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Everything posted by imthenewguy
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I have patched that in 1.5.0. You can join my discord and verify your purchase to try the new version out (be sure to back up your data as its a major update), or you can disable the skinning ultimate buff until 1.5.0 is released later in the month. This is the current 1.5.0 change log: /* 1.5.0 * Fixed errors with the givexptoall and givesptoall commands. * Added option for the medical ultimate to prevent in PVP death. * Added HookMethod to API: float GetBuffValue(BasePlayer player, string skill) - Returns the buff value for the specified buff. * Added a prestige system [default off] * Updated the way the plugin runs the reset commands for levels. Only relies on the data file instead of BasePlayer.allPlayerList. * Added console command for updatexptable * Added new HookMethod: AwardXP(ulong userid, double value, string plugin, bool noMod = false) * XP awarded to the player while they are offline will now be added to a pending pool, which will be awarded when they next connect. * Separated player save data into individual files, rather than 1 large data file. * Added an option for the Raiding ultimate to use the MLRS on the map, rather than spawning MLRS rockets above the players head. * Prevented resource yield stacking with tea bonuses, unless the player has the skilltree.teabonus permission. (Thanks Nivex) * Fixed an issue that would prevent xp from all crates if bradley and heli crate xp was set to 0. * Wrapped RunResetCommands in a try catch to prevent it from stopping player data reset. * Added cooldown option for woodcutting ultimate. * Added cooldown option for Double_Bandage_Heal. * Added cooldown option for Wounded_Resist. * Added a number of config options to disable certain chat messages. * Added a new Tree: Team. This tree is focused around team based benefits. * Added a new skill: Comfort. This turns the player into a source of comfort for all nearby team members. * Added a new skill: Heal-Share. When the user receives healing, a percentage of the health received is shared with nearby team mates. * Added a new skill: XP_Share. When the user receives xp, a percentage of the xp is shared with nearby team mates. * Added a new skill: Tea_Share. When the user drinks a tea, a percentage of the teas modifiers are shared with nearby team mates, unless their current modifiers are better. * Added a new skill: Metabolism_Share. When the player receives calories or hydration, a percentage of it is also given to nearby team mates. * Added a new skill: Human_Workbench. This skill turns the player into a walking workbench, providing them and all nearby team mates with access to a workbench equal to the skills level. * Updated Double Explosive change to work with RF Explosives. * Added console command to delete player data: stremoveplayerdata <userid> * Fixed a number of Overflow exceptions caused by infinite healing loops after the last oxide update. */
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Will add a command to next release. The data structure is changing in 1.5.0. All player data will be stored in individual files in a new folder. This command will simply delete that folder, and will require that the player not to be connected to the server.
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Doesn't support giving blueprints directly through the item prize structure unfortunately.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Skilltree 1.4.13 - carbon gather manager - players gather rates issues
imthenewguy replied to Castiel the Shield's Support Request in Support
Feel free to hit me up on discord. I'm Aussie as well so we can probably jump on voice and you can show me what you mean. -
Skilltree 1.4.13 - carbon gather manager - players gather rates issues
imthenewguy replied to Castiel the Shield's Support Request in Support
Oh that's strange, like no increase at all? If that is the case, it would be a good idea to raise this on the carbon discord directly. There isn't anything involved with adding support for Gather Manager; it should just work with other plugins. I assume if it affects Skill Tree, it would affect every one of my plugins that modify gathering, as they all use the same hooks, as do most plugins that perform similar actions. -
That's a good idea. I will add that to the next release
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- 71 comments
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- #vip
- #monetization
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Skilltree 1.4.13 - carbon gather manager - players gather rates issues
imthenewguy replied to Castiel the Shield's Support Request in Support
What is the issue exactly? SkillTree doesn't work with Gather Manager unless they do their adjustments before the oxide hooks are called. That's why I added native support for increasing the vanilla gather rates directly into SkillTree. Not sure how Carbon handles it; you may need to ask Raul. -
- 243 comments
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- #enhanced
- #custom loot
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- 243 comments
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- #enhanced
- #custom loot
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Can you paste your Level rewards config section in here for me please? The error indicates that its failing when on RunResetCommands, which is related to level rewards.
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My plugin simply returns false on the hook without interacting with any of the objects that are passed through. I assume this is Carbon and probably needs to be raised with the Carbon team.
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Are you running custom perms for the skill tree nodes?
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Changed Status from Pending to Closed Changed Fixed In to 1.0.2
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- 1,253 comments
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- #leveling
- #progression
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Not sure why they would have thrown an error. I'll wrap it in a try/catch though
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I don't understand what you are wanting me to do?
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Would be any number of things. Would need more information around what happened to the player when they took damage.
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Can't answer without more details such as errors in console etc. Should be able to change the command via skill tree config if you haven't already: "Chat command for tracking an animal with the AnimalTracker buff"
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Add the supply drop shortname into this dictionary: "Containers and their chance for an enhanced item to spawn" My plugin won't handle epic scrap. You would need a loot plugin to add support for that.
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I have it fixed in 1.5.0. Just testing a things on it before I push it as it has some major changes to the data structure.
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Changed Status from Pending to Closed Changed Fixed In to 1.0.2