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Everything posted by Chernarust
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Failed to call hook 'OnPlayerMetabolize' on plugin 'CustomStatusFramework v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomStatusFramework+StatusHud.Instance (BasePlayer basePlayer) [0x00000] in <2b61e8590f4a42f585d629c98fd37d9b>:0 at Oxide.Plugins.CustomStatusFramework.OnPlayerMetabolize (PlayerMetabolism metabolism, BasePlayer basePlayer, System.Single delta) [0x00012] in <2b61e8590f4a42f585d629c98fd37d9b>:0 at Oxide.Plugins.CustomStatusFramework.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00529] in <2b61e8590f4a42f585d629c98fd37d9b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d4a0be71194349e98f7b43231b9cea3b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
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I do have internal bool CanTargetOtherNpc = false; set to true. I will experiment with the CanSleep setting.
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https://www.dropbox.com/scl/fi/gk032qes5pfmqc4zdjjl7/QualityCrafting.cs?rlkey=tznt4y22iutwgfzymfgyvunhs&dl=1
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- 106 comments
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I haven't purchased the script so I can't fix it for you but I can tell you how to fix it. Go to line 530 in the CS file, you should see FindItemID somewhere around there. Replace it with FindItemsByItemID If there are any other occuring FindItemID they all need to be replaced with FindItemsByItemID
- 106 comments
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- 106 comments
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It's the ZombieHorde plugin, default rust NPC are attacking but the zombies just not the zombiehorde spawns. I have all the configurable options to attack and be attacked by other NPCs in zombiehorde set to true as well. I just don't think it works for BetterNpc
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Ok I do have the CanTargetOtherNpc inside NpcSpawn set to true I did that weeks ago, but the BetterNpc still don't attack the zombies only the default scientist. I don't think the NPC also pick up other NPC as a player so they remain dormant, I do have 500 zombies running around that do not go dormant so far so good.
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Also how to configure the AI not stand static until attacked? Kind of how the default scientist walk around the loot piles.
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Hello, I have some custom profiles for the chernobyl map but the zombie horde just attack them and the NPC stand still and do nothing. Does betternpc have support to work with zombie horde?
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The rust and oxide updates have screwed up everything? I have tons of purchased plugins and now only like 3 of my 76 work? Do you have any idea about this? Before I restarted my server it worked fine but it auto updated after the restart. Will all plugins need update or is this just oxide? message.txt
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Will I be able to copy over all my configuration I done in the config on v1.4? My server was crashing at first when I just uploaded the plugin with the old config. Also a suggestion for the skill points. Can you have a setting the higher level you are the more skill points you gain per level.
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Oo didn't think about that. It's gone now.
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Previously yes but I have since swapped to oxide. Here is my plugin and config if you want to test and see if that causes yours to vanish?
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I had no change in deleting my config and letting it reload a new one, the plugin still did not display the on/off for the XP bar. I also deleted the cs file and downloaded a new one from the website and that just completely crashed my server when reloading it, uploaded my old cs file and the server is back up.
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Yes even when reloading. New server still configuring things so plugins all get reloaded often. The only things I have configured with skill tree is I have removed a lot of the talents, configured some of the rates, and also moved some tier brackets around. I don't know if anything in the config file could mess with button?
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It doesn't even click anything so the button is completely gone not just the text.
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What is it suppose to look like in the lang file?
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- 1,253 comments
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- #leveling
- #progression
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01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.InternalCallHook(uint hook, object[] args) 01.09 08:51:46 [Server] INFO (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 01.09 08:51:46 [Server] INFO Failed to call internal hook 'OnEntityTakeDamage' on plugin 'HarborEvent v2.1.5' [2713007450] (Object reference not set to an instance of an object) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.InternalCallHook(uint hook, object[] args) 01.09 08:51:46 [Server] INFO Failed to call internal hook 'OnEntityTakeDamage' on plugin 'HarborEvent v2.1.5' [2713007450] (Object reference not set to an instance of an object) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.InternalCallHook(uint hook, object[] args) 01.09 08:51:46 [Server] INFO (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 01.09 08:51:46 [Server] INFO Failed to call internal hook 'OnEntityTakeDamage' on plugin 'HarborEvent v2.1.5' [2713007450] (Object reference not set to an instance of an object) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) 01.09 08:51:46 [Server] INFO at object Oxide.Plugins.HarborEvent.InternalCallHook(uint hook, object[] args) Getting some errors out of no where for the harbor event. It was working perfectly fine this morning. Nothing on my server has changed, did rust do some type of hidden patch? Oxum Gas station event is also doing the same thing.