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imthenewguy

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Everything posted by imthenewguy

  1. Task is active so long as you have the permissions
  2. You may have another plugin on your server adjusting the condition of the weapons. Unload all other plugins except for SkillTree and test.
  3. Spectator mode was too cumbersome to implement unfortunately. The config options allow for disbanding/readding of teams when a player joins/leaves, but if you are running any other team management plugins like clans etc then this won't work.
  4. Will add support for scientists next release.
  5. You cant remove a lang entry, you need to edit it. Edit it to say what you want it to say. {0} is the xp amount and {1} is the source. You could do something like: "You purchased {0} xp from the shop."
  6. IF the shop supports commands, you could use the givexp and givesp console commands.
  7. I actually haven't tested how the backpacks work. Ill ask my discord users. Edit: apparently it works fine. The plugin stores the backpack the same way it does with other items, and then restores it when the player leaves.
  8. Yeah that is how it would work. The whitelist will exclude all other items except for those on the list, where as the blacklist will exclude the items listed. You could go through and add all weapon shortnames to a whitelist for perks that you only want to apply to weapons/tools, and then take that same list and add it to blacklist for those that you only want to apply to clothes.
  9. Not at this point, but I've added a few options to the next release.
  10. The only checks around the type of entity is based on the short prefab name. if (entity.ShortPrefabName.Contains("module") && !entity.ShortPrefabName.Contains("chassis")) This means that if entities with a shortname like "1module_storage" or "1module_taxi" enter, it would register it as progress, but entities like "car_chassis_4module" and "car_chassis_2module" won't be considered. Id check what modules the cars that are being crushed have on them.
  11. I have never seen or heard of these issues before. Could likely be an issue with the plugin and the current save file etc. I would recommend removing all traces of it and then re-add it when you wipe your server to test it.
  12. Nah, all sources as setup as an enum. That is something I can look into in the future though.
  13. I haven't checked out any of the content from the most recently update. Will need to investigate to see what's possible.
  14. I have that fixed in 1.0.2. Currently being tested on my discord.
  15. Yeah you can adjust the anchor positions of the icon, as well as the icon image. "HUD Settings": { "Command to open the ItemPerks menu": "ip", "Send the icon to access the ItemPerks menu?": true, "Icon position": { "size": 64.0, "offset_x": 0.0, "offset_y": 0.0, "anchor_min": "0.5 0", "anchor_max": "0.5 0" }, "Steam workshop ID to use for the hud icon": 2907569326,
  16. imthenewguy

    Cooking

    I fixed it yesterday funnily enough. Will be pushed out after some other updates have been tested
  17. If a player dies, they lose xp. If they lose more than they have into their current level, they go into negative xp, or debt. THey need to pay back to the debt before they can progress the level. You can change what triggers xp loss or disable the debt entirely in the config.
  18. When a player goes offline, they accumulate a rested xp allowance per hour. When they gain xp, the plugin checks their rested xp allowance, and if it's > 0, it will add a bonus 25% xp gain on top and remove that from the allowance. Gives players a way to catch up.
  19. Should be sorted now. Cheers.
  20. imthenewguy

    Cooking

    If you are able to corilate the situation around this triggering, that would be really helpful. For example, OnDispenserBonus is called when a tree is chopped down, or an ore is mined out. Knowing if the player had buffs enabled on them, or if its something related to an item being generated. Have you adjusted the config at all? Edit: I have found a potential cause. Will patch it for next release and see how we go.

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