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Chernarust

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Everything posted by Chernarust

  1. I have a timer set to place a custom status on players and when the plugin reloads the time freezes and turns the text to green. How can I properly remove and not display the custom status until it is called in the other method?
  2. Version 2.1.0

    16 downloads

    Updates Just released an update that expands functionality to other lootable entities, as well as a gear damage reduction system still a WIP and a message system for the different effects still a WIP. Additional effects have also been added to make the damages feel more realistic, improvements to this will be made over time. About Modifies the three loot barrels and crates to include additional risky effects upon breaking and looting. Spawn chance is configurable for each entity type in the RiskFactors.json, the damage modifiers are based on a percentage of your health so no worries about dying easily. Permissions to enable or disable certain effects from the barrels. (Permission manager highly recommended). Features Configurable spawn effect chance and damage percentage based on players health amount. Modifies the three loot barrels to include additional risky effects upon breaking. Yellow - Has a configurable chance to spawn a Scarecrow or Bear Trap with damage adjustments Blue - Is the radioactive barrel of Rust, configurable chance to inflict radiation and reduce hunger and thirst if near. Red - Has a chance to break into flames or explode causing damage and bleeding if near. Loot Crates - Most all loot crates have been added with chances for splinters, nails, and cuts to happen Computer Stations - Chance to be shocked when attempting to mount. Elite Crates - Have a chance to cause radiation, some of their contents might have been affected. Food Crates - Have a chance for rotten food to be inside causing vomit and thirst and hunger reduction. Plans Please provide suggestions and improvements! Currently will be working on adding other entities and more configurable options. Really excited about this plugin and what it will become! Permissions oxide.grant user <steamID/username> riskfactors.yellow oxide.grant user <steamID/username> riskfactors.blue oxide.grant user <steamID/username> riskfactors.red oxide.grant user <steamID/username> riskfactors.fireball oxide.grant user <steamID/username> riskfactors.c4 oxide.grant user <steamID/username> riskfactors.beartrap oxide.grant user <steamID/username> riskfactors.scarecrow oxide.grant user <steamID/username> riskfactors.hungerreduction oxide.grant user <steamID/username> riskfactors.thirstreduction oxide.grant user <steamID/username> riskfactors.cratesplinter oxide.grant user <steamID/username> riskfactors.toolscratecut oxide.grant user <steamID/username> riskfactors.crates2 oxide.grant user <steamID/username> riskfactors.crates3 oxide.grant user <steamID/username> riskfactors.hazmatreduction oxide.grant user <steamID/username> riskfactors.glovereduction oxide.grant user <steamID/username> riskfactors.bootsreduction oxide.grant user <steamID/username> riskfactors.electrical oxide.grant user <steamID/username> riskfactors.heavysuitreduction oxide.grant user <steamID/username> riskfactors.foodcrates oxide.grant group <groupname> riskfactors.yellow oxide.grant group <groupname> riskfactors.blue oxide.grant group <groupname> riskfactors.red oxide.grant group <groupname> riskfactors.fireball oxide.grant group <groupname> riskfactors.c4 oxide.grant group <groupname> riskfactors.beartrap oxide.grant group <groupname> riskfactors.scarecrow oxide.grant group <groupname> riskfactors.hungerreduction oxide.grant group <groupname> riskfactors.thirstreduction oxide.grant group <groupname> riskfactors.cratesplinter oxide.grant group <groupname> riskfactors.toolscratecut oxide.grant group <groupname> riskfactors.crates2 oxide.grant group <groupname> riskfactors.crates3 oxide.grant group <groupname> riskfactors.hazmatreduction oxide.grant group <groupname> riskfactors.glovereduction oxide.grant group <groupname> riskfactors.bootsreduction oxide.grant group <groupname> riskfactors.electrical oxide.grant group <groupname> riskfactors.heavysuitreduction oxide.grant group <groupname> riskfactors.foodcrates Configuration { "YellowBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "BearTrapDamagePercentage": 25.0, "BearTrapBleedingPercentage": 15.0, "BootsDamageReduction": 50.0, "BootsBleedingReduction": 50.0, "ScarecrowHealth": 15.0 }, "BlueBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "EffectRange": 10.0, "RadiationDamagePercentage": 25.0, "HungerReductionPercentage": 30.0, "ThirstReductionPercentage": 20.0, "HazmatReductionFactor": 50.0 }, "RedBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "EffectRange": 10.0, "C4DamagePercentage": 25.0, "C4BleedingPercentage": 7.5, "HeavySuitReduction": 50.0 }, "Crate": { "SpawnChance": 30.0, "SplinterDamagePercentage": 10.0, "SplinterBleedingPercentage": 5.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "ToolsCrate": { "SpawnChance": 30.0, "CutDamagePercentage": 15.0, "CutBleedingPercentage": 5.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "Crates2": { "SpawnChance": 30.0, "NailDamagePercentage": 15.0, "NailBleedingPercentage": 10.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "Crates3": { "SpawnChance": 50.0, "RadiationDamagePercentage": 15.0, "HungerReductionPercentage": 5.0, "ThirstReductionPercentage": 5.0, "HazmatReductionFactor": 50.0 }, "Electrical": { "SpawnChance": 30.0, "ShockDamagePercentage": 25.0, "HazmatReductionFactor": 50.0 }, "FoodCrates": { "SpawnChance": 25.0, "ThirstReduction": 5.0, "HungerReduction": 5.0 }, "DisableChatMessages": false }
    $10.00
  3. Let me know if this works or any errors in the console. I added some debugging, I don't have anyone to test with at the moment. ReflectDamage.cs
  4. Ok so Zone Manager is what it's not working correctly with. I will do some testing tonight.
  5. Ok currently it doesn't have support for ZoneDome but I will work on this tomorrow.
  6. Hello, when does this error occur? What exactly are you doing when it pops up?
  7. Version 1.0.0

    153 downloads

    Features Provides a bear rug when skinning bears and polarbears. Permissions oxide.grant user <steamID/username> rugskinner.use oxide.grant group <groupname> rugskinner.use
    Free
  8. I do not have any videos but the plugin functions like so. 5 scarecrow loadouts spawn randomly near players with configured options controlling how many scarecrows can spawn per each player, max total scarecrows, spawn chance, spawn interval, spawn distance from player, one hit headshots, custom loot table, custom loadout, scarecrow health. If you like to check them out my test server should be live. My config is default so 50% chance to spawn a scarecrow every 60 seconds. connect 75.164.147.231:28015
  9. I will look into this, it may require a custom AI to be created which I am learning how to do still.
  10. Chernarust

    under water zombies

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. Chernarust

    under water zombies

    Thank you!
  12. Chernarust

    under water zombies

    Hello, currently it doesn't have any prevention to stop them from spawning in the water, I will work on adding a config options to enable or disable this in the future.
  13. Version 2.4.0

    434 downloads

    Advanced customization of Random Scarecrow Spawner. Spawns Scarecrows configurable in 5 different loadouts near the player adjusted with configurable options, logging, and custom loot. Permissions oxide.grant user <playername or steamID> advancedrandomscarecrowspawner.use oxide.grant user <playername or steamID> advancedrandomscarecrowspawner.spawnpoints oxide.grant group <groupname> advancedrandomscarecrowspawner.use oxide.grant group <groupname> advancedrandomscarecrowspawner.spawnpoints Config { "--------------------------------------Logging Settings--------------------------------------": null, "Log Spawn Messages": true, "Log Death Messages": true, "Log Loot Messages": true, "Log Cleanup Messages": true, "--------------------------------------Custom Loot Settings--------------------------------------": null, "Use Custom Loot": true, "Minimum Loot": 2, "Maximum Loot": 4, "--------------------------------------Scarecrow Settings--------------------------------------": null, "Headshot Damage Multiplier (0 = no extra damage, 1 = one-hit kill)": 1.0, "Scarecrow Damage To Player Modifier": 1.0, "Scarecrow Health": 100.0, "--------------------------------------Spawn Settings--------------------------------------": null, "Day Spawn Chance": 20.0, "Night Spawn Chance": 60.0, "Spawn Interval": 60.0, "Spawn Distance": 50.0, "Enable Group Spawning": true, "Minimum Group Size": 2, "Maximum Group Size": 5, "Enable Random Spawns": true, "Max Random Spawns": 100, "Minimum Distance Between Random Spawns": 125.0, "Group Spawn Radius": 5.0, "Max Total Scarecrows": 250, "Max Scarecrow Groups Per Player": 3, "Respawn Time at Spawn Points": 300.0, "Max Radius Around Spawn Point": 35.0, "Timed Cleanup": true, "Scarecrow Cleanup Time": 1200, "--------------------------------------Combat Settings--------------------------------------": null, "Enable Grenades": true, "Target Players": true, "Target Animals": true, "Target Other NPCs": true, "-----------------------------Loadout & Custom Loot Table Below-----------------------------": null, "Loadout": { "Belt": [ { "Shortname": "mace", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "frankensteins.monster.03.head", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.03.legs", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.03.torso", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout1": { "Belt": [ { "Shortname": "bone.club", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "frankensteins.monster.01.head", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.01.legs", "Amount": 1, "Skin": 0 }, { "Shortname": "frankensteins.monster.01.torso", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout2": { "Belt": [ { "Shortname": "mace.baseballbat", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "halloween.mummysuit", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout3": { "Belt": [ { "Shortname": "salvaged.sword", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "scarecrow.suit", "Amount": 1, "Skin": 0 } ], "Main": [] }, "Loadout4": { "Belt": [ { "Shortname": "machete", "Amount": 1, "Skin": 0 } ], "Wear": [ { "Shortname": "halloween.surgeonsuit", "Amount": 1, "Skin": 0 } ], "Main": [] }, "CustomLootTable": [ { "Shortname": "ammo.pistol", "SpawnChance": 0.2, "MinAmount": 4, "MaxAmount": 13, "Skin": 0 }, { "Shortname": "cloth", "SpawnChance": 0.8, "MinAmount": 9, "MaxAmount": 13, "Skin": 0 }, { "Shortname": "lowgradefuel", "SpawnChance": 0.7, "MinAmount": 12, "MaxAmount": 22, "Skin": 0 }, { "Shortname": "metal.fragments", "SpawnChance": 0.6, "MinAmount": 47, "MaxAmount": 150, "Skin": 0 }, { "Shortname": "can.beans", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "bandage", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "mace.baseballbat", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "pants", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "hat.cap", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "pistol.revolver", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "scrap", "SpawnChance": 1.0, "MinAmount": 6, "MaxAmount": 11, "Skin": 0 }, { "Shortname": "tshirt.long", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "wood", "SpawnChance": 0.9, "MinAmount": 100, "MaxAmount": 250, "Skin": 0 }, { "Shortname": "stone", "SpawnChance": 0.8, "MinAmount": 50, "MaxAmount": 200, "Skin": 0 }, { "Shortname": "bone.fragments", "SpawnChance": 0.5, "MinAmount": 10, "MaxAmount": 40, "Skin": 0 }, { "Shortname": "gears", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "metal.ore", "SpawnChance": 0.6, "MinAmount": 20, "MaxAmount": 75, "Skin": 0 }, { "Shortname": "sulfur.ore", "SpawnChance": 0.5, "MinAmount": 15, "MaxAmount": 60, "Skin": 0 }, { "Shortname": "charcoal", "SpawnChance": 0.7, "MinAmount": 100, "MaxAmount": 200, "Skin": 0 }, { "Shortname": "corn", "SpawnChance": 0.4, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "rifle.ak", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "waterjug", "SpawnChance": 0.5, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "ammo.rifle", "SpawnChance": 0.25, "MinAmount": 5, "MaxAmount": 20, "Skin": 0 }, { "Shortname": "ammo.shotgun", "SpawnChance": 0.25, "MinAmount": 5, "MaxAmount": 12, "Skin": 0 }, { "Shortname": "weapon.mod.flashlight", "SpawnChance": 0.15, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "weapon.mod.holosight", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "smg.2", "SpawnChance": 0.08, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "largemedkit", "SpawnChance": 0.2, "MinAmount": 1, "MaxAmount": 3, "Skin": 0 }, { "Shortname": "hazmatsuit", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "shotgun.pump", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "laptop", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "battery.small", "SpawnChance": 0.4, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "solar.panel", "SpawnChance": 0.15, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "cloth", "SpawnChance": 0.8, "MinAmount": 15, "MaxAmount": 50, "Skin": 0 }, { "Shortname": "fishtrap", "SpawnChance": 0.3, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "skull.human", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 2, "Skin": 0 }, { "Shortname": "paper", "SpawnChance": 0.5, "MinAmount": 5, "MaxAmount": 15, "Skin": 0 }, { "Shortname": "salvaged.sword", "SpawnChance": 0.2, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "furnace", "SpawnChance": 0.1, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "workbench2", "SpawnChance": 0.05, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "hammer", "SpawnChance": 0.6, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 }, { "Shortname": "arrow.hv", "SpawnChance": 0.4, "MinAmount": 10, "MaxAmount": 25, "Skin": 0 }, { "Shortname": "explosives", "SpawnChance": 0.02, "MinAmount": 1, "MaxAmount": 1, "Skin": 0 } ] }
    $10.00
  14. I want to update you, I have done some major reworking of the plugin. I will be keeping two versions of the plugin. The free one and the advanced one will be a separate listing that will be paid considering the amount of work and future updates that will come with it.
  15. Changed Status from Pending to Closed Changed Fixed In from 1.5.0 to Next Version
  16. I believe Nivex helped you with this correct? I have an update coming out soon in the next day.
  17. Please test the new version and let me know if TruePVE is working correctly for you.
  18. Changed Fixed In to Next Version
  19. I am currently working on disabling inside of PvP zones created by DynamicPVP and ZoneManager. Updated: 1.5.0 should add support for PvP zones.
  20. Let me know if this works, I don't have the plugin to test. ReflectDamage.cs
  21. I will look into this. Updated: 1.5.0 should add support for PvP zones.
  22. Version 1.6.0

    241 downloads

    Features Reflect configurable damage and bleeding back to players who attack other players. Disabled inside of ZoneManager PVP and DynamicPVP zones Disabled inside of AbandonedBases Works with TruePVE Config { "ApplyBleeding": true, "BleedingIntensity": 5.0, "EnableDamageToVictim": false, "ReflectPercentage": 50.0 } Permissions Auth level 2 required to set permissions oxide.grant user <steamID/username> reflectdamage.use or oxide.grant group <groupname> reflectdamage.use API - Next update private object OnReflectDamage(BasePlayer victim, BasePlayer attacker) { return PlayerInEvent(victim) || PlayerInEvent(attacker) ? true : (object)null; }
    Free
  23. I will look into this, thanks for the suggestion.
  24. Version 1.2.0

    580 downloads

    Features Chance to randomly spawn a scarecrow near players, this is disabled inside of safe zones, TC range, and for sleeping players. Config: { "SpawnChance": 0.1, "CheckInterval": 60.0, "SpawnDistance": 20.0, "MaxScarecrowsPerPlayer": 3, "OneHitHeadshotKill": true } Permissions Auth level 2 required to set permissions oxide.grant user <steamID/username> randomscarecrowspawner.use oxide.grant group <groupname> randomscarecrowspawner.use Advanced version
    Free
  25. Chernarust

    DestroyEntities

    My auto generated railroads have splits that are too close and locomotives cant pass by each other. When this happens the event train will just reverse the other direction. Can you make it possible so there is a radius that can be config? So it will delete any entities within a radius instead of in front of?
2.1m

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9.8k

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143.1k

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Total number of files sold.

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