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Everything posted by imthenewguy
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I tested on my server and they don't seem to have any issues dying. Tested with having a non-associated combat buff on to enable the hook. Tested with having the shark resistance on. Tested having with the underwater damage on. In all tests I was able to kill the shark without issue. Are you sure it is SkillTree causing the issue? You have translated and removed the escape sequence: \n if you ever see an escape sequence in a string, leave it. "ReceivedSP": "Sie haben {0} Fähigkeitspunkte erhalten.\nNeuer verfügbarer Bestand: {1}", This is how it should look.
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I dont see this error myself. Added some failsafes in the hook for next release just to cover all bases, but the only thing it could be eletronic luck or component luck perks firing off and trying to access a list with no items in it. This shouldn't happen though, as it pulls from the servers itemList.
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- 279 comments
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The way the loot is handled is when a player opens a crate/corpse/barrel for the first time. If they are successful, the items is spawned into the crate and they can see it. If not, the container is added to a list of looted containers, so it can't be rolled again. I will add permissions next release that players will require in order to obtain loot from these sources. This should allow you to give the permissions to your weaponsmith class, making them the only ones that can loot the items from containers. I will also add a permission for the crafting proc, salvaging and enhancing.
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- #enhanced
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- 279 comments
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- #enhanced
- #custom loot
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- 1,531 comments
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- #leveling
- #progression
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- 1,531 comments
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- #leveling
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- 1,531 comments
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- 1
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- #leveling
- #progression
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- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 1,531 comments
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- 1
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- #leveling
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