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imthenewguy

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Everything posted by imthenewguy

  1. Unfortunately not as the plugin stands. I may look at an option for it down the line, but in the mean time you could easily replace the buffs with PVE related ones. "Thick Skin": { "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.10, "buff_info": { "Key": 25, "Value": 1 }, "icon_url": "https://imgur.com/wG7cG8X.png", "permissions": null }, "Assassin": { "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.05, "buff_info": { "Key": 59, "Value": 1 }, "icon_url": "https://imgur.com/xMp1fhd.png", "permissions": null }, "Guarded": { "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.05, "buff_info": { "Key": 61, "Value": 1 }, "icon_url": "https://imgur.com/cVhnv41.png", "permissions": null },
  2. Here is an example of how it works: "permissions": { "description": "Cooking food with the Cooking plugin will be instant and you may get admin.", "perms": { "1": { "perms_list": { "cooking.instant": "Instant Cook", "cooking.use": "Cooking access" } }, "2": { "perms_list": { "cooking.instant": "Instant Cook", "cooking.use": "Cooking access", "cooking.admin": "Cooking admin" } } } } You can add permissions to node unlocks, so that when the player unlocks the node, they will get access to a permission. If you have multiple levels that you would like to grant perms, make sure you add the perms to both levels that you would like the player to keep, as it unassigns perms from previous levels.
  3. imthenewguy

    Admin Toggle

    Hey mate a customer of mine mentioned a conflict between your plugin and EpicLoot. Apparently when switching inventories, the items from EpicLoot are being returned as vanilla items, and they lose their name. If you are destroying the items and serializing them, it should be a simple matter of storing the item.name, and then restoring it when creating the items again. If you need any help feel free to download EventHelper for some inspiration or send me a pm
  4. I added permission requirements for it. Forgot to update the main page but they were in the patch notes. Have updated the permission section with the relevant perm
  5. imthenewguy

    Cooking

    I have a feeling youn are updating from a version older than 1.4.0. 1.4.0 required a config deletion. Delete your config, reload the plugin and it should work fine.
  6. If I made it, it would use items with interactive buttons such as presents. Ill have a tinker and let you know though.
  7. imthenewguy

    Admin Toggle

    If you were wanting to fulfill Zeds request, you can use the existing API from SkillTree to prevent xp gain. object STCanGainXP(BasePlayer player, BaseEntity source) Return a non-null value to prevent xp gain.
  8. The latest version no longer uses the loot table that you add via RustEdit. The crates etc are all spawned/populated by the plugin now and include 2 loot profiles in the config.
  9. That is a bug from my end. I forgot to add the part where it registers the permission :x Will be in the next update.
  10. Yeah he did. I have added a few things for the next release.
  11. You mean like this? "Test_tree": { "nodes": { "Test node": { "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.05, "buff_info": { "Key": 69, "Value": 1 }, "icon_url": "https://imgur.com/O0ls6gI.png", "permissions": { "description": "This is a test node. You can add your description here. Level 1 gives instant cooking. Level 2 gives free cooking.", "perms": { "1": { "perms_list": { "cooking.instant": "Instant Cooking" } } } } } } }
  12. If it is showing an error in console for 1.2.0, you have 1.2.0 cached and running in memory. Delete SkillTree.cs from your server then upload 1.2.1 and that issue should be resolved.
  13. What loot system do you use? BetterLoot?
  14. If the weapon skin is one from enchanting, and the item name is from EpicLoot then it should work.
  15. There are 2 profiles by default. You can edit these profiles or add your own (just give it a unique name like I have done with "primitiveLoot" and "gunloot"). The plugin will look at all item lists in the config and pick one at random. If you always want it to be a set list, you can delete all but 1 list from the config.
  16. The main issue you will run into is the crate spawns. The plugin handles them and they are in set locations around the prefab.
  17. I tested on my server and they don't seem to have any issues dying. Tested with having a non-associated combat buff on to enable the hook. Tested with having the shark resistance on. Tested having with the underwater damage on. In all tests I was able to kill the shark without issue. Are you sure it is SkillTree causing the issue? You have translated and removed the escape sequence: \n if you ever see an escape sequence in a string, leave it. "ReceivedSP": "Sie haben {0} Fähigkeitspunkte erhalten.\nNeuer verfügbarer Bestand: {1}", This is how it should look.
  18. FIxed
  19. The developer would need to.

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