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imthenewguy

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Everything posted by imthenewguy

  1. I cannot seem to replicate the error here. Do you know what circumstances may be triggering it?
  2. imthenewguy

    Casinos

    Will add to the next release.
  3. imthenewguy

    Cooking

    Not at this point. I do need to update the UI so it can be moved.
  4. Hi please update umod to the latest version to fix this issue.
  5. HMU on discord if you would like to discuss it further.
  6. The plugin has 24 base set types (miners, transporters etc). It also has 28 set bonuses. Items are assigned with 1 buff, which prefixes the item. That buff then has access to set bonuses, which are unlocked as the player equips more of the same piece. IE 1 Miners item gives no set bonus, 2 Miners items gives a setbonus, 4 miners items give more set bonuses etc. You can customize the set bonuses to your liking and add/remove/change them as you please. The buff values can be changed to your liking. You can not add multiple buffs to an item, only setbonuses. IE you cannot have Miners and Crafters on the same piece, but you can have Miners give the Lead and Smasher perks if the player was to equip more than 1 piece.
  7. There is a console command for the plugin that allows for items to be generated for a player. You can use arguments to specify the item type, buff type and tier that the item will be. genitem <steam ID> <item shortname> <buff type> <tier> Example: genitem 76561197988695317 pants Miners s Would generate a set of pants with the miners buff and a modified that falls within the s tier, and gives it to the player with 76561197988695317. As long as GUIShop supports console commands that require player steam IDs, and arguments, it should work ok.
  8. Not sure why it would, unless the interaction of opening up a crate has changed.
  9. If you are using a plugin that runs a command in exchange for scrap, econ, srp or even real money, you can have it run the console command: givexp <steam ID> <amount>
  10. Did you follow the video and put it in with RustEdit?
  11. Higher = more likely. It adds the total weights together and rolls a number between 0 and the total value, choosing the profile that it lands on. Example: Primitive weight = 100 Modern weight = 50 Rolls a random number between 0 and 150. Roll = 87, so it chooses primitive. If the roll had been 101+ it would have been modern.
  12. Can you not create a group called nightvision, assign the permission to that group, and have the shop move the players to/from the nightvision group instead? I can look into disabling NV support.
  13. Not something I would add as each skill is coded in a different way, so I would have to amend all skill types with the ability to disable them. The only work around would be what Hawkhill said; reset their skills so their points are refunded and revoke access to the skilltree.,tree perm.
  14. The ingredient bag isnt a container item; it is simply an access point. EventhHelper shouldnt be messing with it.
  15. I could add support for GUIAnnouncements.
  16. Here is the formatting for the new field: "_command": null, "_commands": [ { "command": "jail send {id} 60 they found a token", "message": "You have activated an Easy Gather 60.", "public_message": "{name} is visiting the Cobalt Warehouse and taking back stolen loot.", "hook": true }, { "command": "inventory.giveto {id} jackhammer 1", "message": "", "public_message": "", "hook": true } ], "remove_commands": null
  17. What plugin do you use for teleporting after respawn? The Nightvision is disabled when the player dies. If they are in a group that has the perms, they should still be able to use it though.
  18. It shouldn't have any issues with those plugins. I recommend resetting the config to default and see if you have any issues still. If not, it is something you have done in the config.
  19. Have you edited the config at all, or is this from a custom building? The issue appears to be with the paste. Since the paste had an error, it does not save the building list for removal.
  20. Yes, so you have another plugin that is messing with it because that does not happen in vanilla. You will need to evaluate what plugins do things on death and work out what the conflict is. The easiest way I have found is to unload all plugins except EpicLoot: o.unload * o.load EpicLoot You can then load a handful of plugins at a time and die, checking the results after each death.
  21. Chances are you have another plugin that triggers on death and does something with the inventory, such as restoring loot upon death etc. The only reason the item would stop working, is if it's name is changed. Left click the item in the inventory and check the name of it at the top. It usually has a prefix such as "Transporters" or "Miners", and a suffix like [s 0.12] or [c 0.05] etc. If those aren't present, the item won't work.
  22. Didn't even know it worked like that lol. I have added a fail-safe to the code for next release to make 0 the lowest reduction.
  23. imthenewguy

    Casinos

    @S1L3NTHey mate I believe you had this issue; what was the fix for it if you don't mind me asking?
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