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Everything posted by imthenewguy
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Show me the snippet from the shop config that shows the item information. The item.name field needs to be valid, which it isnt.
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A picture of the item that the shop is giving would be good, specifically the item name.
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Cooldown for what?
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- 15 comments
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- 15 comments
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1.0.0 is fine with speeds up to 10, but any faster and it gets a little bugger. 1.0.1 fixes that issue. Here is a snap I took yesterday. It shouldn't trigger an EAC ban because it's the server causing the player to run faster, and its resetting the antihack for speed regularly. Rust 2024-10-14 20-44-34.mp4
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Version 1.0.3
67 downloads
Motorbike racing is a plugin that allows you to build and host motorbike race tracks in-game. The plugin is integrated with a track building system that gives you full control over where and how you build your race tracks. Players can compete for prizes for winning, or compete for the fastest lap times on a map for bragging rights. Races are associated with the .map file name that they were built on, and will automatically load when a map with the same name is loaded. I would like to extend a special thanks to @monsterqueen for the idea and supplying the prefab. You can test out the plugin and prefab on her server: us.themonsterden.net. Features Map building system that is easy to use and powerful. Global scoreboard to track the amount of wins for each race track, as well as the fastest times. Seamless enrollment into the event - players will be teleported to the race when it begins, and their items will be stored safely until it's completion (or they leave). Start to finish race handling - the plugin will restrict the contestants to the configured value or the number of motorbike spawns (whatever is lower), and will handle the race, scoring and prizes. Customizable prizes based on placement - you can set customizable prices (including economics, server rewards and items), based on the position that the player finished. EventHelper support - the plugin will work with EventHelper's auto start and event vote features. Permissions motorbikeracing.admin - allows for the user of the buildmap command and the manual starting of races Chat commands buildmap <race name> - Starts the map building process. Avoid using the dash (-) symbol in the map name. buildclearspawns - removes all spawns from a map while in building mode. savemap - Only usable during the map builder. It saves the map file you are working on. startrace <race name> - Manually starts the desired race. Run the command with no parameters to see valid races for the current map. endrace <race name> - Ends the selected race. If there is only 1 race active, you don't need to use the race name parameter. rscore - Opens up the hi scores. joinrace <race name> - Joins the desired race. leaverace - Leaves the active race. racerestoreitems - restores the players items if they weren't restored automatically (ie they died somehow). raceprize - redeems any prizes that the player is owed. Video and pictures were taken using this prefab:$19.99- 15 comments
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Not sure what the issue is there. There are plenty of servers using my plugin with Bgrade and Raidable bases without issue (since its targeted at pve servers). The only hooks that it uses heavily are OnEntityBuilt and the gather hooks, but it only looks out for its own skin IDs. If others are using bgrade, deployablenature and raidable bases without issue, but you are having issues, then there may be another plugin in the mix that's causing problems.
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What other mods, and how does it break it?
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- 34 comments
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- 34 comments
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The stack plugin needs to prevent stacking if the item.name field or item.text field don't match.
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Ill add a check for noclip next release.
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"Currency type to respec [scrap, economics, srp, custom]"
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Bug in Skill Tree XP calculation with THINKERER
imthenewguy replied to JackMachine's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Open a recipe card and tell me if the error appears.
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With recipe cards enabled?
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Do you both run Cooking by chance?
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Bug in Skill Tree XP calculation with THINKERER
imthenewguy replied to JackMachine's Support Request in Support
Its not a bug, its intended. The theory behind it is you can mass grind xp at a ridiculous pace if your crafting speed is instant by crafting cloth based items for their full xp value. The XP is based on time spent crafting. Less time = less crafting xp. -
10 is a lot lol. Ill see what can be done about it.
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You need to assign the permissions to the relevant groups. To set it up in Skill Tree, you need to create a new skill and add the permissions from Movement Speed as the buff. Check out the video on creating custom skills under Skill Tree.
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How steep of a hill? Got any vids by chance? I was testing on hills without issues, but didn't climb mountains.
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Version 1.0.6
600 downloads
Movement speed is a plugin that allows servers to create permission based speed increases for running and swimming. Server owners can create as many custom permission levels as they desire, and permissions are split between swimming and running, allowing for a lot of flexibility. The plugin allows for multiple speed boost permissions to be applied, and will select the highest speed modifier where applicable. This plugin will work great with: Skill Tree: This plugin can be used to create a new permission based skill inside of the Skill Tree, and supports leveling up. Cooking: A new recipe can be created that will give the player a temporary skill buff when consumed. Epic Loot: Add the speed value as part of a set bonus to provide players with faster swimming or running when wearing a set of equipment. Permission: movementspeed.admin - allows user of commands. Commands msdisablerun <steam id> - forces the players run speed to be disabled. msdisableswim <steam id> - forces the players swim speed to be disabled. msenablerun <steam id> - re-enables the run speed. msenableswim <steam id> - re-enables the swim speed. togglerun - Turns run speed on/off for the command user. toggleswim - Turns swim speed on/off for the command user. Config integration examples Cooking "energy drink": { "enabled": true, "shortname": "fish.cooked", "skin": 3348991998, "description": "Pretty sure I can hear colors and taste time right now... anyone else vibrating?", "duration": 120, "buffs": { "Permission": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": { "o.grant user {id} MovementSpeed.run.5": "Increases your movement speed by 100%." }, "Commands to run when the food buff expires": [ "o.revoke user {id} MovementSpeed.run.5" ], "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "dropWeight": 100, "allowDefaultEffects": false, "Effect settings": { "Effect to run when the player consumes the meal": "assets/prefabs/clothes/halloween.scarecrow/effects/soul_release_effect.prefab", "Should the effect run server side?": true, "Max distance heard [0 = no limit]": 20.0 }, "Ingredients for meal": { "sugar": 5, "pineapple": 1, "red berry": 2, "blue berry": 2 } }, Skill Tree - Swim speed "Olympic Swimmer": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 1.0, "buff_info": { "Key": "Permission", "Value": "Permission" }, "icon_url": "https://www.dropbox.com/s/6blc3eiarm07rku/cooking%20tree%20example.v1.png?dl=1", "skin": 3349007497, "permissions": { "description": "This node provides you with <color=#42f105>20%</color> faster swim speed per level.", "perms": { "1": { "perms_list": { "MovementSpeed.swim.2": "Swim speed - <color=#61e500>+20%</color>" } }, "2": { "perms_list": { "MovementSpeed.swim.3": "Swim speed - <color=#61e500>+40%</color>" } }, "3": { "perms_list": { "MovementSpeed.swim.4": "Swim speed - <color=#61e500>+60%</color>" } }, "4": { "perms_list": { "MovementSpeed.swim.5": "Swim speed - <color=#61e500>+80%</color>" } }, "5": { "perms_list": { "MovementSpeed.swim.6": "Swim speed - <color=#61e500>+100%</color>" } } } } }, Skill Tree - Run Speed "Athletic": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 4, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": "Permission", "Value": "Permission" }, "icon_url": "https://www.dropbox.com/s/6blc3eiarm07rku/cooking%20tree%20example.v1.png?dl=1", "skin": 3349007405, "permissions": { "description": "This node provides you with <color=#42f105>20%</color> faster run speed per level.", "perms": { "1": { "perms_list": { "MovementSpeed.run.2": "Run speed - <color=#61e500>+20%</color>" } }, "2": { "perms_list": { "MovementSpeed.run.3": "Run speed - <color=#61e500>+40%</color>" } }, "3": { "perms_list": { "MovementSpeed.run.4": "Run speed - <color=#61e500>+60%</color>" } }, "4": { "perms_list": { "MovementSpeed.run.5": "Run speed - <color=#61e500>+80%</color>" } } } } }, API AddRunSpeedBoost(BasePlayer player, string plugin, float modifier, float duration, bool forceOverwrite) AddSwimSpeedBoost(BasePlayer player, string plugin, float modifier, float duration, bool forceOverwrite) RemoveRunSpeed(BasePlayer player, string plugin) RemoveSwimSpeed(BasePlayer player, string plugin)$9.99
