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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Config no save

    Changed Status from Pending to Closed
  2. Unfortunately it is only the BerryBush entity itself. It does not separate them into different types.
  3. imthenewguy

    How are arenas chosen?

    If you type the /survivalarena command into chat, do all of the arenas appear?
  4. imthenewguy

    How are arenas chosen?

    It should be picking a random arena. string GetRandomArena() { List<string> arenas = Pool.GetList<string>(); arenas.AddRange(Arenas.Keys); var name = arenas.GetRandom(); Pool.FreeList(ref arenas); return name; } It uses .net's native GetRandom method to pick a random arena by name.
  5. imthenewguy

    Another bug for you

    I think I found the issue. Should be fixed in the next release.
  6. Add the permissions so they can. Check the front page under permissions to see a list of them.
  7. imthenewguy

    xp adjust for betterNPC

    Changed Status from Pending to Closed
  8. There isnt. You need to remove the "deployablenature.gather" perm from the player.
  9. Harmony is Rust's native modding environment. Oxide work. Acquire 0Harmony.dll and add it to your server in the RustDedicated_Data\Managed\ folder. Should be no reason that you delete it from your server since it works with oxide, and a lot of devs can use it to optimize plugins and access parts of the library that oxide hasn't added hooks to/made public.
  10. No it's not possible at the moment
  11. imthenewguy

    XP Pump Bar Configuration

    Changed Status from Pending to Closed
  12. imthenewguy

    XP Pump Bar Configuration

    No, you will need to play with the values in the config.
  13. I can't answer that as I don't use/have never used XPerience. SkillTree unsubs from hooks that aren't necessary at the time (ie a player hasnt unlocked a skill that would require SkillTree to monitor mounting a vehicle etc, so we don't watch the hook). That being said, There are over 100 unique skills and loads of xp methods so it's a heavy plugin. It's the kind of plugin you would base your server around.
  14. Try it with a steam ID instead of name.
  15. imthenewguy

    Cooking

    It won't reward the player unless the grown entity is ripe. So it needs to be fully formed in order to obtain ingredients. Same with the yield benefit.
  16. It won't give feedback if: The target is null (not found) or you don't have the oxide permissions to run the command (if using in game console), or if it gives the item to the player.
  17. imthenewguy

    Config no save

    You can't remove the default ingredients/meals. You can only set them to false so they aren't used. It's setup like this so new recipes and ingredients can be added automatically as I add them to the plugin. If you have added additional meals and the config is failing to load, it means that you have messed up with the syntax. Parse it through that tool and see what it says.
  18. imthenewguy

    Cooking

    At the moment it is a flat chance based on whether it is a grown entity vs map generated entity.
  19. imthenewguy

    XP Pump Bar Configuration

    Set the default position in the config then run the /resetxpbars command to force an update to all players.
  20. imthenewguy

    Config no save

    Are you running your config through a json parser to make sure it's not messed up? https://jsonlint.com/
  21. imthenewguy

    VIP settings

    Use the console command: addpointoverride This will add some data to the config for you to adjust the values on/use as a guide to add additional data for.
  22. Its a console command.
  23. imthenewguy

    Cooking

    Yeah it will make the default one that you are modifying if you change the name. Set it to false and make a new one below it if you want to disable a meal.
  24. Changed Status from Pending to Closed
  25. imthenewguy

    Cooking

    It means you aren't correctly adjusting the json file. Run it through a json parser to check if it's valid before you save it. Also ensure you use the correct capitalization where applicable.
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