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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Real PvE

    Hey mate can you add a hook call to allow plugins to prevent your plugin from stopping damage? The standard is calling CanEntityTakeDamage to determine if your plugin should handle it. object CanEntityTakeDamage(BasePlayer victim, HitInfo info)
  2. This plugin subscribes to CanEntityTakeDamage, which is what most PVE plugins use to determine if they should allow damage or not from other plugins. I would advise you tell the dev to add support for it so it works with most arena pvp plugins. object CanEntityTakeDamage(BasePlayer victim, HitInfo info)
  3. You would probably need a plugin like admin radar or something I assume, and prod to work out who placed the item.
  4. If that works, let me know. The whole horse class structure has changed, so from my observation it won't.
  5. The only change made in 1.0.7 was adding a hook call: OnAddLootToContainer. Nothing changed from the growing mechanic from 1.0.6 to 1.0.7
  6. Plugin calculates the spacing for scrolling based on a value of 8. Wasn't designed with size change in mind.
  7. Were they planted before it was set false?
  8. Change the loot table in the config and remove the non-prim loot table.
  9. ItemPerks doesnt support permission based skills at this point, so no.
  10. Its not prefab based, its type based. It supported DroppedItemContainer type. Do you know what the other entities type is?
  11. There is a url section in the config now. You can change the URL to use your own video content if you wish. The plugin will look for new entries into the dictionary when I add more, but it will not replace what you add yourself.
  12. Nah doesn't support it at the moment but I will add it to the next release. It was last updated prior to Skill Tree supporting noMod for xp gain.
  13. imthenewguy

    Admin Video

    Thanks mate will give it a crack.
  14. imthenewguy

    Admin Video

    Im getting console errors on my client console: Ran: adminvideo "I'm" rickroll using all instead of name param doesn't do anything. Just says in console that it's trying to run for everyone, but nothing happens.
  15. Yield is handled natively using the seeds genes. The drop weight parameter is responsible for how common the specific drop will be. The higher the drop weight, the higher the chance of a particular item being selected above others with lower drop weights.
  16. It moves it globally.
  17. Not without adding a sizeable amount of resource overhead, because they don't natively have groundwatch.
  18. Pop this into a support ticket for me please.

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