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imthenewguy

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Everything posted by imthenewguy

  1. The main issue you will run into is the crate spawns. The plugin handles them and they are in set locations around the prefab.
  2. I tested on my server and they don't seem to have any issues dying. Tested with having a non-associated combat buff on to enable the hook. Tested with having the shark resistance on. Tested having with the underwater damage on. In all tests I was able to kill the shark without issue. Are you sure it is SkillTree causing the issue? You have translated and removed the escape sequence: \n if you ever see an escape sequence in a string, leave it. "ReceivedSP": "Sie haben {0} Fähigkeitspunkte erhalten.\nNeuer verfügbarer Bestand: {1}", This is how it should look.
  3. FIxed
  4. The developer would need to.
  5. Ill look into it
  6. I do plan on making a few more event plugins that involve combat. These are my plugins that work with EventManger:
  7. This plugin only works with a handful of event plugins that I have coded. Won't work with plugins that haven't integrated this.
  8. Have reached out to Nivex to see if there is any API I can use to load items in. If not, you will need to write the items into the config manually. That would be damn tedious though.
  9. imthenewguy

    Cooking

    I dont see this error myself. Added some failsafes in the hook for next release just to cover all bases, but the only thing it could be eletronic luck or component luck perks firing off and trying to access a list with no items in it. This shouldn't happen though, as it pulls from the servers itemList.
  10. If a player had data prior to the change in config it wont add any new recyclers. Unload your plugin, delete your data file and reload your plugin, and it should allocate them 3 each. Keep in mind that any existing recyclers on the map will need to be killed manually if you do this.
  11. I set the default because I ran 2 points per level on my server due to the influx of additional trees and skill nodes. Simply set the value back to 100 if you plan to keep your sp/lvl at 1 and level at 100.
  12. This is the SkillTree page, not EpicLoot. Please create a support ticket under EpicLoot
  13. Should be no reason why that is happening. It is targeting the player data specifically.
  14. Set these values to false. "Automatically add missing sets from the default sets?" "Automatically add missing set bonuses from the default sets?"
  15. The way the loot is handled is when a player opens a crate/corpse/barrel for the first time. If they are successful, the items is spawned into the crate and they can see it. If not, the container is added to a list of looted containers, so it can't be rolled again. I will add permissions next release that players will require in order to obtain loot from these sources. This should allow you to give the permissions to your weaponsmith class, making them the only ones that can loot the items from containers. I will also add a permission for the crafting proc, salvaging and enhancing.
  16. If they are using scientists as the base NPC then it should work fine I imagine.
  17. The only reason the genes wouldn't set is if another plugin is setting the genes to something else once deployed (ie the custom genetics plugin). I recommend unloading the other plugin, reloading SkillTree and testing it like that to see if the issue persists.
  18. Its been added to the next patch. Just waiting for a few more bugs to appear before I release.
  19. With updates in the near future, no. If I was to restructure the entire plugin, yes. It will be a huge undertaking and it won't be anytime soon though so you should be fine.
  20. Best to look up a guide for language in oxide. I only add support; have never had to actually use it before. This is incredibly odd. Add me on discord and perhaps we can discuss it over voice. im the new guy#0001
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