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imthenewguy

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Everything posted by imthenewguy

  1. Changed Status from Pending to Closed
  2. Changed Status from Pending to Closed
  3. imthenewguy

    Skill Tree NO CARGA

    Changed Status from Pending to Closed
  4. Changed Status from Pending to Closed
  5. imthenewguy

    unavailable

    Changed Status from Pending to Closed
  6. Changed Status from Pending to Closed
  7. imthenewguy

    reload

    Changed Status from Pending to Closed
  8. Changed Status from Pending to Closed
  9. imthenewguy

    disable immortality

    Changed Status from Pending to Closed
  10. imthenewguy

    QUESTION?

    Changed Status from Pending to Closed
  11. imthenewguy

    Durability Loss Skill

    Changed Status from Pending to Closed
  12. Changed Status from Pending to Closed
  13. Changed Status from Pending to Closed
  14. imthenewguy

    BotRespawn/BossMonsters?

    Changed Status from Pending to Closed
  15. imthenewguy

    Error

    Changed Status from Pending to Closed
  16. imthenewguy

    Fried chicken

    It's pretty easy. Simply add the animals under the "gatherSources" for milk, exactly as above
  17. Lol that's great. Will look at patching it.
  18. imthenewguy

    Fried chicken

    That is because milk is a default ingredient now, since Rust introduced the husbandry system. Milk only came from skinning animals, because there was no legit way of getting it from them. You can still add milk to the skinning loot table if you want to though, and that would work with the fried chicken buff. Something like this: "milk": { "enabled": true, "shortname": "milk", "skin": 0, "gatherSources": [ "Default", "Deer", "Bear", "Wolf", "Boar", ], "Spoil time [hours - if applicable]": 168.0, "Use the item's vanilla spoil time instead [the ingredient bag still preserves it]": true, "customSources": [], "minDrops": 1, "maxDrops": 3, "dropWeight": 100, "notConsumed": false, "marketInfo": { "Available market stock": 0, "Maximum stock that the shop can stock [0=Disabled]": 100, "Price the market sells ingredients for": 50, "Price the market buys ingredients for": 3 } },
  19. Will add it in the next release. Command will be /cl <target>
  20. imthenewguy

    Fried chicken

    Hey I think Fried chicken already has milk in it's ingredient list. If it's not in there for you, you can update it in the config to look like the default: "fried chicken": { "enabled": true, "shortname": "fish.cooked", "skin": 2783384817, "description": "Crispy, delicious, tasty goodness.", "Spoil time [hours - if applicable]": 168.0, "duration": 600, "buffs": { "Ingredient_Chance": 1.0 }, "Commands to run when the player consumes the food [key = command, value = description]": null, "Commands to run when the food buff expires": null, "persistThroughDeath": false, "cookTime": 15.0, "useCooldown": 0.0, "permissionToCook": null, "Permission that will preventing eating of this meal if present": null, "dropWeight": 100, "recipeDropWeight": 100, "allowDefaultEffects": false, "Effect settings": { "Effect to run when the player consumes the meal": null, "Should the effect run server side?": true, "Max distance heard [0 = no limit]": 0.0 }, "Ingredients for meal": { "wheat": 1, "raw chicken breast": 6, "spices": 1, "milk": 1 } }, If you wanted to add skim milk, you could. You would need to create a custom ingredient in the ingredients section of the plugin.
  21. imthenewguy

    Staging fail

    Staging won't matter until the 5th of November. Will patch them all before forced. I always do.
  22. Nah not without messing up everyone's config unfortunately. They were designed to give static buff values. Regular ItemPerks already supports ranged buffs.
  23. Can you elaborate on this? What are you trying to achieve? Plugin might already support it.
  24. The primary issue with this is that the plugin does not allow for losses in levels. It was why the xp debt system was added. If they lose xp and it would take them across the threshold of the start of the level, then it would accumulate xp debt that would need to be worked off.

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