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imthenewguy

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Everything posted by imthenewguy

  1. Set "Destroy the recycler if it's parented ground entity is removed?" to false if you think the issue is from this plugin.
  2. Nah its not a config issue. I'll find out what the standards are and update it if I need to change my code, otherwise you will need to ask the super card dev to change his.
  3. The standard for returning on a non-null value is to return true. SuperCard needs to be changed. Do you know what is being combined?
  4. imthenewguy

    OpenAI Chat

    Is there a way for this to work without paying astronomical amounts for the API?
  5. Using Base Yield settings will multiply with the skills, where as skills will not multiply with other gather rate plugins. For example, you have a skill that gives you a 100% bonus to wood yield. If you used an external plugin to increase the base yield by 100%, and you hit a tree that would normally give you 25 wood before modifiers, you would only receive 75 wood. (25 x 2 + (25 x 2)). If you were using base yield settings, you would instead receive 100 wood, because the skill would multiply the already multiplied base yield (25 x 2 x 2)..
  6. Updated on both.
  7. Nah I just forgot to add it in unfortunately. It will be in the next release.
  8. in epic loot: "Allow the MaxRepair buff from SkillTree to repair EpicLoot items to max condition?"
  9. Unload all other plugins on the server except for ItemPerks. Load them back 5 or 10 at a time and repair an item. If the issue arises, review the last plugins you loaded to find the conflict.
  10. Loaded up my test server. Cannot replicate the issue. I am able to repair it without a problem. I dont understand the question.
  11. Does it happen if "Prevent the maximum condition of the item from being reduced when repaired?" is set to false?
  12. It was updated yesterday.
  13. "static_skins": { "pants": 512352161232, "hoodie": 6513512351235 },
  14. Skill Tree has been updated.
  15. Run the /resetxpbars chat command to force reset xp bars to config value. You can also run /resetxpbar to only do yours.
  16. Also keep in mind that they may still provide xp from their base source, which is one of the scientist types.
  17. Im not sure. I will be pushing an update for ZI and EventHelper soon, so it may fix the issue.
  18. Its been moved to furnaces for the moment, but you can change it in the config.
  19. If prime leaves, it should promote another zombie to be prime. If they die though, the game does end. No intentions on changing that mechanic at this point in time though.
  20. Unfortunately not
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