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Everything posted by imthenewguy
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Id have to add items to the vending machines and create listings, but there would be no mechanical point to it as the vending machines are simply access points.
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I can't comment on your math as I am not sure what your base chance is. If you are running on the default chance, a 4500% increase would be a guaranteed casket as it would exceed the 100% mark. It is calculated by increasing the base change by a percentage. Base value: 3 Increase: 100% New value = Base value x Increase, which would be 6 Base value: 3 Increase: 1000% New value = Base value x Increase, which in this case would be 30
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It's because no items are physically in the machines.
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Nope no restrictions from my end. Try the following and let me know what happens. Unload all plugins. Load Cooking only. Do the NPCs disappear?
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Version 1.0.8
142 downloads
Fishing Hot-spots is a plugin that creates hot-spots in random parts of the ocean. These hot-spots have a number of different modifiers to make fishing fast, easier and more enjoyable. When the hot-spot spawns, it has 5 attributes it will roll: Fishing yield = Increases how many fish the player catches. Catch time - Decreases the time it takes to hook a fish onto the lure. Rod tension - Increases the strength of the line, lowing the chance for your rod snapping. XP gain modifier - Increases the amount of XP you gain while fishing in the hot-spot [Requires SkillTree]. Casket modifier - Increases the chance of obtaining a fishing casket [Requires FishingTreasure]. These hot-spots have the option to create a platform in their center for players to fish off of. The default platform comes standard with 2 vending machines (the same ones that Fishing Village has), and 2 bbq's that do not require wood. The plugin is full configurable, allowing the higher and lower values for each attribute to be set or disabled. It also supports the application of a safe zone at the location, provided you have ZoneManager on your server. Command (console): spawnhotspot Description: Spawns a hot-spot randomly around the map. fishinghotspots.admin fishinghotspots.use$14.99 -
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- #leveling
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Those are interesting. It makes sense that SkillTree would have longer hook times since it listens to a very large amount of hooks, as does RaidableBases. You can in version 1.4.0 (next release). That;s interesting. Do you know of other tools that you would run this with to get a better scope of performance?
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- #leveling
- #progression
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This plugin is not being recognized at all on my server
imthenewguy replied to DrummerJacob's Support Request in Support
Why are you putting the plugin inside of oxide/config? You should only need to add professions into oxide/plugins. It also requires ImageLibrary to be on your server, or it unloads Professions. -
What happens when you reload the plugin?
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Set the enabled value under the skill to false.
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- 243 comments
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- #enhanced
- #custom loot
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Tagged with:
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- 197 comments
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- 197 comments
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Changed Status from Pending to No Response
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Changed Status from Pending to Closed
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- 197 comments
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- 197 comments
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Hey so I had a look at the custom loot plugin. The way recipes are added to containers shouldn't conflict with it at all, as CustomLoot populates look 0.3s after a container spawns, where as Cooking adds recipes when the player loots the container. Have you given the permissions to find recipes? "cooking.recipecards"
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On pickup, player is getting 2 recyclers
imthenewguy replied to 2KTwice's Support Request in Support
Uhh that's odd. How do I replicate the issue? -
- 1,253 comments
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
- #progression
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I mean it really depends on your hardware and what else you have loaded on your server. My plugin integrates with a lot of other plugins, and subscribes to a significant amount of hooks. If you run plugins that call hooks that SkillTree listen for, then it is going to add load onto the server. It is built to be as performant as a plugin of this magnitude allows though, as it unsubscribes from hooks that aren't used (skills that any active player on the server have not unlocked). There are a number of larger PVE servers that are running this without issue. If your server is suffering from performance issues, then I would suggest assessing the plugins on the server and either cutting some, or upgrading your hardware. An example of a large community that runs this is ZombieLand. I just tested it on my server and it is working fine. It took the points from my pool as well.
- 1,253 comments
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- #leveling
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