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Everything posted by imthenewguy
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Yeah it's done via a forumla. No plans to add an xp cap at this point. I would recommend setting max level.
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I've not raised it with the carbon team, no. @Raul-Sorin Sorban do you see what the potential issue may be here? Does the Gather Manager component of Carbon set the item amount after the OnCollectiblePickup hook is called? There is an issue that apparently exists in carbon (only when gather manager is used), but not oxide, where Skill Trees harvest yield doesn't trigger, or is overwritten by the gather manager.
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Set "Prevent the maximum condition of the item from being reduced when repaired?" to false for the kicking. Not sure what causes the conflict, but I haven't heard of it happening on many servers. May be a conflict between plugins. Nothing changed from that patch though, apart from how it's unpatched on server unload. The enhancement kits may be related to a change in the naming structure., DO you have an example of the name of an old kit?
- 161 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Changing the name of an item in EpicLoot is a core function. It has to change the name of the item or it doesn't work. ItemPerks is what you are after if you don't want the item.name field set.
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Excess skill points are not returned when gaining prestige
imthenewguy replied to Namsaknoi's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
Excess skill points are not returned when gaining prestige
imthenewguy replied to Namsaknoi's Support Request in Support
I see where the issue is. After HandleNewConnection is called, the playerData var is no longer attached to the correct PlayerInfo object. Ill add the update. -
hello, some kind of error after the update
imthenewguy replied to duvvskaja2's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
hello, some kind of error after the update
imthenewguy replied to duvvskaja2's Support Request in Support
Will be fixed in the next release. -
No XP Gained from Picking Up Items After Update (Carbon/2x Server)
imthenewguy replied to SunShine ツ's Support Request in Support
The plugin is functioning fine. As I saId, you may have a conflict with another plugin that is preventing the xp from going through, or the xp values are set to 0 for the collectibles. Rust 2024-12-09 20-32-37.mp4 -
- 1,355 comments
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- #leveling
- #progression
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Please read the main page. Facepunch broke the plugin until i build an entirely new map for it.
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No XP Gained from Picking Up Items After Update (Carbon/2x Server)
imthenewguy replied to SunShine ツ's Support Request in Support
There have been no issues on my end for xp not being obtained while collecting items. It is most likely a Carbon issue, or a plugin conflict. Only way to tell is to unload all plugins except for skill tree, then periodically load plugins until you stop getting xp to work out what is causing the issue. -
Do you run cooking?
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Please read the announcement at the top of the page.
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Yeah it is. Its going to take some time to fix as they only added rocks I can use to replace them a few hours before wipe.
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Changed Status from Pending to Closed
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- 210 comments
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- 1
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Rust rewards needs to check if its deployable nature, or provide a hook for me to respond to saying not to give points to it Otherwise the plugins arent compatible
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Team Ingredient Bag Share/Duplicate Bags
imthenewguy replied to Somescrub's Support Request in Support
Yes that is correct. The bag is simply a way to access the player's ingredient bag. Its exactly the same as using the chat command, but in item form. -
Team Ingredient Bag Share/Duplicate Bags
imthenewguy replied to Somescrub's Support Request in Support
The ingredient bags should certainly not be shared between team and clan members. It spawns a unique box that houses each players ingredients that forces that particular player to open it. The ingredient bag item has no real function outside of the button that the item has. It functions the same as the chat command. -
Changed Status from Pending to Closed
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winners not getting the prize do I have to enable it
imthenewguy replied to MrDuck14's Support Request in Support
They would have a prize redemption available to them. Get them to type /sprize to redeem it. It would have told them in that about this.