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Everything posted by imthenewguy
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- 93 comments
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- #recycler
- #monetization
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- 93 comments
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- #recycler
- #monetization
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- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
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- 93 comments
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- #recycler
- #monetization
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- 223 comments
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- 1,526 comments
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- 2
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- #leveling
- #progression
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- 1,526 comments
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- #leveling
- #progression
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- 1,526 comments
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- #leveling
- #progression
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- 93 comments
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- #recycler
- #monetization
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- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
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The plugin has 24 base set types (miners, transporters etc). It also has 28 set bonuses. Items are assigned with 1 buff, which prefixes the item. That buff then has access to set bonuses, which are unlocked as the player equips more of the same piece. IE 1 Miners item gives no set bonus, 2 Miners items gives a setbonus, 4 miners items give more set bonuses etc. You can customize the set bonuses to your liking and add/remove/change them as you please. The buff values can be changed to your liking. You can not add multiple buffs to an item, only setbonuses. IE you cannot have Miners and Crafters on the same piece, but you can have Miners give the Lead and Smasher perks if the player was to equip more than 1 piece.
- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
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There is a console command for the plugin that allows for items to be generated for a player. You can use arguments to specify the item type, buff type and tier that the item will be. genitem <steam ID> <item shortname> <buff type> <tier> Example: genitem 76561197988695317 pants Miners s Would generate a set of pants with the miners buff and a modified that falls within the s tier, and gives it to the player with 76561197988695317. As long as GUIShop supports console commands that require player steam IDs, and arguments, it should work ok.
- 279 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
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- 1,526 comments
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- 1
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- #leveling
- #progression
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Higher = more likely. It adds the total weights together and rolls a number between 0 and the total value, choosing the profile that it lands on. Example: Primitive weight = 100 Modern weight = 50 Rolls a random number between 0 and 150. Roll = 87, so it chooses primitive. If the roll had been 101+ it would have been modern.
- 223 comments
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- 223 comments
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- 1,526 comments
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- 1
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- #leveling
- #progression
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- 24 comments
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- 2
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- #vending
- #vending machine
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(and 6 more)
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Here is the formatting for the new field: "_command": null, "_commands": [ { "command": "jail send {id} 60 they found a token", "message": "You have activated an Easy Gather 60.", "public_message": "{name} is visiting the Cobalt Warehouse and taking back stolen loot.", "hook": true }, { "command": "inventory.giveto {id} jackhammer 1", "message": "", "public_message": "", "hook": true } ], "remove_commands": null
- 87 comments
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- 2
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- #vip
- #monetization
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(and 2 more)
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- 223 comments
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- 24 comments
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- #vending
- #vending machine
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(and 6 more)
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