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imthenewguy

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Everything posted by imthenewguy

  1. The latest version no longer uses the loot table that you add via RustEdit. The crates etc are all spawned/populated by the plugin now and include 2 loot profiles in the config.
  2. That is a bug from my end. I forgot to add the part where it registers the permission :x Will be in the next update.
  3. Yeah he did. I have added a few things for the next release.
  4. You mean like this? "Test_tree": { "nodes": { "Test node": { "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.05, "buff_info": { "Key": 69, "Value": 1 }, "icon_url": "https://imgur.com/O0ls6gI.png", "permissions": { "description": "This is a test node. You can add your description here. Level 1 gives instant cooking. Level 2 gives free cooking.", "perms": { "1": { "perms_list": { "cooking.instant": "Instant Cooking" } } } } } } }
  5. If it is showing an error in console for 1.2.0, you have 1.2.0 cached and running in memory. Delete SkillTree.cs from your server then upload 1.2.1 and that issue should be resolved.
  6. What loot system do you use? BetterLoot?
  7. If the weapon skin is one from enchanting, and the item name is from EpicLoot then it should work.
  8. There are 2 profiles by default. You can edit these profiles or add your own (just give it a unique name like I have done with "primitiveLoot" and "gunloot"). The plugin will look at all item lists in the config and pick one at random. If you always want it to be a set list, you can delete all but 1 list from the config.
  9. The main issue you will run into is the crate spawns. The plugin handles them and they are in set locations around the prefab.
  10. I tested on my server and they don't seem to have any issues dying. Tested with having a non-associated combat buff on to enable the hook. Tested with having the shark resistance on. Tested having with the underwater damage on. In all tests I was able to kill the shark without issue. Are you sure it is SkillTree causing the issue? You have translated and removed the escape sequence: \n if you ever see an escape sequence in a string, leave it. "ReceivedSP": "Sie haben {0} Fähigkeitspunkte erhalten.\nNeuer verfügbarer Bestand: {1}", This is how it should look.
  11. FIxed
  12. The developer would need to.
  13. Ill look into it
  14. I do plan on making a few more event plugins that involve combat. These are my plugins that work with EventManger:
  15. This plugin only works with a handful of event plugins that I have coded. Won't work with plugins that haven't integrated this.
  16. Have reached out to Nivex to see if there is any API I can use to load items in. If not, you will need to write the items into the config manually. That would be damn tedious though.
  17. imthenewguy

    Cooking

    I dont see this error myself. Added some failsafes in the hook for next release just to cover all bases, but the only thing it could be eletronic luck or component luck perks firing off and trying to access a list with no items in it. This shouldn't happen though, as it pulls from the servers itemList.
  18. If a player had data prior to the change in config it wont add any new recyclers. Unload your plugin, delete your data file and reload your plugin, and it should allocate them 3 each. Keep in mind that any existing recyclers on the map will need to be killed manually if you do this.
  19. I set the default because I ran 2 points per level on my server due to the influx of additional trees and skill nodes. Simply set the value back to 100 if you plan to keep your sp/lvl at 1 and level at 100.
  20. This is the SkillTree page, not EpicLoot. Please create a support ticket under EpicLoot
  21. Should be no reason why that is happening. It is targeting the player data specifically.
  22. Set these values to false. "Automatically add missing sets from the default sets?" "Automatically add missing set bonuses from the default sets?"
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