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Everything posted by imthenewguy
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@Notz@Rust Admin@twocam99
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I need a reliable way of replicating the issue in the next 2 hours or it will have to be a Tuesday thing. Going away tomorrow. Anything in oxide/logs/SurvivalArena/ ?
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How often is this happening?
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Does the player get their stats (hunger, thirst, health etc) back, and do they teleport to where they came from?
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Winners or losers?
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NO XP For Barrell Looting with Melee, but XP when shooting. ??
imthenewguy replied to HighOnTek's Support Request in Support
Unload OTHER plugins and see if the issue is still there. Rust 2024-10-04 14-15-44.mp4 -
NO XP For Barrell Looting with Melee, but XP when shooting. ??
imthenewguy replied to HighOnTek's Support Request in Support
Not having that issue on my end. Xp is fine. No one else has reported the issue either. You may have a conflict. -
- 30 comments
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- #skilltree
- #event
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(and 4 more)
Tagged with:
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- 135 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Oh sorry I didn't realize what you are saying. Does it update on a plugin reload? When a player's data is instantiated, it will calculate what their skill points should be at, and what they are currently at and will add the difference if its less. If they obtained skill points from external sources, it will consider them as part of the difference.
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Because this "Maximum points a player can spend [default]": 0, If the default max points is 0, the perms arent even taken into account because all players have no maximum amount.
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- 1,253 comments
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- #leveling
- #progression
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- 75 comments
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- #recycler
- #monetization
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Also I found the issue you were having with the barrel smasher perk. Ill fix it next release.
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The only reason that would throw an error is if the baseProtection properties of the player were not instantiated. That comes with it's own problems. Ill add a null check for baseProperties, but the fact that the field is null is a problem.
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If you are using OneHit, just disable the Barrel Smasher perk. "Barrel Smasher": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": false, "max_level": 1, "tier": 1, "value_per_buff": 1.0, "buff_info": { "Key": "Barrel_Smasher", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/sebu0m6s5v2sual/Barrel_Smasher.png?dl=1", "skin": 2873051884, "permissions": null }, If you are using the AutoLoot function in OneHit, disable Loot Magnet. "Loot Magnet": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": false, "max_level": 5, "tier": 1, "value_per_buff": 0.2, "buff_info": { "Key": "Loot_Pickup", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/hqthffkbbm73krh/Loot_Magnet.png?dl=1", "skin": 2873965904, "permissions": null },
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Can you link it
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Does the error persist if you unload all other plugins?
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The only way to debug it is to add outputs between lines to see where the issue is generating.
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How often is it happening? IE how many messages are you receiving an hour during peak play times?
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Changed Status from Pending to Closed
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I found the issue. It is to do with "Maximum amount of pending xp a player can accumulate [0 = no limit]" being set to 0. There was an oversight and it restricts it to 0. I would set this to a large number for now, but its fixed in the next release.
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It queues the xp up for offline players and gives it to them when they get online.
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Changed Status from Pending to Closed Changed Fixed In to Next Version