-
Posts
4,953 -
Joined
-
Last visited
-
Days Won
66
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by imthenewguy
-
Hey mate I have tested this config and it seems to be working ok. What platform are you using: oxide or carbon? Unload FishingTreasure, delete it from data/lang, overwrite your config with this one, and load it back up. Let me know what the result is. The fact that it is consuming 2 items at a time, leads me to believe it is a conflict with another plugin that is monitoring the OnItemAction hook though. FishingTreasure.json
-
- 1,625 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,625 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,625 comments
-
- #leveling
- #progression
- (and 19 more)
-
Changed Status from Pending to Closed
-
Noclip higher and type /ggsetcentrepoint <arena name>
-
Crates allow for specific chances to be set (different chances for different crates). The rarity is also chance based, but not adjustable for each drop source. All drop sources have the same chance of rolling the rarities. For example, getting an S tier would be the same chance from a crate, as it would be from an NPC, but the rate at which you get items can be different. "Loot crate info": { "Should we use the default item loot table for the below containers?": true, "Containers and their chance for an enhanced item to spawn": { "crate_normal_2": 1.0, "crate_normal": 3.0, "crate_elite": 15.0, "crate_underwater_basic": 6.0, "crate_underwater_advanced": 12.0, "heli_crate": 10.0, "bradley_crate": 10.0, "codelockedhackablecrate": 10.0, "codelockedhackablecrate_oilrig": 10.0, "crate_tools": 1.5 }, "Barrels and their chance for an enhanced item to spawn": { "loot-barrel-1": 1.0, "loot_barrel_1": 1.0, "loot-barrel-2": 2.0, "loot_barrel_2": 2.0 }, "Roll chances for armor slots for looted epic items": [ 0.3, 0.2, 0.1, 0.05 ] }, Tierinfo is attached to each enhancement type, (such as Miners, Lumberjacks, Skinners etc). "tierInfo": { "s": { "chance_weight": 10, "min_value": 0.15, "max_value": 0.25, "required_crafting_perm": null }, "a": { "chance_weight": 20, "min_value": 0.1, "max_value": 0.17, "required_crafting_perm": null }, "b": { "chance_weight": 50, "min_value": 0.05, "max_value": 0.12, "required_crafting_perm": null }, "c": { "chance_weight": 100, "min_value": 0.03, "max_value": 0.08, "required_crafting_perm": null } },
- 289 comments
-
- #enhanced
- #custom loot
-
(and 7 more)
Tagged with:
-
- 1,625 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,625 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 12 comments
-
- #collecting
- #item
-
(and 7 more)
Tagged with:
-
Failed compiling 'MedicalItems.cs'
imthenewguy replied to Survival Island's Support Report in Support
Ill ask Raul what the situation is. I spooled up a carbon server and im having the same issue. -
Failed compiling 'MedicalItems.cs'
imthenewguy replied to Survival Island's Support Report in Support
Potentially could be carbon. I don't have an environment setup for Carbon at the moment as I am using Oxide. Might be worth trying on oxide to see if the issue resolves? -
Failed compiling 'MedicalItems.cs'
imthenewguy replied to Survival Island's Support Report in Support
Im not sure mate. I have downloaded the copy from here, tried on a fresh server etc. It works fine. MAybe delete data file and config file? Not sure if that will help, but the plugin functions/compiles fine. The issue may be with your server. -
- 213 comments
-
- 1
-
-
- #items
- #enhancement
-
(and 6 more)
Tagged with:
-
- 12 comments
-
- #collecting
- #item
-
(and 7 more)
Tagged with:
-
- 289 comments
-
- #enhanced
- #custom loot
-
(and 7 more)
Tagged with:
-
Changed Status from Pending to Closed
-
Gremlins i guess
-
What is the "Perk modifier cap" set to for UncannyDodge?
-
error being thrown, caught by Error Logger plugin
imthenewguy replied to Tage2's Support Report in Support
Thank you. Its being patched next release.