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imthenewguy

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Everything posted by imthenewguy

  1. Ahh yeah i don't check these forums. If the issue is still there submit a support ticket and i can assist.
  2. Has been a wild ride so far!
  3. My plugin doesn't handle Epic scrap from dropping in containers. You will need to add it to a loot plugin in order for it to be added to the loot container.
  4. imthenewguy

    Real PvE

    I have already said I understand why you don't want to use CallHook whenever something takes damage; it's very heavy, even when nothing is subscribed to it. It is the same reason I do not want to use it in my plugin for this use case, because few (if any) plugins besides yours listen to the OnPlayerEnterPVP and OnPlayerExitPVP hooks, so I need to either: a) Call the hook anyway, which takes up hooktime even if no plugin is actually subscribed to it (in oxide at least, I don't think Carbon has that issue). b) Reference your plugin and any other plugin that handles it in the same way, to see if they are loaded and determine if I should call that hook, which at that point I might as well use the way more efficient HookMethod. My plugin does not run 24/7, but it can run a number of times over the course of a day depending on the config. Also it would add significant hooktimes having to use CallHook for every single player at the event in a single game tick when the event begins, because PVP isn't enabled until the game actually begins. HookMethods are a much more efficient way to integrate with your plugin so I will use those until a standard arrives that works with the MAJORITY of PVE plugins.
  5. imthenewguy

    Real PvE

    The part where you don't want to call a hook whenever damage is done make sense, I am not debating that. The part that doesn't is the way other plugins need to interact with yours. If we are going down the road of efficiency, it is more efficient to call a hookmethod as it takes significantly less time to call than CallHook does. This is especially the case for oxide as I believe it still calls the hook, even if no other plugin is subscribed (unless they changed how that works). What other PVE plugin subscribes to OnPlayerEnterPVP and OnPlayerExitPVP hooks? TruePVE (which is the most popular) doesn't, and I can't see any documentation that refers to it's usage in SimplePVE, War Mode or PVEMode that show usage of those hooks. Do you have a hookmethod that I can call that functions similar to OnPlayerEnterPVP and OnPlayerExitPVP so I can register the players in my event for PVP? I am happy to check if your plugin is loaded and call the hookmethods directly if this is the case. I am not going to be calling a hook that "maybe" might be subscribed by one plugin in the instance that the server is running your plugin, so if not, I will just make this as non-compatible with my PVP events.
  6. imthenewguy

    Real PvE

    Yeah I don't remember speaking about it. I am sure we did, but I don't remember it lol. If I understand correctly from the documentation, you want me to do a CallHook for every player that has joined the event, and again when they leave? That's wildly inefficient. Are the methods registered as HookMethods by chance, or do you have a HookMethod I can call instead? That uses a lot less resource. I have to reference your plugin anyway, so might as well use a HookMethod rather than CallHook.
  7. No idea, I don't use ZoneManager. I just know that it sends a string, so whatever the string value (which I assume is the name) is.
  8. imthenewguy

    Real PvE

    Hey mate can you add a hook call to allow plugins to prevent your plugin from stopping damage? The standard is calling CanEntityTakeDamage to determine if your plugin should handle it. object CanEntityTakeDamage(BasePlayer victim, HitInfo info)
  9. This plugin subscribes to CanEntityTakeDamage, which is what most PVE plugins use to determine if they should allow damage or not from other plugins. I would advise you tell the dev to add support for it so it works with most arena pvp plugins. object CanEntityTakeDamage(BasePlayer victim, HitInfo info)
  10. You would probably need a plugin like admin radar or something I assume, and prod to work out who placed the item.
  11. If that works, let me know. The whole horse class structure has changed, so from my observation it won't.
  12. The only change made in 1.0.7 was adding a hook call: OnAddLootToContainer. Nothing changed from the growing mechanic from 1.0.6 to 1.0.7
  13. Plugin calculates the spacing for scrolling based on a value of 8. Wasn't designed with size change in mind.
  14. Were they planted before it was set false?
  15. Change the loot table in the config and remove the non-prim loot table.
  16. ItemPerks doesnt support permission based skills at this point, so no.
  17. Its not prefab based, its type based. It supported DroppedItemContainer type. Do you know what the other entities type is?
  18. There is a url section in the config now. You can change the URL to use your own video content if you wish. The plugin will look for new entries into the dictionary when I add more, but it will not replace what you add yourself.
  19. Nah doesn't support it at the moment but I will add it to the next release. It was last updated prior to Skill Tree supporting noMod for xp gain.

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