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Chernarust

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Everything posted by Chernarust

  1. Ok so it's the loot that drops with skins that is the issue, not the scarecrow themselves using the skins? I can see if there is a way to check skins players have and have it only roll skins they own.
  2. I'll look into this. If skins are banned they shouldn't load so removing them shouldn't be necessary. I can add some fallbacks to retry a new skin if one doesn't load due to it being prohibited now.
  3. If it turns day and we have scarecrows that spawned during the night do you want them to despawn when it's day or leave them?
  4. Chernarust

    RugSkinner

    You mean so that it has a variety of different bear rugs?
  5. I will note this down, I am a bit delayed on getting the next update out due to some personal things coming up. If I can't get it added in the next update I will at least start working on it.
  6. I do not, haven't actually thought about that. It was more of a hobby and learning experience for myself. But it is very time consuming, at fault of my experience though. The more I can learn the quicker and better updates and fixes will be. I'll take this into consideration though and maybe I will get a support page!
  7. You will need to use winrar to extract it correctly, I will resolve this in the next update though.
  8. I will look into it tomorrow, soon as I have some time.
  9. I could work on adding support in one of the next updates. By default scarecrows have no logic for shooting weapons, they are very differently coded than scientist are.
  10. They do spawn randomly across different grids. Inside the config you will find. "Enable Random Spawns": true, "Max Random Spawns": 100,
  11. Scarecrows have beancans for throwing, 50 is the amount I've given them. It should not be dropping as the scarecrows loadout loot is not dropped unless you have another plugin that causes this.
  12. I actually have a update coming with a loadout increase and a full skins data file.
  13. The first spot is empty but does not impact the loot, the log may count that additional slot as an empty but all loot is applied to the scarecrow. If the loot appears in the first slot the scarecrow can be skinned and cleaned up immediately if the scarecrow loot does not spawn in the first spot it will still think it contains loot and will produce a bag. I will look into correcting this again as it's been an thing since I first developed the plugin.
  14. Yes I can work on this as well.
  15. Spawn points are automatically saved at the location you use the command at. They are saved in the data folder.
  16. They spawn around players and at manual locations using the "/addscarecrowspawn" command. I can add an option to enable random spawns in the next update though.
  17. I will work on adding a check for the monument and preventing it that way as well.
  18. They are not spawning in outpost for me, if you happened to be vanished while in outpost it won't register the safezone and they would still spawn for you or if they spawn outside of the safe zone they might wander into outpost.
  19. This has been added in the update I just released.
  20. Hello the current plugin only modifies the default barrels and loot crates, it doesn't reskin or add new barrels. This is something that I will look into though and it's possibilities, I think being able to add new barrels and crates would be a good idea. There wasn't a reward intended by design as it was to make the game more challenging and require meds or food to go out and loot barrels or crates. I can add additional loot on the barrels or crates that spawn an effect. If a red barrel explodes add more low grade and crude oil etc. I will push a small update for that this weekend and also look into the other suggestions.
  21. It's been a while but I am getting around to all of this now. I have a good little update coming out and I have group spawns now I am just struggling to keep them in coordinated movements so they remain as a group.
  22. Hey, yes I can work on adding this into the next update.
  23. Safe zones should prevent spawning, is this something that is still happening? I will be releasing another update in the next week or so.
  24. Version 2.1.0

    18 downloads

    Updates Just released an update that expands functionality to other lootable entities, as well as a gear damage reduction system still a WIP and a message system for the different effects still a WIP. Additional effects have also been added to make the damages feel more realistic, improvements to this will be made over time. About Modifies the three loot barrels and crates to include additional risky effects upon breaking and looting. Spawn chance is configurable for each entity type in the RiskFactors.json, the damage modifiers are based on a percentage of your health so no worries about dying easily. Permissions to enable or disable certain effects from the barrels. (Permission manager highly recommended). Features Configurable spawn effect chance and damage percentage based on players health amount. Modifies the three loot barrels to include additional risky effects upon breaking. Yellow - Has a configurable chance to spawn a Scarecrow or Bear Trap with damage adjustments Blue - Is the radioactive barrel of Rust, configurable chance to inflict radiation and reduce hunger and thirst if near. Red - Has a chance to break into flames or explode causing damage and bleeding if near. Loot Crates - Most all loot crates have been added with chances for splinters, nails, and cuts to happen Computer Stations - Chance to be shocked when attempting to mount. Elite Crates - Have a chance to cause radiation, some of their contents might have been affected. Food Crates - Have a chance for rotten food to be inside causing vomit and thirst and hunger reduction. Plans Please provide suggestions and improvements! Currently will be working on adding other entities and more configurable options. Really excited about this plugin and what it will become! Permissions oxide.grant user <steamID/username> riskfactors.yellow oxide.grant user <steamID/username> riskfactors.blue oxide.grant user <steamID/username> riskfactors.red oxide.grant user <steamID/username> riskfactors.fireball oxide.grant user <steamID/username> riskfactors.c4 oxide.grant user <steamID/username> riskfactors.beartrap oxide.grant user <steamID/username> riskfactors.scarecrow oxide.grant user <steamID/username> riskfactors.hungerreduction oxide.grant user <steamID/username> riskfactors.thirstreduction oxide.grant user <steamID/username> riskfactors.cratesplinter oxide.grant user <steamID/username> riskfactors.toolscratecut oxide.grant user <steamID/username> riskfactors.crates2 oxide.grant user <steamID/username> riskfactors.crates3 oxide.grant user <steamID/username> riskfactors.hazmatreduction oxide.grant user <steamID/username> riskfactors.glovereduction oxide.grant user <steamID/username> riskfactors.bootsreduction oxide.grant user <steamID/username> riskfactors.electrical oxide.grant user <steamID/username> riskfactors.heavysuitreduction oxide.grant user <steamID/username> riskfactors.foodcrates oxide.grant group <groupname> riskfactors.yellow oxide.grant group <groupname> riskfactors.blue oxide.grant group <groupname> riskfactors.red oxide.grant group <groupname> riskfactors.fireball oxide.grant group <groupname> riskfactors.c4 oxide.grant group <groupname> riskfactors.beartrap oxide.grant group <groupname> riskfactors.scarecrow oxide.grant group <groupname> riskfactors.hungerreduction oxide.grant group <groupname> riskfactors.thirstreduction oxide.grant group <groupname> riskfactors.cratesplinter oxide.grant group <groupname> riskfactors.toolscratecut oxide.grant group <groupname> riskfactors.crates2 oxide.grant group <groupname> riskfactors.crates3 oxide.grant group <groupname> riskfactors.hazmatreduction oxide.grant group <groupname> riskfactors.glovereduction oxide.grant group <groupname> riskfactors.bootsreduction oxide.grant group <groupname> riskfactors.electrical oxide.grant group <groupname> riskfactors.heavysuitreduction oxide.grant group <groupname> riskfactors.foodcrates Configuration { "YellowBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "BearTrapDamagePercentage": 25.0, "BearTrapBleedingPercentage": 15.0, "BootsDamageReduction": 50.0, "BootsBleedingReduction": 50.0, "ScarecrowHealth": 15.0 }, "BlueBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "EffectRange": 10.0, "RadiationDamagePercentage": 25.0, "HungerReductionPercentage": 30.0, "ThirstReductionPercentage": 20.0, "HazmatReductionFactor": 50.0 }, "RedBarrel": { "SpawnChance": 50.0, "MeleeSpawnChance": 25.0, "EffectRange": 10.0, "C4DamagePercentage": 25.0, "C4BleedingPercentage": 7.5, "HeavySuitReduction": 50.0 }, "Crate": { "SpawnChance": 30.0, "SplinterDamagePercentage": 10.0, "SplinterBleedingPercentage": 5.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "ToolsCrate": { "SpawnChance": 30.0, "CutDamagePercentage": 15.0, "CutBleedingPercentage": 5.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "Crates2": { "SpawnChance": 30.0, "NailDamagePercentage": 15.0, "NailBleedingPercentage": 10.0, "GloveDamageReduction": 50.0, "GloveBleedingReduction": 50.0 }, "Crates3": { "SpawnChance": 50.0, "RadiationDamagePercentage": 15.0, "HungerReductionPercentage": 5.0, "ThirstReductionPercentage": 5.0, "HazmatReductionFactor": 50.0 }, "Electrical": { "SpawnChance": 30.0, "ShockDamagePercentage": 25.0, "HazmatReductionFactor": 50.0 }, "FoodCrates": { "SpawnChance": 25.0, "ThirstReduction": 5.0, "HungerReduction": 5.0 }, "DisableChatMessages": false }
    $10.00
  25. Version 1.0.0

    166 downloads

    Features Provides a bear rug when skinning bears and polarbears. Permissions oxide.grant user <steamID/username> rugskinner.use oxide.grant group <groupname> rugskinner.use
    Free
2.3m

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152.3k

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