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imthenewguy

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Everything posted by imthenewguy

  1. EpicLoot works with Skinbox if you are up to date. Skinner doesnt have support. They should be able to transfer the item.name to the new item when reskinned.
  2. The only thing the plugin saves is the icon settings for the player. All item data is handled natively by rust.
  3. You need to check your config options for raidable bases interaction. I believe there is a setting in there that forces durability loss even when the player has buffs.
  4. Its the xp debt system. IF a player dies and would lose more xp than they have available, it puts them into a deficit.
  5. LootDefender is entirely a NIvex thing. He added the support to the SkillTree plugin for me. I haven't looked at the plugin myself.
  6. You can use SkillTree to handle the server multplier, and the plugin will work from that.
  7. The best way to differentiate them is: EpicLoot focuses more around obtaining multiple of the same items to unlock set bonuses, where as ItemPerks will roll any perk and assign it to the equipment itself with its own value. It is not affected at all by the other pieces. The only reason ItemPerks isn't bundled with SkillTree is because I can't create more than 1 bundle for SkillTree.
  8. Add the backpack command to the blacklist.
  9. Needs to have the item.text formatted correctly if the plugin supports it. What boss plugin are you using?
  10. Redownload the latest version of the rust edit oxide files.
  11. Hey mate 1. It isn't possible at the moment, but it may be something I add in the future as it has been requested a few times. Still unsure yet. 2. I feel personally attacked by your logical request, how dare you! All joking aside I do like this idea. 3. Possibly. Alternatively a separate buff for healing increases with a whitelist option may be another route I take. 4. Unfortunately not. 5. A text function on the UI could be interesting if the row is locked. 6. The skinner ultimate has something like this already. 7. I could add anchor points to the button, but it will be global, not used based.
  12. Those are 2 different config options. The first is when they reach a milestone, the second will be handed out each level.
  13. Sorry its been a while since I looked at the code for this one. Is this the default one that spawns at Compound or is this a custom one that you have added?
  14. imthenewguy

    Cooking

    Yeah Jbird reached out to me. The return type for hooks that start with "Can" are generally false, as it is a bool, but since this is actually an object return the standard is to return true. Ill update it in the next patch. Both returns to the same, it's just simply a conflict because they are returning different values. You can edit the plugin so it only uses a small number of ingredients. There is a config option that will allow you to change the base profiles: "Which recipe and ingredient should we use? [simple, advanced]. Changing this will delete " Simple only adds 10 new ingredients in and uses a lot of the existing rust items. The recipes are fully configurable though, so you can remove the requirement entirely for custom ingredients and only use default items if you wish.
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