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Chernarust

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Everything posted by Chernarust

  1. Chernarust

    ScarecrowSkins.json

    I will also work on optimizing the groups so it performs better.
  2. Chernarust

    ScarecrowSkins.json

    You may need to adjust the Group Spawn Radius to be larger. That is the diameter it tries to spawn them within. So trying to cram a lot of them in a small radius might be messing with it.
  3. Chernarust

    ScarecrowSkins.json

    Yes the config has lots of different settings. You can have them spawn around players in groups, set manual spawn locations and also random spawn locations across the map.
  4. Chernarust

    ScarecrowSkins.json

    This will go into your data folder, the version number can be ignored it was a typo in the last update.
  5. Chernarust

    RugSkinner

    You mean so that it has a variety of different bear rugs?
  6. I will note this down, I am a bit delayed on getting the next update out due to some personal things coming up. If I can't get it added in the next update I will at least start working on it.
  7. I will look into this soon as I have the opportunity.
  8. Chernarust

    Error in console

    Good to know it works with Carbon! I can take a look at this tomorrow hopefully, I have my 1 year old with me right now. More than likely the scarecrows died by something that isn't tracked so the timer didn't end properly and when it was called no scarecrow existed and caused the error.
  9. Chernarust

    update

    Maybe around next week, I have a few things to implement and overall optimization coming.
  10. Chernarust

    update

    Changed Fixed In to Next Version
  11. Chernarust

    update

    This was something I overlooked in the plugin file it appears. The code in the plugin is current, and can be used. Just ignore the discrepancy between codefling saying 2.2.22 and the plugin stating 2.2.5 in the console. I will update this in the next version.
  12. Chernarust

    empty zip

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  13. Chernarust

    empty zip

    I had originally zipped the files in winrar but coeefling doesn't allow .rar uploads so I renamed it as .zip, you can use winrar to unzip the file and they will appear. In the next update this will be resolved.
  14. I do not, haven't actually thought about that. It was more of a hobby and learning experience for myself. But it is very time consuming, at fault of my experience though. The more I can learn the quicker and better updates and fixes will be. I'll take this into consideration though and maybe I will get a support page!
  15. You will need to use winrar to extract it correctly, I will resolve this in the next update though.
  16. I will look into it tomorrow, soon as I have some time.
  17. I could work on adding support in one of the next updates. By default scarecrows have no logic for shooting weapons, they are very differently coded than scientist are.
  18. They do spawn randomly across different grids. Inside the config you will find. "Enable Random Spawns": true, "Max Random Spawns": 100,
  19. Scarecrows have beancans for throwing, 50 is the amount I've given them. It should not be dropping as the scarecrows loadout loot is not dropped unless you have another plugin that causes this.
  20. I actually have a update coming with a loadout increase and a full skins data file.
  21. The first spot is empty but does not impact the loot, the log may count that additional slot as an empty but all loot is applied to the scarecrow. If the loot appears in the first slot the scarecrow can be skinned and cleaned up immediately if the scarecrow loot does not spawn in the first spot it will still think it contains loot and will produce a bag. I will look into correcting this again as it's been an thing since I first developed the plugin.
  22. Yes I can work on this as well.
  23. Spawn points are automatically saved at the location you use the command at. They are saved in the data folder.
  24. They spawn around players and at manual locations using the "/addscarecrowspawn" command. I can add an option to enable random spawns in the next update though.
  25. I will work on adding a check for the monument and preventing it that way as well.
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