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Everything posted by imthenewguy
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- #enhanced
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- 1,531 comments
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- #leveling
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- 1,531 comments
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- #leveling
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- 279 comments
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- #enhanced
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You mean like this? "Test_tree": { "nodes": { "Test node": { "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.05, "buff_info": { "Key": 69, "Value": 1 }, "icon_url": "https://imgur.com/O0ls6gI.png", "permissions": { "description": "This is a test node. You can add your description here. Level 1 gives instant cooking. Level 2 gives free cooking.", "perms": { "1": { "perms_list": { "cooking.instant": "Instant Cooking" } } } } } } }
- 1,531 comments
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- #leveling
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- #leveling
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- 41 comments
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There are 2 profiles by default. You can edit these profiles or add your own (just give it a unique name like I have done with "primitiveLoot" and "gunloot"). The plugin will look at all item lists in the config and pick one at random. If you always want it to be a set list, you can delete all but 1 list from the config.
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I tested on my server and they don't seem to have any issues dying. Tested with having a non-associated combat buff on to enable the hook. Tested with having the shark resistance on. Tested having with the underwater damage on. In all tests I was able to kill the shark without issue. Are you sure it is SkillTree causing the issue? You have translated and removed the escape sequence: \n if you ever see an escape sequence in a string, leave it. "ReceivedSP": "Sie haben {0} Fähigkeitspunkte erhalten.\nNeuer verfügbarer Bestand: {1}", This is how it should look.
- 1,531 comments
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- #leveling
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- 41 comments
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- #enchanting
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- 1,531 comments
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- #leveling
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- 41 comments
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- 2
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- #enchanting
- #epic
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- 1,531 comments
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- #leveling
- #progression
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