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Chernarust

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Everything posted by Chernarust

  1. I do not have any videos but the plugin functions like so. 5 scarecrow loadouts spawn randomly near players with configured options controlling how many scarecrows can spawn per each player, max total scarecrows, spawn chance, spawn interval, spawn distance from player, one hit headshots, custom loot table, custom loadout, scarecrow health. If you like to check them out my test server should be live. My config is default so 50% chance to spawn a scarecrow every 60 seconds. connect 75.164.147.231:28015
  2. I will look into this, it may require a custom AI to be created which I am learning how to do still.
  3. Version 2.4.1

    468 downloads

    Advanced customization of Random Scarecrow Spawner. Spawns Scarecrows configurable in 5 different loadouts near the player adjusted with configurable options, logging, and custom loot. Permissions oxide.grant user <playername or steamID> advancedrandomscarecrowspawner.use oxide.grant user <playername or steamID> advancedrandomscarecrowspawner.spawnpoints oxide.grant group <groupname> advancedrandomscarecrowspawner.use oxide.grant group <groupname> advancedrandomscarecrowspawner.spawnpoints Config { "--------------------------------------Logging Settings--------------------------------------": null, "Log Spawn Messages": true, "Log Death Messages": true, "Log Loot Messages": true, "Log Cleanup Messages": true, "--------------------------------------Custom Loot Settings--------------------------------------": null, "Use Custom Loot": true, "Minimum Loot": 2, "Maximum Loot": 4, "--------------------------------------Scarecrow Settings--------------------------------------": null, "Headshot Damage Multiplier (0 = no extra damage, 1 = one-hit kill)": 1.0, "Scarecrow Damage To Player Modifier": 1.0, "Scarecrow Health": 100.0, "--------------------------------------Spawn Settings--------------------------------------": null, "Day Spawn Chance": 20.0, "Night Spawn Chance": 60.0, "Spawn Interval": 60.0, "Spawn Distance": 50.0, "Enable Group Spawning": true, "Minimum Group Size": 2, "Maximum Group Size": 5, "Enable Random Spawns": true, "Max Random Spawns": 100, "Minimum Distance Between Random Spawns": 125.0, "Group Spawn Radius": 5.0, "Max Total Scarecrows": 250, "Max Scarecrow Groups Per Player": 3, "Respawn Time at Spawn Points": 300.0, "Max Radius Around Spawn Point": 35.0, "Timed Cleanup": true, "Scarecrow Cleanup Time": 1200, "--------------------------------------Combat Settings--------------------------------------": null, "Enable Grenades": true, "Target Players": true, "Target Animals": true, "Target Other NPCs": true, "-----------------------------Loadout & Custom Loot Table Below-----------------------------": null, "Loadout": { "Belt": [ { "Shortname": "mace", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "frankensteins.monster.03.head", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.03.legs", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.03.torso", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout1": { "Belt": [ { "Shortname": "bone.club", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "frankensteins.monster.01.head", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.01.legs", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.01.torso", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout2": { "Belt": [ { "Shortname": "mace.baseballbat", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "halloween.mummysuit", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout3": { "Belt": [ { "Shortname": "salvaged.sword", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "scarecrow.suit", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout4": { "Belt": [ { "Shortname": "machete", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "halloween.surgeonsuit", "Amount": 1, "Skin": 0 } ], "Main": [] }, "CustomLootTable": [ { "Shortname": "ammo.pistol", "SpawnChance": 0.2, "MinAmount": 4, "MaxAmount": 13, "Skin": 0 }, { "Shortname": "cloth", "SpawnChance": 0.8, "MinAmount": 9, "MaxAmount": 13, "Skin": 0 }, { "Shortname": "lowgradefuel", "SpawnChance": 0.7, "MinAmount": 12, "MaxAmount": 22, "Skin": 0 }, { "Shortname": "metal.fragments", "SpawnChance": 0.6, "MinAmount": 47, "MaxAmount": 150, "Skin": 0 }, { "Shortname": "can.beans", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "bandage", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "mace.baseballbat", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "pants", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "hat.cap", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "pistol.revolver", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "scrap", "SpawnChance": 1.0, "MinAmount": 6, "MaxAmount": 11, "Skin": 0 }, { "Shortname": "tshirt.long", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "wood", "SpawnChance": 0.9, "MinAmount": 100, "MaxAmount": 250, "Skin": 0 }, { "Shortname": "stone", "SpawnChance": 0.8, "MinAmount": 50, "MaxAmount": 200, "Skin": 0 }, { "Shortname": "bone.fragments", "SpawnChance": 0.5, "MinAmount": 10, "MaxAmount": 40, "Skin": 0 }, { "Shortname": "gears", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "metal.ore", "SpawnChance": 0.6, "MinAmount": 20, "MaxAmount": 75, "Skin": 0 }, { "Shortname": "sulfur.ore", "SpawnChance": 0.5, "MinAmount": 15, "MaxAmount": 60, "Skin": 0 }, { "Shortname": "charcoal", "SpawnChance": 0.7, "MinAmount": 100, "MaxAmount": 200, "Skin": 0 }, { "Shortname": "corn", "SpawnChance": 0.4, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "rifle.ak", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "waterjug", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "ammo.rifle", "SpawnChance": 0.25, "MinAmount": 5, "MaxAmount": 20, "Skin": 0 }, { "Shortname": "ammo.shotgun", "SpawnChance": 0.25, "MinAmount": 5, "MaxAmount": 12, "Skin": 0 }, { "Shortname": "weapon.mod.flashlight", "SpawnChance": 0.15, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "weapon.mod.holosight", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "smg.2", "SpawnChance": 0.08, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "largemedkit", "SpawnChance": 0.2, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "hazmatsuit", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "shotgun.pump", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "laptop", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "battery.small", "SpawnChance": 0.4, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "solar.panel", "SpawnChance": 0.15, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "cloth", "SpawnChance": 0.8, "MinAmount": 15, "MaxAmount": 50, "Skin": 0 }, { "Shortname": "fishtrap", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "skull.human", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "paper", "SpawnChance": 0.5, "MinAmount": 5, "MaxAmount": 15, "Skin": 0 }, { "Shortname": "salvaged.sword", "SpawnChance": 0.2, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "furnace", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "workbench2", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "hammer", "SpawnChance": 0.6, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "arrow.hv", "SpawnChance": 0.4, "MinAmount": 10, "MaxAmount": 25, "Skin": 0 }, { "Shortname": "explosives", "SpawnChance": 0.02, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 } ] }
    $10.00
  4. I want to update you, I have done some major reworking of the plugin. I will be keeping two versions of the plugin. The free one and the advanced one will be a separate listing that will be paid considering the amount of work and future updates that will come with it.
  5. Please test the new version and let me know if TruePVE is working correctly for you.
  6. I am currently working on disabling inside of PvP zones created by DynamicPVP and ZoneManager. Updated: 1.5.0 should add support for PvP zones.
  7. I will look into this. Updated: 1.5.0 should add support for PvP zones.
  8. Version 1.6.0

    267 downloads

    Features Reflect configurable damage and bleeding back to players who attack other players. Disabled inside of ZoneManager PVP and DynamicPVP zones Disabled inside of AbandonedBases Works with TruePVE Config { "ApplyBleeding": true, "BleedingIntensity": 5.0, "EnableDamageToVictim": false, "ReflectPercentage": 50.0 } Permissions Auth level 2 required to set permissions oxide.grant user <steamID/username> reflectdamage.use or oxide.grant group <groupname> reflectdamage.use API - Next update private object OnReflectDamage(BasePlayer victim, BasePlayer attacker) { return PlayerInEvent(victim) || PlayerInEvent(attacker) ? true : (object)null; }
    Free
  9. I will look into this, thanks for the suggestion.
  10. Version 1.2.0

    617 downloads

    Features Chance to randomly spawn a scarecrow near players, this is disabled inside of safe zones, TC range, and for sleeping players. Config: { "SpawnChance": 0.1, "CheckInterval": 60.0, "SpawnDistance": 20.0, "MaxScarecrowsPerPlayer": 3, "OneHitHeadshotKill": true } Permissions Auth level 2 required to set permissions oxide.grant user <steamID/username> randomscarecrowspawner.use oxide.grant group <groupname> randomscarecrowspawner.use Advanced version
    Free
  11. Something within this prefab causes an error now. Can't spawn into the map.
  12. I have everything installed but I can't connect to the ip it places into the command promt. The one that says "IP address from external API:" Nevermind need to use my ipv4 address
  13. Does the unknown happen from zombiehorde npc as well?
  14. https://www.dropbox.com/scl/fi/gk032qes5pfmqc4zdjjl7/QualityCrafting.cs?rlkey=tznt4y22iutwgfzymfgyvunhs&dl=1
  15. Whoops that's my bad redo it with this instead FindItemsByItemID
  16. I haven't purchased the script so I can't fix it for you but I can tell you how to fix it. Go to line 530 in the CS file, you should see FindItemID somewhere around there. Replace it with FindItemsByItemID If there are any other occuring FindItemID they all need to be replaced with FindItemsByItemID
  17. What is the error on the console?
  18. Chernarust

    Raidable Bases

    Plenty of settings inside the config, you can complete remove the dome and allow NPC to chase outside of the zone etc. Make sure something isn't set incorrectly, settings to also turn pve or pvp zones inside the config too,
  19. Chernarust

    Sputnik

    Error while compiling Sputnik: Identifier expected | Line: 1396, Pos: 58 Broken on lastest rust oxide update.
  20. Carbon is experiencing some errors right now if you are running carbon. It's being looking into as rust nor carbon has had an update in the past 20 days.
  21. Chernarust

    Harbor Event

    01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.InternalCallHook(uint hook, object[] args) 01.09 08:51:46 [Server] INFO (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 01.09 08:51:46 [Server] INFO Failed to call internal hook 'OnEntityTakeDamage' on plugin 'HarborEvent v2.1.5' [2713007450] (Object reference not set to an instance of an object) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.InternalCallHook(uint hook, object[] args) 01.09 08:51:46 [Server] INFO Failed to call internal hook 'OnEntityTakeDamage' on plugin 'HarborEvent v2.1.5' [2713007450] (Object reference not set to an instance of an object) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.InternalCallHook(uint hook, object[] args) 01.09 08:51:46 [Server] INFO (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 01.09 08:51:46 [Server] INFO Failed to call internal hook 'OnEntityTakeDamage' on plugin 'HarborEvent v2.1.5' [2713007450] (Object reference not set to an instance of an object) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.InternalCallHook(uint hook, object[] args) Getting some errors out of no where for the harbor event. It was working perfectly fine this morning. Nothing on my server has changed, did rust do some type of hidden patch? Oxum Gas station event is also doing the same thing.
  22. Ok thank you, will reach out to him about this. I think I may have a week ago but no response, I will double check though. Anyways the new update is awesome thank you!
  23. I know none of my other plugins make their buttons disappear when using them. It's almost like the Skill Tree reloads once open and causes the button to vanish until CustomButtons is reloaded again. All the custombutton plugin does is add a UI button with a chat command attached to it. This button does the same thing as typing /st in chat. Also when typing /st the button will disappear.
  24. Hey quick question, I also use the CustomButton plugin from David and when I open the skill tree my custom button that opens the skill tree disappears unless I reload the button plugin. I have around 70 buttons total and it's the only one that will vanish when being used.
  25. The last time I used it was a few weeks ago, everything still worked fine. I just had to find the icon links in the file and reupload the image to another hosting site and replace the link that way my icons would appear.
2.3m

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10.6k

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Total customers served.

153.3k

Files Sold

Total number of files sold.

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