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Everything posted by imthenewguy
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Version 1.0.10
285 downloads
Fishing contest is a an event plugin that spawns an arena in the ocean for players to compete at. Players must catch the most of a certain type of fish that the contest randomly selects to win. The arena is spawned using the CopyPaste plugin. You can create your own arena, but there are requirements (see the video). The plugin is highly configurable, allowing you to select if players keep what they catch, adjust drop rates for caskets for participants, modify the fishing rod tensile strength, and what fish the competition requires the players to catch. EpicLoot - Integrates a list of enhanced fishing attire into the rewards list. NightVision - Locks the players time to day while at the event. FishingTreasure - Allows for the drop rates of fishing caskets to be changed for players at the event. fishingcontest.admin - required to manually start and stop the event. joinfc - Joins the fishing contest. leavefc - Leaves the fishing contest. startfc - Manually starts the fishing contest. endfc - Manually ends the fishing contest.$15.00- 52 comments
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- #competition
- #event
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- 279 comments
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- #enhanced
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
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- 279 comments
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- #enhanced
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Version 1.0.6
62 downloads
Casinos is a plugin that allows players to host or join a casino. Hosts have a large amount of control over the amount of players that can join, the visibility of their lobby, and players that it contains. Casinos are spawned under the map and are read from a CopyPaste file (see CopyPaste below for more information). There are 3 casinos available by default, but you can design and add your own (see below). Casinos are removed when the host terminates the casino, there are no more players left in the lobby, or an admin terminates all casinos. This plugin is ideal for PVE, RP and PVP servers, as it handles the players transportation to and from the casino, as well as damage and building restrictions while there. Type: Chat command Command: ic Parameters: NA Use: General command used for all interaction with the plugin for hosts and patrons. Type: Console command Command: ClosingAllLobbies Parameters: <Optional: time> Use: Forces all active casinos to close after 30 seconds, or the time specified in the parameter. casinos.join - required to join a lobby. casinos.host - required to host a lobby. casinos.admin - required to use the ClosingAllLobbies command. Since Casinos uses the CopyPaste plugin to create the casino buildings, you can add your own casinos to the list. There are a few things that you need to take note of when you build your casinos though: Deployed Pookie bears represent the spawn point of your casino. Any pookie that is pasted will be automatically deleted, and the spawn point will be registered at it's old position. Spinning wheels will be converted to the Big Wheel (from bandit camp) when pasted. Any terminal in a 10f radius of the Big Wheel will be assigned to it. All other CopyPaste restrictions apply. You can read more about CopyPaste here: https://umod.org/plugins/copy-paste Config example: https://pastebin.com/AtNbU0Dp$17.00 -
- 1,511 comments
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- #leveling
- #progression
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- 279 comments
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- 279 comments
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- 16 comments
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- #skills
- #skill tree
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- 279 comments
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If you are using a stack modifier plugin, be sure to set the following to false in your config: Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin It functions fine on my test server. Most likely something to do with a stack modifier plugin.
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Hey mate could we get a hook for the pre-start? Either the following just before _active = true; Interface.CallHook("OnHarborEventPreStart"); or the following method for us to call: [HookMethod("IsHarbourEventActive")] public bool IsHarbourEventActive() { return _active; } I am making a plugin that kills the cargo ship on spawn if my event is active. Don't want to accidentally kill this ship lol.
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- 109 comments
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- #barricade
- #ch47
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
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- 279 comments
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- #enhanced
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1. Yes, you can set the source that items are dropped from from the list on the main sales page (under "Gathering Sources"). The number represents the drop source. Here is an example of the config for an Avocado: "avocado": { "enabled": true, "base_shortname": "apple", "skin": 2783687116, "gathered_from": [ 2 ], "dropWeight": 100, "max_count": 2, "imageURL": "https://i.imgur.com/OKmLpNk.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0, "loot_container_drop_weight": 100.0 }, Under the option "gathered_from", you can see there is currently a number 2 inside of the array. This represents Arid trees (trees found in the desert). If you wanted to change its drop source by removing it from arid trees, or adding additional drop sources, you could adjust it like so: "gathered_from": [ 2, 6, 7 ], This would make it so avocados could drop from pumpkin and potato patches. 2. If you do not plan on adding NPCs that will be used to access the market, then yes you can prevent certain players from accessing it by only assigning the cooking.market.command permission to certain users/groups. If you have the market accessible via NPCs then any player can speak to the NPC and access it.
