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Everything posted by imthenewguy
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- 1,516 comments
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- #leveling
- #progression
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Hey mate a customer of mine mentioned a conflict between your plugin and EpicLoot. Apparently when switching inventories, the items from EpicLoot are being returned as vanilla items, and they lose their name. If you are destroying the items and serializing them, it should be a simple matter of storing the item.name, and then restoring it when creating the items again. If you need any help feel free to download EventHelper for some inspiration or send me a pm
- 146 comments
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- #admin
- #admintool
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(and 31 more)
Tagged with:
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- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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- 279 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 1,516 comments
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- 3
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- #leveling
- #progression
- (and 19 more)
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- 1,516 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,516 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 146 comments
-
- 1
-
-
- #admin
- #admintool
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(and 31 more)
Tagged with:
- #admin
- #admintool
- #admin tool
- #admin tools
- #interface
- #gui
- #discord
- #discord integration
- #auth
- #authentication
- #permission
- #permissions
- #log
- #xray
- #adminplugins
- #administrator
- #administrative
- #administrative tools
- #administration
- #administration tool
- #admintoggle
- #admint
- #adminto
- #admintog
- #admintogg
- #admintoggl
- #player
- #player toggle
- #player auth
- #auth toggle
- #admin switch
- #auth switch
- #player switch
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- 1,516 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,516 comments
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- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
- 279 comments
-
- 1
-
-
- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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You mean like this? "Test_tree": { "nodes": { "Test node": { "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.05, "buff_info": { "Key": 69, "Value": 1 }, "icon_url": "https://imgur.com/O0ls6gI.png", "permissions": { "description": "This is a test node. You can add your description here. Level 1 gives instant cooking. Level 2 gives free cooking.", "perms": { "1": { "perms_list": { "cooking.instant": "Instant Cooking" } } } } } } }
- 1,516 comments
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- 1
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- #leveling
- #progression
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- 1,516 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 41 comments
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- #enchanting
- #epic
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There are 2 profiles by default. You can edit these profiles or add your own (just give it a unique name like I have done with "primitiveLoot" and "gunloot"). The plugin will look at all item lists in the config and pick one at random. If you always want it to be a set list, you can delete all but 1 list from the config.
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I tested on my server and they don't seem to have any issues dying. Tested with having a non-associated combat buff on to enable the hook. Tested with having the shark resistance on. Tested having with the underwater damage on. In all tests I was able to kill the shark without issue. Are you sure it is SkillTree causing the issue? You have translated and removed the escape sequence: \n if you ever see an escape sequence in a string, leave it. "ReceivedSP": "Sie haben {0} Fähigkeitspunkte erhalten.\nNeuer verfügbarer Bestand: {1}", This is how it should look.
- 1,516 comments
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- #leveling
- #progression
- (and 19 more)
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- 41 comments
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- 2
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- #enchanting
- #epic
- (and 4 more)
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- 1,516 comments
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- #leveling
- #progression
- (and 19 more)
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- 41 comments
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- 2
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- #enchanting
- #epic
- (and 4 more)
