Jump to content

Chernarust

Creator
  • Posts

    225
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Chernarust

  1. Chernarust

    update

    Changed Fixed In to Next Version
  2. Chernarust

    update

    This was something I overlooked in the plugin file it appears. The code in the plugin is current, and can be used. Just ignore the discrepancy between codefling saying 2.2.22 and the plugin stating 2.2.5 in the console. I will update this in the next version.
  3. Chernarust

    empty zip

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  4. Chernarust

    empty zip

    I had originally zipped the files in winrar but coeefling doesn't allow .rar uploads so I renamed it as .zip, you can use winrar to unzip the file and they will appear. In the next update this will be resolved.
  5. I do not, haven't actually thought about that. It was more of a hobby and learning experience for myself. But it is very time consuming, at fault of my experience though. The more I can learn the quicker and better updates and fixes will be. I'll take this into consideration though and maybe I will get a support page!
  6. You will need to use winrar to extract it correctly, I will resolve this in the next update though.
  7. I will look into it tomorrow, soon as I have some time.
  8. I could work on adding support in one of the next updates. By default scarecrows have no logic for shooting weapons, they are very differently coded than scientist are.
  9. They do spawn randomly across different grids. Inside the config you will find. "Enable Random Spawns": true, "Max Random Spawns": 100,
  10. Scarecrows have beancans for throwing, 50 is the amount I've given them. It should not be dropping as the scarecrows loadout loot is not dropped unless you have another plugin that causes this.
  11. I actually have a update coming with a loadout increase and a full skins data file.
  12. The first spot is empty but does not impact the loot, the log may count that additional slot as an empty but all loot is applied to the scarecrow. If the loot appears in the first slot the scarecrow can be skinned and cleaned up immediately if the scarecrow loot does not spawn in the first spot it will still think it contains loot and will produce a bag. I will look into correcting this again as it's been an thing since I first developed the plugin.
  13. Yes I can work on this as well.
  14. Spawn points are automatically saved at the location you use the command at. They are saved in the data folder.
  15. They spawn around players and at manual locations using the "/addscarecrowspawn" command. I can add an option to enable random spawns in the next update though.
  16. I will work on adding a check for the monument and preventing it that way as well.
  17. They are not spawning in outpost for me, if you happened to be vanished while in outpost it won't register the safezone and they would still spawn for you or if they spawn outside of the safe zone they might wander into outpost.
  18. This has been added in the update I just released.
  19. Hello the current plugin only modifies the default barrels and loot crates, it doesn't reskin or add new barrels. This is something that I will look into though and it's possibilities, I think being able to add new barrels and crates would be a good idea. There wasn't a reward intended by design as it was to make the game more challenging and require meds or food to go out and loot barrels or crates. I can add additional loot on the barrels or crates that spawn an effect. If a red barrel explodes add more low grade and crude oil etc. I will push a small update for that this weekend and also look into the other suggestions.
  20. It's been a while but I am getting around to all of this now. I have a good little update coming out and I have group spawns now I am just struggling to keep them in coordinated movements so they remain as a group.
  21. Hey, yes I can work on adding this into the next update.
  22. Safe zones should prevent spawning, is this something that is still happening? I will be releasing another update in the next week or so.
  23. Chernarust

    Failed to download image

    [04:43:21] > Loaded plugin AutoBaseUpgrade v1.2.1 by CASHR#6906 [04:43:42] > [AutoBaseUpgrade] Failed to download image wood.Address [https://i.ibb.co/ZVwpsRT/wood.png] invalid [04:44:03] > [AutoBaseUpgrade] Failed to download image stones.Address [https://i.ibb.co/KqWm58k/stone.png] invalid [04:44:21] > Shutting down compiler because idle shutdown [04:44:22] > Compiler shutdown completed [04:44:24] > [AutoBaseUpgrade] Failed to download image metal.fragments.Address [https://i.ibb.co/TYh94RY/metal.png] invalid [04:44:45] > [AutoBaseUpgrade] Failed to download image metal.refined.Address [https://i.ibb.co/sJWGNtP/hqm.png] invalid [04:44:45] > [AutoBaseUpgrade] Image upload completed Default rust logo appears instead.
  24. Changed Status from Pending to No Response
  25. Got it removing correctly now, and everything displays as it should. However when reloading the plugin I get a CustomStatusFramwork plugin not found.
2.1m

Downloads

Total number of downloads.

9.8k

Customers

Total customers served.

142.9k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.