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Everything posted by Chernarust
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I will also work on optimizing the groups so it performs better.
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You may need to adjust the Group Spawn Radius to be larger. That is the diameter it tries to spawn them within. So trying to cram a lot of them in a small radius might be messing with it.
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Yes the config has lots of different settings. You can have them spawn around players in groups, set manual spawn locations and also random spawn locations across the map.
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This will go into your data folder, the version number can be ignored it was a typo in the last update.
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Failed to call hook 'CanEntityTakeDamage' on plugin
Chernarust replied to K9N_Twitch's Support Request in Support
I will look into this soon as I have the opportunity. -
Good to know it works with Carbon! I can take a look at this tomorrow hopefully, I have my 1 year old with me right now. More than likely the scarecrows died by something that isn't tracked so the timer didn't end properly and when it was called no scarecrow existed and caused the error.
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Maybe around next week, I have a few things to implement and overall optimization coming.
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Changed Fixed In to Next Version
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This was something I overlooked in the plugin file it appears. The code in the plugin is current, and can be used. Just ignore the discrepancy between codefling saying 2.2.22 and the plugin stating 2.2.5 in the console. I will update this in the next version.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I had originally zipped the files in winrar but coeefling doesn't allow .rar uploads so I renamed it as .zip, you can use winrar to unzip the file and they will appear. In the next update this will be resolved.
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I do not, haven't actually thought about that. It was more of a hobby and learning experience for myself. But it is very time consuming, at fault of my experience though. The more I can learn the quicker and better updates and fixes will be. I'll take this into consideration though and maybe I will get a support page!
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- 50 comments
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- #zombie
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(and 3 more)
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- 50 comments
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- #zombie
- #scarecrow
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- 50 comments
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- 1
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- #zombie
- #scarecrow
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- 50 comments
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- #zombie
- #scarecrow
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(and 3 more)
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- 50 comments
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- #zombie
- #scarecrow
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The first spot is empty but does not impact the loot, the log may count that additional slot as an empty but all loot is applied to the scarecrow. If the loot appears in the first slot the scarecrow can be skinned and cleaned up immediately if the scarecrow loot does not spawn in the first spot it will still think it contains loot and will produce a bag. I will look into correcting this again as it's been an thing since I first developed the plugin.
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- 50 comments
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- 50 comments
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- #zombie
- #scarecrow
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(and 3 more)
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