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imthenewguy

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Everything posted by imthenewguy

  1. Are you wearing an item that is enhanced by ItemPerks?
  2. That is an issue with the stack plugin you are using. If using a stacks plugin, it should be preventing stacking based on the item.name attribute. I recommend using Stack Modifier by the mad genius Khan. You can also set the following config value to true: "Use EpicLoot to prevent enhanced items from stacking? [Disable if you are having conflicts with stack control plugins]" This will throw up endless conflict errors in your console though, so not ideal.
  3. These are the primary permissions. If they aren't showing on your manager, check page 2. skilltree.chat - required to use the chat commands to access the skill tree menu. skilltree.xp - required to obtain xp from xp sources. skilltree.tree - required to access and use the skill tree. skilltree.admin - required to use the admin commands. skilltree.all - allows user access to all trees. skilltree.Mining - allows the user to access the mining tree. skilltree.Woodcutting - allows the user to access the woodcutting tree. skilltree.Skinning - allows the user to access the skinning tree. skilltree.Harvesting - allows the user to access the harvesting tree. skilltree.Combat - allows the user to access the combat tree. skilltree.Medical - allows the user to access the medical tree. skilltree.Build_Craft - allows the user to access the build craft tree. skilltree.Scavenging - allows the user to access the scavenging tree. skilltree.Vehicles - allows the user to access the vehicles tree. skilltree.Cooking - allows the user to access the cooking tree. skilltree.bag.keepondeath - prevents the ExtraPockets bag from dropping on death. skilltree.notitles - Removes the level title from the player (Requires BetterChat) skilltree.noxploss - Prevents xp loss.
  4. ItemPerks hasn't had the patch yet from memory.
  5. EpicLoot works with Skinbox if you are up to date. Skinner doesnt have support. They should be able to transfer the item.name to the new item when reskinned.
  6. The only thing the plugin saves is the icon settings for the player. All item data is handled natively by rust.
  7. You need to check your config options for raidable bases interaction. I believe there is a setting in there that forces durability loss even when the player has buffs.
  8. Its the xp debt system. IF a player dies and would lose more xp than they have available, it puts them into a deficit.
  9. LootDefender is entirely a NIvex thing. He added the support to the SkillTree plugin for me. I haven't looked at the plugin myself.
  10. You can use SkillTree to handle the server multplier, and the plugin will work from that.
  11. The best way to differentiate them is: EpicLoot focuses more around obtaining multiple of the same items to unlock set bonuses, where as ItemPerks will roll any perk and assign it to the equipment itself with its own value. It is not affected at all by the other pieces. The only reason ItemPerks isn't bundled with SkillTree is because I can't create more than 1 bundle for SkillTree.
  12. Add the backpack command to the blacklist.
  13. Needs to have the item.text formatted correctly if the plugin supports it. What boss plugin are you using?
  14. Redownload the latest version of the rust edit oxide files.
  15. Hey mate 1. It isn't possible at the moment, but it may be something I add in the future as it has been requested a few times. Still unsure yet. 2. I feel personally attacked by your logical request, how dare you! All joking aside I do like this idea. 3. Possibly. Alternatively a separate buff for healing increases with a whitelist option may be another route I take. 4. Unfortunately not. 5. A text function on the UI could be interesting if the row is locked. 6. The skinner ultimate has something like this already. 7. I could add anchor points to the button, but it will be global, not used based.
  16. Those are 2 different config options. The first is when they reach a milestone, the second will be handed out each level.

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