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ReflectDamage 1.6.0

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About ReflectDamage

Features
Reflect configurable damage and bleeding back to players who attack other players.
Disabled inside of ZoneManager PVP and DynamicPVP zones
Disabled inside of AbandonedBases
Works with TruePVE

 

Config
 

{
  "ApplyBleeding": true,
  "BleedingIntensity": 5.0,
  "EnableDamageToVictim": false,
  "ReflectPercentage": 50.0
}

Permissions

Auth level 2 required to set permissions

oxide.grant user <steamID/username> reflectdamage.use
or
oxide.grant group <groupname> reflectdamage.use

API - Next update
 

        private object OnReflectDamage(BasePlayer victim, BasePlayer attacker)
        {
            return PlayerInEvent(victim) || PlayerInEvent(attacker) ? true : (object)null;
        }

 

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