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imthenewguy

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Everything posted by imthenewguy

  1. Having it set to true was always meant to roll the player back to the start of the level if the % of the xp loss exceeded how much xp they had into a level. If you want % of current level xp loss, then set it to false like I explained in the last support ticket. Also please don't create multiple support tickets for the same thing. You can still respond to a close support ticket if you need to.
  2. imthenewguy

    Prestige BlackOut

    Changed Status from Pending to Closed
  3. imthenewguy

    Prestige BlackOut

    Any errors in console when the prestige button is pressed?
  4. Wrap t in <size=8></size> tags like all other text.
  5. Will patch it next release.
  6. Do you have it set to wipe recycler credits on wipe? Not having VIP simply stops them from getting more recyclers.
  7. imthenewguy

    No scoreboard

    Changed Status from Pending to Closed
  8. Changed Status from Pending to Closed
  9. On existing items. New items will follow the new rules.
  10. Just set this to false: "Use the players xp (not the level xp) to calculate loss"
  11. You cant update epic gear that's already been created. The only thing you can change is the set bonus. The changes will apply to newly created items.
  12. Changed Status from Pending to Closed
  13. I dont understand the question
  14. Changed Status from Pending to Closed
  15. This setting is the issue: "Use the players xp (not the level xp) to calculate loss": true, Example: The player has 300,000 xp. The xp threshold for the players current level was 275,000 xp. The next level up is at 325,000 xp. The UI shows that the player requires 25,000 xp. This means that the player is 50% through their current level. Scenario: If the above config setting is set to true and the player dies, the plugin will calculate the xp loss based on the players TOTAL xp (in this case 300,000xp). If it was set to 20%, then they would be losing 60,000 xp. Since Skill Tree does not allow you to lose levels, It will either: put their xp back to the start of the level (275,000 xp), or put them back to the start of the level, and add the rest as xp debt (35,000 xp debt). If the above config setting is set to false and the player dies, it will calculate the loss based on the current level threshold. In this case it would be 50,000 xp (325,000 - 275,000). This means that the player would lose 10,000 xp, putting them back to 290.000 xp.
  16. XP is only given if the player interacts directly with the entity, which calls OnCollectiblePickup. I may look at giving xp to the tea station down the track. They aren't straight forward as you need to track who started the craft and whether it finishes (in case the bench is destroyed mid process etc).
  17. Yeah floats and doubles can be weird. Ill add rounding to 2 decimal places in the next release.
  18. Do they have the "skilltree.noxploss" permission assigned to them or a group that they are in?
  19. imthenewguy

    Stats

    It'd be a lot of work to integrate and Im not sure how many people would actually want this feature as it doesn't add any real features to the plugin.
  20. ItemPerks doesnt support permission based skills at this point, so no.
  21. Its not prefab based, its type based. It supported DroppedItemContainer type. Do you know what the other entities type is?
  22. I just need these settings "XP Loss settings": { "Allow players to lose xp when they die?": true, "Allow players to go into xp debt if they lose more xp than their level would allow?": true, "Use the players xp (not the level xp) to calculate loss": false, "Death penalty grace period - players won't lose xp if they die again within the specified time [seconds]": 0.0, "Percentage of xp into their current level that players lose when killed in PVP": 20.0, "Percentage of xp into their current level that players lose when killed in PVE": 20.0, "Percentage of xp into their current level that players lose when they suicide": 0.0, "Prevent xp loss when a player is offline?": true, "Permission based modifiers [1.0 = no reduced amount]": { "vip": 0.5 } },
  23. Not really, no. There is nothing built into the plugin to mass update old equipment. Shouldn't be relevant as forced wipe is tomorrow though.
  24. Change the buff settings in EpicLoot to scale for your servers requirements.
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