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Fusion 3.64

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Everything posted by Fusion 3.64

  1. Fusion 3.64

    Bank System

    @MeventThere's an issue with the bandit camp ATM breaking on reload and not respawning unless you run the command again. Also not always spawning on server load. Outpost is fine.
  2. Fusion 3.64

    Bank System

    Would you consider adding additional monuments? The Super Market for example. Just place the ATM over the broken vending machine.
  3. Okay. I think I know what it was. I'm only running this on my test server at the moment. Only machines running are at the "casino" running through the XDCasino plugin. This will wipe and be placed again every server reset. I'm guessing that's the reason why. I placed an arcade machine at another location and the scores saved through the restart. So my bad. All good now. Looking forward to the Arcade Machine Reward update with the Economics addition
  4. It doesn't appear to be saving through server restarts. Or is there a setting I'm not using properly?
  5. Fusion 3.64

    Bank System

    Perfect. Thank you. I just didn't get the wording on that one.
  6. And this is what happens when I don't wear my glasses. Thanks for the response. Looks like this one won't get fixed lol
  7. Fusion 3.64

    Bank System

    @Mevent Request: Allow players to deposit economics balance. I'm running RustRewards. Players gain points through set actions. So there's a lot of Economics points that they aren't able to deposit or transfer to other players. I have "Economy Settings": { "Use own economic system?": true, "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance" }, set so I figured I should be able to transfer them. But I'm guessing that's not a thing. Or maybe I'm just missing something somewhere? I see that you're able to set points for pickups and boxes etc. But I'm not able to replace RustRewards entirely with how things run in the plugin.
  8. Failed to call hook 'OnPlayerInput' on plugin 'RustNET v0.1.31' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <c8dc2b468d1841099baa4dd8a110cc44>:0 at Oxide.Plugins.RustNET.OnPlayerInput (BasePlayer player, InputState input) [0x0006d] in <32c5b12a7d754c7281866e3e144bde15>:0 at Oxide.Plugins.RustNET.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00389] in <32c5b12a7d754c7281866e3e144bde15>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 This come up in console every time I interact with an "ATM". I have no idea why it's saying that version number since I'm using the latest. "[Info ( "Ruster.NET", "Raul-Sorin Sorban", "2.2.0" )]" I've uploaded it a couple times to make sure and same result.
  9. Awesome. Thank you.
  10. Lovin' this plugin. And I know my server will as well. But I know of one thing that will bring forth the reeeee. It's not compatible with QuickSort. Not sure if there's anything that can be done about that but if it's possible that would be a huge plus.
  11. I keep having to reload the plugin. The time left message won't display on attack. And players are reporting that bases are displaying as active on the map but cannot be damaged(I'm guessing this is a zoning issue).
  12. Fusion 3.64

    Raidable Bases

    Just had an admin point this out to me. Not a huge deal overall. But might be in lower grade bases.
  13. If it's always giving the skin then it would always be the item tied to the plugin. Just missing the name unless it rolls the name in the plugin settings. It's not a total deal breaker not being able to do multiples. Just complicates things a bit. I'd have to spread the loot out more. Maybe I'm totally reaching and getting the formatting wrong here. But is this possible? (Possible incoming cringe) "pickaxe": { "custom item": [ {"display name": "3x gather at the cost of radiation", "skin": 859006499 }, {"display name": null, "skin": 0 }], "probability": 0, "minStack": 1, "maxStack": 1, "skins": [], "IncludeAllApprovedSkins": false }, Still using the pickaxe as an example. But things that are more of a concern would be items like sticks that are skinned/named for crafting items. Or some other type of plugin.
  14. I have a request. I know I've had a lot of those over the years Adding a line for a display name. This way we can add custom items to the loot table. I'm not sure if we can add duplicate items or not. But that would be required as well. For example if you wanted to add a drop for a standard pickaxe with a default drop rate and a custom pickaxe with a 3x gather from a plugin with a really low probability. "pickaxe": { "display name": null, "probability": 37, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 }, "pickaxe": { "display name": "Uranium Pickaxe - 3x gather at the cost of radiation", "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [859006499], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 },
  15. Thank you. If it's added as an option I'm in.
  16. So I just picked up Arcade Machine Connector. This will do well on my server I'm sure. But do you think you'll add Economics support for this plugin?
  17. Fusion 3.64

    Cooking

    I'm getting the same error in console. Not using FishingTreasure either. Also getting (19:23:59) | [Cooking] Checking ingredient/ (19:23:59) | [Cooking] Not ingredient/ Guessing that's debug?
  18. Fusion 3.64

    Hotbars

    I don't know if this is just me or not. But this is spamming like a mothabitch on server load. Failed to call hook 'OnPlayerSleep' on plugin 'Hotbars v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <ddd830f20aea48d8b5dfa90ff8708b2e>:0 at Oxide.Plugins.Hotbars.DestroyGUI (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 at Oxide.Plugins.Hotbars.OnPlayerSleep (BasePlayer player) [0x00000] in <185d96405f1e41dfa2309c9ad0b04a42>:0 at Oxide.Plugins.Hotbars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f9] in <185d96405f1e41dfa2309c9ad0b04a42>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
  19. Fusion 3.64

    Cooking

    Requested an API for StacksExtended. If I get a response is another thing.
  20. Fusion 3.64

    Cooking

    StacksExtended Also QuickSort can bypass the blacklist. Not sure if anything can be done about that one.
  21. Fusion 3.64

    Cooking

    Gotcha. I'll take a look and see what I have and if it's something I can pull.
  22. Fusion 3.64

    Cooking

    So you can still put the bag in the bag. And I had a player report a dupe bug from this but I wasn't able to replicate it. And I'm current [Info("Cooking", "imthenewguy", "1.1.0")]
  23. @Steenamaroo I'm having this pop up. Failed to call hook 'OnEntityDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnEntityDeath (BaseEntity entity, HitInfo info) [0x001a1] in <cfe481f70640497eaf7ead898ede905d>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0078a] in <cfe481f70640497eaf7ead898ede905d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0
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