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imthenewguy

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Everything posted by imthenewguy

  1. It already has automated starting
  2. imthenewguy

    Raffles

    Ill sort that out
  3. Set this to true: "Use Rust's default loot profile? [true: Will only give items that the container could provide]"
  4. imthenewguy

    skilltree.vip

    Oh sorry I didn't realize what you are saying. Does it update on a plugin reload? When a player's data is instantiated, it will calculate what their skill points should be at, and what they are currently at and will add the difference if its less. If they obtained skill points from external sources, it will consider them as part of the difference.
  5. imthenewguy

    skilltree.vip

    Because this "Maximum points a player can spend [default]": 0, If the default max points is 0, the perms arent even taken into account because all players have no maximum amount.
  6. There is no command to remove a recycler. The command you are probably after is ban, if they are charging back lol. Ill add a command to the next release. Not sure when that will be pushed though.
  7. Also I found the issue you were having with the barrel smasher perk. Ill fix it next release.
  8. The only reason that would throw an error is if the baseProtection properties of the player were not instantiated. That comes with it's own problems. Ill add a null check for baseProperties, but the fact that the field is null is a problem.
  9. If you are using OneHit, just disable the Barrel Smasher perk. "Barrel Smasher": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": false, "max_level": 1, "tier": 1, "value_per_buff": 1.0, "buff_info": { "Key": "Barrel_Smasher", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/sebu0m6s5v2sual/Barrel_Smasher.png?dl=1", "skin": 2873051884, "permissions": null }, If you are using the AutoLoot function in OneHit, disable Loot Magnet. "Loot Magnet": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": false, "max_level": 5, "tier": 1, "value_per_buff": 0.2, "buff_info": { "Key": "Loot_Pickup", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/hqthffkbbm73krh/Loot_Magnet.png?dl=1", "skin": 2873965904, "permissions": null },
  10. Can you link it
  11. Does the error persist if you unload all other plugins?
  12. The only way to debug it is to add outputs between lines to see where the issue is generating.
  13. How often is it happening? IE how many messages are you receiving an hour during peak play times?
  14. imthenewguy

    Givexptoall

    Changed Status from Pending to Closed
  15. imthenewguy

    Givexptoall

    I found the issue. It is to do with "Maximum amount of pending xp a player can accumulate [0 = no limit]" being set to 0. There was an oversight and it restricts it to 0. I would set this to a large number for now, but its fixed in the next release.
  16. imthenewguy

    Givexptoall

    It queues the xp up for offline players and gives it to them when they get online.
  17. imthenewguy

    teleport into event

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. I'll add a config option to the next release to disable it globally
  19. That is a tricky one to work out as its a direct hook call exception (not a method). Does it happen after a server restart?
  20. Changed Status from Pending to Closed
  21. Its not possible to sell custom items via Rusts native vending system unfortunately. I am working on a custom solution at the moment.
  22. Please submit a support ticket.
  23. imthenewguy

    Limits not working

    Show me your config
  24. Changed Status from Pending to Closed
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