-
Posts
3,842 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by imthenewguy
-
I need to know what the error is. These aren't errors.
-
Unable to use /st or /skilltree...permissions granted
imthenewguy replied to Warlock5531's Support Request in Support
Did you resolve this as well? -
- 1,332 comments
-
- #leveling
- #progression
- (and 19 more)
-
Possible to change Level Title priority?
imthenewguy replied to Nomad3211's Support Request in Support
Names have always been after the titles. IF they weren't on your server, it may be a BetterChat config to changed the format. -
Any errors in oxide/logs/skilltree/ The file name would be named RunResetCommands_Errors
-
Changed Status from Pending to Closed
-
I see the issue. It was to do with testing starting at a higher SP level. I will push the fix to my discord to test out.
-
Download the new update.
-
Not at this point. I plan to see how the new teas work and see if I can work something out with that in mind instead.
-
There is no loot list. It's random components.
-
Works fine for me https://files.catbox.moe/f3bbo4.mp4 Tested with groups too.
-
Changed Status from Pending to Closed
-
What is the .map file name?
-
Ahh yeah i don't check these forums. If the issue is still there submit a support ticket and i can assist.
-
Changed Status from Pending to Closed
-
Has been a wild ride so far!
-
- 250 comments
-
- #enhanced
- #custom loot
-
(and 7 more)
Tagged with:
-
Show me the list of the motorbike arena maps on your server, A screenshot of files in oxide/data/motorbikeracing/
-
I have already said I understand why you don't want to use CallHook whenever something takes damage; it's very heavy, even when nothing is subscribed to it. It is the same reason I do not want to use it in my plugin for this use case, because few (if any) plugins besides yours listen to the OnPlayerEnterPVP and OnPlayerExitPVP hooks, so I need to either: a) Call the hook anyway, which takes up hooktime even if no plugin is actually subscribed to it (in oxide at least, I don't think Carbon has that issue). b) Reference your plugin and any other plugin that handles it in the same way, to see if they are loaded and determine if I should call that hook, which at that point I might as well use the way more efficient HookMethod. My plugin does not run 24/7, but it can run a number of times over the course of a day depending on the config. Also it would add significant hooktimes having to use CallHook for every single player at the event in a single game tick when the event begins, because PVP isn't enabled until the game actually begins. HookMethods are a much more efficient way to integrate with your plugin so I will use those until a standard arrives that works with the MAJORITY of PVE plugins.
- 65 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
is there a way i can have the enhancement menu on without prefab shortnames
imthenewguy replied to Project Stingz's Support Request in Support
There is no way to access the enhancement menu through command. -
The part where you don't want to call a hook whenever damage is done make sense, I am not debating that. The part that doesn't is the way other plugins need to interact with yours. If we are going down the road of efficiency, it is more efficient to call a hookmethod as it takes significantly less time to call than CallHook does. This is especially the case for oxide as I believe it still calls the hook, even if no other plugin is subscribed (unless they changed how that works). What other PVE plugin subscribes to OnPlayerEnterPVP and OnPlayerExitPVP hooks? TruePVE (which is the most popular) doesn't, and I can't see any documentation that refers to it's usage in SimplePVE, War Mode or PVEMode that show usage of those hooks. Do you have a hookmethod that I can call that functions similar to OnPlayerEnterPVP and OnPlayerExitPVP so I can register the players in my event for PVP? I am happy to check if your plugin is loaded and call the hookmethods directly if this is the case. I am not going to be calling a hook that "maybe" might be subscribed by one plugin in the instance that the server is running your plugin, so if not, I will just make this as non-compatible with my PVP events.
- 65 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
What is a VIP time?
-
Is the issue that you are seeing debt?
-
is there a way i can have the enhancement menu on without prefab shortnames
imthenewguy replied to Project Stingz's Support Request in Support
Can you elaborate on what you are trying to achieve? I'm not understanding.