 default arenas: Sewers and Warehouse. These can be placed anywhere under your map and do not require any manipulation other than drag and drop in RustEdit (just make sure they are under the terrain). Automatic running of games. No chat commands or setup is required as the plugin finds the arena's automatically when a server wipes. 2 Game mode types included: Free-For-All & Team Deathmatch. Configurable magazine capacity, team clothing and rewards. Supports setup for your own arenas with ease. 2 arenas included: Warehouse and Sewers. Uses EventHelper to manage players entering and exiting the arena. Strips their items and saves their stats on entry, then restores their items and stats when they leave. There are a number of chat commands that can be used to initiate, end, join, leave and setup a game. Command: skstart <optional: time override> <optional: arena name> Description: Manually starts the game. The time override parameter states how long the lobby will run for before the game begins. The arena name parameter allows you to select a specific arena to play in. Example: skstart 120 "Warehouse Arena" - would start a game in 120 seconds at the warehouse arena. Command: skend Description: Ends the current game of Skirmish and teleports players back to their start location. Example: skend - ends the game. No parameters required. Command: skcleardata Description: Clears all player reward data. Example: skcleardata - clears the data. No parameters required. Command: sksetlobby Description: Sets the lobby destination (where the players wait for the game to begin). This is only required if you AREN'T using the warehouse arena, as the warehouse arena automatically sets the lobby destination for you. Example: sksetlobby - Sets the lobby at your current position. No parameters required. Command: skprize Description: Used to redeem outstanding prizes for winning a game. Prizes accumulate for each win. Example: skprize - redeems the prize to the players inventory. No parameters required. Command: skjoin Description: Joins any active skirmish games that are running. Example: skjoin - performs a number of checks on the player then joins the lobby. No parameters required. Command: skleave Description: Leaves the current event and puts the player back where they were with all of their items/stats. Example: skleave - leaves the event. No parameters required. Command: sk Description: Displays a UI to start the game with. Allows for arena, mode and lobby delay to be selected. Example: sk- opens the ui This plugin allows for map developers to create arenas and ship them with support. Server owners can also create arenas out of existing structures using the same logic (although a fenced off area is recommended so players don't run off). You can follow this video tutorial for more information on adding support for your arenas. Rust prefabs list: https://www.corrosionhour.com/rust-prefab-list/ Template to ship with your map: https://pastebin.com/XGbwhHuC Example config: https://pastebin.com/1yiDjveu SkirmishSpawns plugin: https://drive.google.com/file/d/1e0kAA86AzKLTymF4-HUVHkojVKQBZe1x/view?usp=sharing skirmish.admin - required to start/stop a game and clear data. Required: EventHelper ImageLibrary Works with: NightVision A list of supported arenas will be listed here. If you would like to add support to your arenas, please pm me the link to the submission and I will add it to the list. Street Arena [Pookie/Telephone.deployed]$14.99- 11 comments
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- #paintball
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- 16 comments
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- #skills
- #skill tree
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- 16 comments
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- #skills
- #skill tree
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