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Everything posted by imthenewguy
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Version 1.0.10
234 downloads
Death effects is a plugin that adds different effects when a player, npc or animal dies. The effects are customizable and it is easy to add your own via the configuration. The plugin comes with 99 unique death effects! There is no permissions or commands required, simply add it to your server, configure the trigger entities and the effects that you would like enabled/disabled! Players with the deatheffects.select permission can now select the effects that they want to trigger when they kill something. A random effect from their chosen effects will be selected each time. Only effects that are enabled in the config can be selected. Command: /deatheffects Chat command deatheffects - brings up the ui. detoggle - toggles effects on/off detoggleclient - toggles the effects to be server-side/client-side Permission deatheffects.select - allows the player to use the UI. deatheffects.use - required to trigger a death effect Effects table 0: EffectSpawn, 1: EffectStack, 2: EffectCircle, 3: EffectSpiral, 4: PrefabSpawn, 5: PrefabStack, 6: PrefabCircle, 7: PrefabElectrical, 8: ItemStack Default effects spiral underwater explosion spiral dig spiral gold egg open spiral gold bag open spiral egg explode spiral splash spiral tree bonus spiral tree marking spiral codelock fail spiral bradley shell explosion spiral reskin effect spiral plug effect spiral blood effect spiral landmine circle underwater explosion circle dig circle gold egg open circle gold bag open circle egg explode circle splash circle tree bonus circle mlrs explosion circle kayak splash circle tree marking circle crossbreed blue circle crossbreed yellow circle 40mm explosion circle code lock fail circle bradley shell explosion circle sam launch circle reskin effect circle blood effect circle landmine stacked underwater explosion stacked dig stacked car collision stacked underwater fireball stacked tree impact stacked tree marking stacked train barricade stacked splash stacked mrls backfire stacked mrls explosion stacked 40mm explosion stacked codelock fail stacked gold egg open stacked gold bag open stacked egg explode stacked ore finished stacked bradley shell explosion stacked reskin effect stacked blood effect stacked landmine single underwater explosion single dig single car collision single crossbreed blue single crossbreed yellow single underwater fireball single tree impact single train barricade single splash single debris single airburst single mrls backfire single mrls explosion single 40mm explosion single gold egg open single gold bag open single egg explode single junk despawn single bradley explosion single bradley shell explosion single heli rocket explosion single heli rocket explosion 2 single sam launch single c4 launch single reskin effect single grenade explosion single scream single landmine single stone gravestone single wood gravestone single chicken single skull spike candle single skull spike pumpkin single skull spike skulls single fireball single beach parasol single firecrackers stacked chicken stacked firecrackers circle skull spike candle circle skull spike skulls discoball teslacoil siren light siren light orange item stack skulls Config example: https://pastebin.com/BPUV9PvA$9.99 -
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Next update has the ability to add static location spawns for the containers. This is more for static maps and will need to be reset if you change the map, but it will spawn container(s) in the location of choice. Unfortunately pipes can't be added to it, as I think it requires the physical chest to be interacted with. The physical chest that you are seeing is simply an access point. Players are actually looting a chest 1000m below them, which can't be piped in. The chests are also destroyed when looting has finished.
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Be sure to change both values to use the prefab. Actual box is responsible for the physical box in the world, while the other value is responsible for the box interface that the player sees when they open it. Unfortunately it won't happen as the boxes are a means to access the network. If loot was to spawn when the chest was killed, every single loot profile stored by the plugin would fall there which doesn't make sense.
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- 60 comments
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- 60 comments
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Unfortunately not, based on how it has been designed. The cost is a static value. 6 containers isnt a hard limit. The only limit will be the number of squares the player can fit on their screen vertically lol. The VIp perm is fixed at the moment, but I can change this to use custom perms fairly easily. Do you mean display info on the panel itself? The only issue is that the panel would run out of space to display the item costings etc if I added that. I will look at a way to do it.
- 60 comments
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- 1,570 comments
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- 11 comments
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- 60 comments
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- 60 comments
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- 11 comments
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- 60 comments
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Version 1.0.12
286 downloads
Are you sick of your base being cluttered by countless items and having nowhere to store them? Have you had to build an extra wing on your base entirely for storage? Look no further, Instanced Containers has you covered! Instanced containers is a plugin that allows for players to create multiple containers inside of 1 container, saving them a significant amount of space in their base. It supports small/large wooden boxes and coffins by default, but can be used for any container by adjusting the config. The plugins has 3 user based permissions included: instancedcontainers.use - will allow the user to create instances of a container (3 instances per container by default). instancedcontainers.free - bypasses the cost for creating an instance of a container. You can also create your own permission groups through the config and add your own instance limits. Example: "vip": 6 would create a permission called instancedcontainers.vip and give players with the permission access to add 6 instances per container.$15.00- 60 comments
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