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imthenewguy

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Everything posted by imthenewguy

  1. Hey mate, I only offer support on the platforms of purchase. I don't think you bought it from CF (or at least you don't have the tag that says you did). Hit me up on Lone if you bought it there and I can give you a hand
  2. You will need to wait until update. Forced wipe breaks the plugin, so I am waiting for a few chances to oxide so I can update it.
  3. Yeah its because EpicLoot handles boat speeds and resets them due to one of the buffs. I have changed the logic for the next release to make it play nicely with other plugins. You will either need to remove the IncreasedBoatSpeed from the Transporters set, or have the dev will need to return the hook call for any of my plugins that attempt to modify the boat speed. object ELOnModifyBoatSpeed(BasePlayer player, MotorRowboat boat); // Return non-null to prevent EpicLoot from modifying the boat speed. object STOnModifyBoatSpeed(BasePlayer player, MotorRowboat boat); // Return non-null to prevent SkillTree from modifying the boat speed.
  4. I dont understand what you mean
  5. Really weird. I must have changed the JsonProperty or something last update. It shouldn't do it moving forward.
  6. Just tested on my friends server. Uploading SkillTree didn't change the value for "Steam64 ID to use when sending a message to a player [0 is the default rust icon]"
  7. There isnt a cooldown, but you can add multiplier to the fee so it becomes more and more expensive each time they respec. "Multiplier increase after each respec [0.2 = a 20% increase in the cost to respec each time. 0 = no increase] [resets on wipe or data reset]"
  8. The cliffs you deploy with the plugin are builtable, so long as they don;t get put on tugboats.
  9. I would disable the rocks if you are having issues with them.
  10. It works on my server. I get xp when I blow up bradley. You may have a conflicting plugin. A timer showing the time remaining on the abilities would be good. Not sure i would put it on the mining ultimate though.
  11. Will add the option to the next release to set the chance for it to be TDM if the minimum TDM player quantity has been met.
  12. It's most likely due to the projectile creation of the snowball. It's a native problem with the weapon. One thing you could do is lower the magazine capacity of the snowball launchers to 1, and lower the hits taken to be eliminated to 1 or 2. This would cause less lag due to less projectiles being created.
  13. Disable team handing via the config so players remain in teams when they join. It doesn't work with clans. "Allow players to stay in a team when they join the event?" - set to true
  14. Ahh right. I will have to suss out how to prevent that. They will re-appear when the plugin is reloaded in the meantime.
  15. imthenewguy

    Cooking

    You need to use software to upload it to the steam workshop. Look for a tool called custom icon creator on codefling - that's what I use. I attempted to re-create the issue but it's working fine for me when I eat the pizza. Submit a support ticket and add your config and I'll suss it out. Also the 400% isn't required, it caps at 100%. The amount of wealth obtained is determined by the config. "Buff settings": { "Settings for the Wealth buff": { "Currency type to use for the wealth buff [scrap, economics, serverrewards]": "scrap", "min_quantity": 1, "max_quantity": 3 },
  16. What commands have I missed?
  17. imthenewguy

    Skirmish

    Yes They won't work together as SurvivalArena requires the gates to open etc. Paintball's level building is similar, but there are some very key differences that prevent it from working with SurvivalArena, most notably the gate.
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