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Everything posted by imthenewguy
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What value is this set to? "Manage item stacking? (set to false if using any sort of stacks plugin)"
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Changed Status from Pending to Closed
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Must have forgotten to add it ot the zip. updated it.
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The first error message indicates you do not have ImageLibrary installed, and that the plugin unloaded. Make sure you have ImageLibrary installed: https://umod.org/plugins/image-library
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- 1,253 comments
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- 1
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- #leveling
- #progression
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Do you know if it handles naming fix ups? Usually when a stack plugin splits the stack of an item that isn't traditionally stackable, it will transfer the name/text of the item across to the new copy.
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- 1,253 comments
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- 1
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- #leveling
- #progression
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What stack plugin do you use?
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- 197 comments
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Changed Status from Pending to Closed
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Not sure how to achieve this, but will consider it if it's possible.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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If you are able to corilate the situation around this triggering, that would be really helpful. For example, OnDispenserBonus is called when a tree is chopped down, or an ore is mined out. Knowing if the player had buffs enabled on them, or if its something related to an item being generated. Have you adjusted the config at all? Edit: I have found a potential cause. Will patch it for next release and see how we go.
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Ahh yep I think I see where the issue lies. I assume the player hitting the recycler isn't in a team?
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Its weaponrack.light Use this website to find shortnames: https://www.corrosionhour.com/rust-item-list/
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You will need to add them to black list.
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strespecallplayers - not restoring skill points obtained from tomes when used
imthenewguy replied to Waylvin's Support Request in Support
Respc all players wipes the skills and calculates the amount based on their levels * the skill points per level. I will need to look at how I can make it compatible.