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imthenewguy

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Everything posted by imthenewguy

  1. Version 1.0.3

    88 downloads

    Global Storage Pro creates storage for your players that can be access from any global storage container. Containers will automatically spawn at safe-zone monuments, allowing players to safely store their items. The plugin will create an instance of storage for each player that loots the box, allowing for multiple players to loot the same global storage chest to manage their own instances of storage. Monument spawns: Automatically spawns containers at safe zone monuments. These can be repositioned using the gs.setpos command. Map specific spawns: Use the gs.addloc command to create a spawn point for a container that will be based on the map name. Anytime the map with a valid name is loaded, a container will spawn at the specified location. Placeholder spawns: Using RustEdit, placeholder entities can be deployed at specific locations to create automatic spawns for your custom monuments. Deployable containers: Players can be given deployable containers to setup in their bases that access the storage network. Comprehensive white/black list: Have full control over what items can be added to GlobalStoragePro containers based on skin, name, shortname and text fields. Permission based slots and deployments: You can create any number of permissions that will provide more or less storage slots, and deployments of containers. Administrative tool: Access the contents of any players global storage in-game using the gs.view command. Persistent wipe settings: Allow contents of containers to persist between wipes. Command: gs.givestorage <target> <amount> Type: Console Permission: globalstoragepro.admin (or can be run by the server with no perms) Description: Gives the target player a deployable global storage item. Command: gs.setpos Type: Chat Permission: globalstoragepro.admin Description: Sets the spawn location for the nearest monument (or monument marker for custom monuments) Command: gs.addloc Type: Chat Permission: globalstoragepro.admin Description: Adds a spawn location for a global storage chest. The name of the map is captured and put into the config along with the location for future spawns. Command: gs.openplayerinventory <userid> Type: Chat Permission: globalstoragepro.admin Description: Opens the storage container for the specified userid. Command: gs.view Type: Chat Permission: globalstoragepro.admin Description: Provides a list of all containers that have contents to the admin, who can then select one to view its contents. // Adds an item to the target players global storage container void TryAddItemToGlobalStorage(BasePlayer player, Item item, bool notify)
    $14.99
  2. There has been no feedback no. The testing has been primarily done using SurvivalArena as they all used the same logic for storing/restoring items. After many iterations, I have finally fixed the issue with SurvivalArena and have rolled the same logic out to EventHelper (which is how FishingContest handles its items). Will be pushing it once Ive tested on staging for next forced.
  3. Lets take this convo to discord. Ill send you a message shortly.
  4. Did you respond to my message asking you to let me know when you were around?
  5. The issue is a lot of it's client side, so its not possible to give the user a lot of information. I will add currency to the markers next release though. Drones is something I may look at adding in the future. It won't be the native method as you cannot see the modded listings from the drone UI, but I may add another button to handle custom UI vending and market drones.
  6. You've messed up the terrain, or something has gone wrong while saving the map. Start from the beginning and be careful not to apply any terrain heights.
  7. It supports lang, so you can change the language of the plugin using oxide's lang system.
  8. Version 1.0.7

    494 downloads

    This plugin allows your players to list and sell custom items through their vending machines. By creating a store via the back of the vending machine, players can list any item (custom or vanilla) for sale through their machines. Players can then interact with the players vending machine to purchase their wares, just like vanilla rust. This is ideal for any server, but especially for servers with heavy role play elements, or servers that use a lot of custom items. Custom Item Vending can receive data from other plugins for both a currency and an item properties. Custom items can be added manually through the config, or sent via an API directly from another plugin. Allows players to sell items for vanilla items, custom items, economics and server rewards. Customizable limit on how many listings each vending machine can have. A map marker that will display what is currently being sold (and is in stock) in the machine. Floating text at the front of each custom item machine indicating what is being sold and its stock level. Supports almost every custom item, identifying them uniquely based on skin, name, text field, slot count and condition. Economics and Server rewards are withdrawn from the back of the machine. The only requirement to use this plugin is the permission: customitemvending.create. This is require to turn a regular vending machine into a Custom Item Vending machine. Please note that due to the nature of the plugin and the way the map's vending listings are handled via client side, it is not possible to use market drones to obtain items using this plugin.
    $19.99
  9. You can use it to turn items equipment into epic items.
  10. You can use CopyPaste to create your own platform, and you can add vending machines in there.
  11. Should only spawn once, but respawns it if something kills the entity. It's used for the mobile workbench skill. If that skill is disabled, they won't spawn.
  12. The vending machines are the fishing village ones. They are in the Platform.json file. "prefab": "assets/prefabs/deployable/vendingmachine/npcvendingmachines/npcvendingmachine_fishexchange.prefab", "localPos": { "x": -0.0331726074, "y": 0.4754181, "z": 0.06617737 }, "rot": { "x": 0.0, "y": 0.0, "z": 0.0 } },
  13. Unsure. It's why it's in testing.
  14. Yes. Did you respond to that message?
  15. I don't see a PM from you on discord.
  16. You need to have roles on my discord to see it. There is a channel called plugin-support-info which gives instructions on how to get roles.
  17. Unfortunately they are no longer supported as FP changed the class structure of the horse. They are being removed next release.
  18. Could do something like this: "command_2": { "name": "Add groups", "time_type": "hour", "time_to_add": 30, "vip_group": null, "vip_description": "This is an example of a group and command token.\nYou can also add new lines like this.", "remove_tokens_on_wipe": false, "token_item": { "name": "Item Giver", "skin": 2546992685, "item_shortname": "radiationresisttea.pure" }, "_command": null, "_commands": [ { "command": "o.usergroup add {id} vip2", "message": "", "public_message": "", "hook": true }, { "command": "o.usergroup add {id} groupName2", "message": "", "public_message": "", "hook": true } ], "remove_commands": [ { "command": "o.usergroup remove {id} groupName", "message": "", "public_message": "", "hook": true }, { "command": "o.usergroup remove {id} groupName2", "message": "", "public_message": "", "hook": true } ] }
  19. Would be a little messy to change at this point.
  20. Hey mate, this plugin will simply apply the player to the specified group for the specified time. It won't handle anything outside of that. If the permissions stack allows auto kit to kit the highest once every 24 hours, and then use the lesser kits from there, then it will work fine. If it doesn't VIPTokens won't change that.
    This plugin is absolutely amazing. What he has done with the UI completely blows away the default UI for both EpicLoot and ItemPerks, and brings them together with a huge amount of customization. It adds a layer of customization onto both items, and the buff rolling is spot on! If you run Epic Loot, Item Perks or both, I cannot recommend this plugin enough!
  21. Ive got the test version floating around on my discord at the moment.
  22. Version 1.0.8

    700 downloads

    Item Perks: Legendary items is a plugin that allows you to create and fully customize legendary named items on your rust server. It uses the perk sets available from the Item Perks plugin, allowing for the creation of some very unique items in Rust. The fields for creating a new item are: Name: Give the item a unique name that captures it's essence Skin: Assign a skin that matches what the item does. Description/Story: Add some flavor to the item and write a short blurb or backstory for the item, which will display when the player mouses over the ownership banner, along with the buffs. Buffs: Add as many or as few ItemPerk buffs as you would like, with any amount of buff values. Restrict enhancement: Prevent or allow enhancement kits to affect each Legendary item. Global chat announcement: Announce in chat when a player finds a really rare or powerful item. Amour slots: Set the amount of armor slots the item spawns with (if applicable). There are a number of drop sources that can be selected for your legendary items to drop. Along with the source, you can specify which item/prefab shortname you want to restrict the drop to, or which shortnames you want it to exclude. The shortname will depend on the loot source. Loot sources with the type "Prefab" will need to use the prefab shortname, where as those with the "Item" type will need to use item shortnames. Type: Prefab Example: crate_normal_2, heli_crate, crate_elite. Type: Prefab Example: loot-barrel-2, loot-barrel-1 Type: Boss name Example: scarecrow the destroyer. Type: Event name Supports: Harbor Event: "Harbor" Junkyard Event: "Junkyard" Satellite Dish Event: "SatDish" Water Event: "Water" Air Event: "Air" Arctive Base Event: "Arctic" Gas Station Event: "GasStation" Sputnik Event: "Sputnik" Shipwreck Event: "Shipwreck" Triangulation Event: "Triangulation" Supermarket Event: "Supermarket" Caravan Event: "Caravan" Powerplant Event: "Powerplant" Armored Train Event: "ArmoredTrain" Convoy Event: "Convoy" Ferry Terminal Event: "FerryTerminal" SurvivalArena: "SurvivalArena" Type: Prefab Example: scientistnpc_arena, scientistnpc_heavy. Type: Prefab Example: npc_tunneldweller, npc_underwaterdweller. Type: Npc name Example: military defenders. Type: Prefab Example: oak_b, swamp_tree_a, pine_dead_snow_c. Type: Prefab Example: stone-ore, sulfur-ore, metal-ore. Type: Prefab Example: chicken.corpse, shark.corpse, player_corpse. Type: Prefab Example: hemp-collectable, berry-red-collectable, corn-collectable. Type: Prefab Example: hemp.entity, pumpkin.entity, wheat.entity. Type: Item Example: rifle.ak, axe.salvaged, icepick.salvaged.
    $11.99

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