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Everything posted by Chernarust
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Changed Fixed In to Next Version
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This was something I overlooked in the plugin file it appears. The code in the plugin is current, and can be used. Just ignore the discrepancy between codefling saying 2.2.22 and the plugin stating 2.2.5 in the console. I will update this in the next version.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I had originally zipped the files in winrar but coeefling doesn't allow .rar uploads so I renamed it as .zip, you can use winrar to unzip the file and they will appear. In the next update this will be resolved.
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I do not, haven't actually thought about that. It was more of a hobby and learning experience for myself. But it is very time consuming, at fault of my experience though. The more I can learn the quicker and better updates and fixes will be. I'll take this into consideration though and maybe I will get a support page!
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- 67 comments
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- #zombie
- #scarecrow
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- 67 comments
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- #zombie
- #scarecrow
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- 67 comments
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- 67 comments
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- 67 comments
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- #zombie
- #scarecrow
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- 67 comments
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The first spot is empty but does not impact the loot, the log may count that additional slot as an empty but all loot is applied to the scarecrow. If the loot appears in the first slot the scarecrow can be skinned and cleaned up immediately if the scarecrow loot does not spawn in the first spot it will still think it contains loot and will produce a bag. I will look into correcting this again as it's been an thing since I first developed the plugin.
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- 67 comments
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- 67 comments
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- #scarecrow
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- 67 comments
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Hello the current plugin only modifies the default barrels and loot crates, it doesn't reskin or add new barrels. This is something that I will look into though and it's possibilities, I think being able to add new barrels and crates would be a good idea. There wasn't a reward intended by design as it was to make the game more challenging and require meds or food to go out and loot barrels or crates. I can add additional loot on the barrels or crates that spawn an effect. If a red barrel explodes add more low grade and crude oil etc. I will push a small update for that this weekend and also look into the other suggestions.
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- 67 comments
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[04:43:21] > Loaded plugin AutoBaseUpgrade v1.2.1 by CASHR#6906 [04:43:42] > [AutoBaseUpgrade] Failed to download image wood.Address [https://i.ibb.co/ZVwpsRT/wood.png] invalid [04:44:03] > [AutoBaseUpgrade] Failed to download image stones.Address [https://i.ibb.co/KqWm58k/stone.png] invalid [04:44:21] > Shutting down compiler because idle shutdown [04:44:22] > Compiler shutdown completed [04:44:24] > [AutoBaseUpgrade] Failed to download image metal.fragments.Address [https://i.ibb.co/TYh94RY/metal.png] invalid [04:44:45] > [AutoBaseUpgrade] Failed to download image metal.refined.Address [https://i.ibb.co/sJWGNtP/hqm.png] invalid [04:44:45] > [AutoBaseUpgrade] Image upload completed Default rust logo appears instead.
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Failed to call hook 'CanEntityTakeDamage' on plugin
Chernarust replied to K9N_Twitch's Support Request in Support
Changed Status from Pending to No Response -
Got it removing correctly now, and everything displays as it should. However when reloading the plugin I get a CustomStatusFramwork plugin not found.
