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Everything posted by Fusion 3.64
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
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- 571 comments
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- #rust
- #rust plugin
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NullReferenceException: Object reference not set to an instance of an object
Fusion 3.64 replied to Fusion 3.64's Support Request in Support
Also a request. I use a plugin that activates slots 7 and 8 to put a planner and hammer in them. Is it possible to make it so this plugin ignores those slots? -
NullReferenceException: Object reference not set to an instance of an object
Fusion 3.64 posted A Support Request in Support
Failed to call hook 'OnPlayerSleep' on plugin 'Hotbars v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <68212d1b4e3749dc841d4cc27391f878>:0 at Oxide.Plugins.Hotbars.DestroyGUI (BasePlayer player) [0x00000] in <24c767516106490cb437845c374f36ad>:0 at Oxide.Plugins.Hotbars.OnPlayerSleep (BasePlayer player) [0x00000] in <24c767516106490cb437845c374f36ad>:0 at Oxide.Plugins.Hotbars.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001f9] in <24c767516106490cb437845c374f36ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 Spamming on server load. -
As stated. This is the best. A must have for every PVE server. I was trying so hard to get something like this made for maybe a year. Asking devs if they could do it (for pay of course). Best response I got was "That's a good idea". Well yeah it's a good idea lol. So glad someone finally made it. When it came up in the discord feed I was on it within the minute and haven't had a single regret. Players are using resources and components. They have to repair their gear and make more. It's perfect. And if you wanted you could even increase the brutality of your server and make things break faster. But as is it's set up pretty perfect.
- 26 comments
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- #durability
- #rust
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I use a lot of "custom items" on my server. And I like to be able to add my own. I've been uploading my icons through steamcmd this whole time. This piece of software is worth every cent. It's all click n run. Nothing complicated to it at all. Just make sure that your image is 512x512 for the upload or it won't work. I wasn't paying attention and kept trying to use an incorrect sized image and thought the program was broken.
- 30 comments
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Put it on the server and didn't tell anybody about the addition in the server updates. Someone typed something. Something happened and there was much wtf. They're still trying to find all the emotes and use it in their daily conversation as a default part of the server. They also use it to screw with the new guy.
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Not getting email notifications for file updates
Fusion 3.64 replied to Fusion 3.64's topic in Site Support
Thank you. I'll double check and make sure it's not caused by antitrackers/adblocklers. -
Not getting email notifications for file updates
Fusion 3.64 replied to Fusion 3.64's topic in Site Support
@Death So apparently this is just with certain products. I just can't stay active on keeping updated. I'll click the button. And it basically tells me to piss off and I have to watch the discord feed. I've since moved from live to proton. So I'm getting any email that is being sent. But now I'm stuck with this issue. I mean the discord is great. But sometimes things get lost in the flood. -
Not getting email notifications for file updates
Fusion 3.64 replied to Fusion 3.64's topic in Site Support
So I don't know if this is just me. But I'm still having issues with the version updates. But now it's the button for "Send me version update" constantly unchecking itself. It's totally random if it will stay active or not. For example aMAZEingPro updated last night. I had it set to send me updates. But I only knew because if the discord. So I clicked the button again. I saw the new update today so I went to the website. It was deactivated yet again. So I activated it again. Just checked it again. It's inactive. Is the button really needed if you have a follow button? Just have the version updates tied into following the plugin. That's how most websites handle it. Unless that's not how the template works on here. But maybe you can tweak it to do that? -
Suggestion: Update option. Have 2 tabs. Create and Edit. Create is what it is now. The edit tab will have everything the create tab has but there's a line at the top for the existing skinID. Then you just select the new icon. Enter the name again. Or change it if needed and click update. Or maybe you can get super fancy and create a UI that fetches the users workshop library and displays it in tiles. Click the tile. Loads it with the current info. Then change what you want and click update.
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If you mean the notification within the application, then yes. So I see in the gif that it doesn't allow you to change visibility, or item type file size etc. Last I knew, if your icon/skin was hidden. No other player can see it in game unless they have access to it on your profile. So that probably needs a fix. As to why the option to change visibility is blocked. That one is beyond me.
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
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Raidable Bases (Tier 3 Package) - Plugin sold separately. Bundle available.
Fusion 3.64 commented on nivex's file in Bases
This is probably a stupid question. But I have to ask. Is it intentional for some bases to not have a TC? One of my admins is telling me he'll start a raid and it'll end on him after 20 min or so. I have it set for 30 after TC is destroyed. So I'm guessing it's not resetting the timer once the raid starts because there's no TC. I've only found one base so far that has no TC. But I'll check them as they spawn.