About ReflectDamage
Features
Reflect configurable damage and bleeding back to players who attack other players.
Disabled inside of ZoneManager PVP and DynamicPVP zones
Disabled inside of AbandonedBases
Works with TruePVE
Config
{
"ApplyBleeding": true,
"BleedingIntensity": 5.0,
"EnableDamageToVictim": false,
"ReflectPercentage": 50.0
}
Permissions
Auth level 2 required to set permissions
oxide.grant user <steamID/username> reflectdamage.use or oxide.grant group <groupname> reflectdamage.use
API - Next update
private object OnReflectDamage(BasePlayer victim, BasePlayer attacker)
{
return PlayerInEvent(victim) || PlayerInEvent(attacker) ? true : (object)null;
}