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imthenewguy

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Everything posted by imthenewguy

  1. I'll add a config option to the next release to disable it globally
  2. That is a tricky one to work out as its a direct hook call exception (not a method). Does it happen after a server restart?
  3. Changed Status from Pending to Closed
  4. Its not possible to sell custom items via Rusts native vending system unfortunately. I am working on a custom solution at the moment.
  5. Please submit a support ticket.
  6. imthenewguy

    Limits not working

    Show me your config
  7. Changed Status from Pending to Closed
  8. You can add them to the relevant black lists "List of items to blacklist from the Component Luck buff" "List of items to blacklist from the Electronics Luck buff" Just add the item shortname in.
  9. I have videos for all of them on the front page of each plugin page.
  10. Set "Refund skill points on server wipe" to false
  11. Changed Status from Pending to Closed Changed Fixed In to 1.0.2
  12. It can be as high as you like.
  13. imthenewguy

    Twigs Decay

    I have the method check a list of player ids. If the list does not contain the player ID, it adds their ID and send them the message.
  14. Set the perkWeight attribute to a higher value. The higher the perkWeight, the more chance that those particular buffs are selected.
  15. imthenewguy

    Update Request

    What needs patching besides the pooling?
  16. Didnt see this one. The issue was patched on the 2nd of July though.
  17. imthenewguy

    Cooking

    Ill add a failsafe to it next release. What is your "Minimum quantity per drop" under "Settings for the Fishing Luck buff" set to?
  18. imthenewguy

    Unused plugin

    Can you record footage of you generating an item with the plugin and equipping it? Generate it with ipgive <name> pants Then put them on and open the menu. It works for everyone else, so it's either you have done something wrong or there is a plugin on your server that is conflicting with ItemPerks.
  19. imthenewguy

    Unused plugin

    Have you given the permissions? itemperks.use
  20. imthenewguy

    Unused plugin

    What are you wearing?
  21. imthenewguy

    Plugin is Broken

    Changed Status from Pending to Closed Changed Fixed In to 1.1.18
  22. imthenewguy

    Harvesting buffs not working

    If the plugin doesn't handle it in an additive manner, it won't be compatible with any other yield increasing plugins if its loaded before your loot manager plugin. There are 2 ways a plugin can handle it: a) The plugin SETS the multiplied value. For example if you would normally gather 25 wood, and the plugin is going to change it to 3x, it would set it to 75 wood. This is bad because any plugin that modified it's value is rendered completely useless, as its override entirely when the new plugin SETS the value. Example: SkillTree sees the default 25, works out the player has a 100% boost, and applies an additional 25 wood onto the stack, bringing us to a total of 50 wood. The loot manager then takes priority and SETS the item.amount to 75, nullifying what SkillTree did. b) The plugin ADDS the additional multiplied value. Rather than setting the item.amount to the new value, it simply calculates the difference between where it needs to be (75 - 25) and adds the difference (50). This means that any other plugin that may have handled the item.amount field before this plugin gets to it will still add their values on top of it. Example: SkillTree sees the default 25, works out the player has a 100% boost, and applies an additional 25 wood onto the stack, bringing us to a total of 50 wood. The loot manager then takes priority and ADDS 50 to the item.amount (75-25), bringing us to a total of 100 wood. This means that both plugins were able to add their values. Option b should be the way that any plugin handles the value, unless it fires off before the oxide hook (using Harmony).
  23. I cant see any public API settings on there to override damage behavior. Once that is available I can add support for it. It doesn't support tiered prizes directly, only participation rewards based on when they were eliminated. "Prize settings": { "How many prizes should the player receive per claim?": 1, "Prizes": [ { "shortname": "scrap", "min_quantity": 200, "max_quantity": 300, "skin": 0, "displayName": null, "dropWeight": 100 } ], "Economic dollars for winning a match [requires: Economics]": { "min_amount": 0, "max_amount": 0 }, "Server reward points for winning a match [requires: ServerRewards]": { "min_amount": 0, "max_amount": 0 }, "Skill Tree XP given to the player when they win the event [Requires: SkillTree]": 1000.0, "Automatically award the player with their prize (false means the player must type the /sprize command to redeem their prize)": false, "Participation rewards": { "Provide players with a reward for participating in the event?": true, "Modifiers for dying first [1, 1.0 = the first player to die will receive 1x of a random reward]": { "1": 1.0 }, "List of participation rewards [The modifier from the dictionary will multiply the amounts when selected].": [ { "shortname": "scrap", "min_quantity": 50, "max_quantity": 50, "skin": 0, "displayName": null, "dropWeight": 100 } ] } },
  24. Changed Status from Pending to Closed Changed Fixed In to 1.0.13
  25. Changed Status from Pending to Closed Changed Fixed In to 2.0.13
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