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Everything posted by Soller
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I have an idea for my server, but it looks like there are no such settings in the plugin, or I can't figure out how to do it. I will try to explain in as much detail as possible so that there are no misunderstandings. All levels of difficulty are used on my server. Easy, Medium, and Hard will spawn automatically. And Expert and Nightmare can only be bought. All bases on my server are in PVE mode only. I want to add one base of the Nigthmare level to the automatic spawn, so that with automatic spawn it was PVP, and with the purchase it remained PVE, and all other bases remained PVE. Is there no such feature in the plugin right now, or can I not find it?
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It doesn't work. Apparently this is not possible, or I just do not know how to do it.
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I'm trying to create a plug-in with a flashlight effect so that the light turns on in front of the player in the same way he would hold a flashlight on, but nothing works. My experiments led me to a fireball, which I can create on command. [ChatCommand("spawnfire")] private void SpawnFire(BasePlayer player, string command, string[] args) { Vector3 basePosition = player.transform.position + player.eyes.HeadForward() * 2f; float groundHeight = TerrainMeta.HeightMap.GetHeight(basePosition); Vector3 position = new Vector3(basePosition.x, groundHeight + 1.0f, basePosition.z); var fireball = GameManager.server.CreateEntity("assets/bundled/prefabs/fireball.prefab", position) as FireBall; if (fireball != null) { fireball.Spawn(); timer.Once(20f, () => { if (fireball != null && !fireball.IsDestroyed) fireball.Kill(); }); player.ChatMessage($"Fireball generated: {position}"); } else { player.ChatMessage("Error: failed to create fireball."); } } But apart from fireballs, nothing works. I've already tried about a hundred prefabs. Is there a glow effect prefab that can do this, or is it impossible at all?
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- 2 comments
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- #bag
- #sleepingbag
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- 349 comments
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- #builder
- #automation
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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It looks like a message from the Faux Amdin plugin. This has nothing to do with the map itself.
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- 188 comments
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- #jtedal
- #mad mappers
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- 188 comments
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- 1
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- #jtedal
- #mad mappers
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I often see this error in the console. What is the reason for this? Failed to call hook 'OnPlayerDeath' on plugin 'MonumentOwner v1.7.0' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.MonumentOwner+Controller.OnExitPlayer (BasePlayer player) [0x000af] in <22d350d2b1dc407ba7b8761c4d770aea>:0 at Oxide.Plugins.MonumentOwner.OnPlayerDeath (BasePlayer player, HitInfo info) [0x0002e] in <22d350d2b1dc407ba7b8761c4d770aea>:0 at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0062f] in <22d350d2b1dc407ba7b8761c4d770aea>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
- 188 comments
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- #jtedal
- #mad mappers
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Need update for new prefabs. [Limit Entities] You have 1 untracked prefabs in your config file! To get a list of all supported prefabs use console command limitentities.list assets/prefabs/plants/rose/rose.entity.prefab I had some players who broke the server with a huge number of seeds, it needs to be limited.
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In my opinion, it looks much better this way, and it doesn't interfere with anything. It doesn't bother your eyes. "PVE/PVP Icon UI Settings": { "Anchor Min": "0.5 0", "Anchor Max": "0.5 0", "Offset Min": "-198.999 0", "Offset Max": "181 16" } For PVEUI: Image = { Color = "0.3 0.8 0.1 0.3", FadeIn = 1f } For PVPUI: Image = { Color = "0.8 0.2 0.2 0.6", FadeIn = 1f }
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Nivex said that RaidableBases cannot affect the UI of other plugins. There are no options in the RaidableBases plugin that affect the UI of other plugins. The UI of the RaidableBases plugin is completely disabled in my settings. You can check everything yourself, I use the free version of RaidableBases from Umod. And talk to Nivex, if you both throw the possible cause at each other, the problem will never be solved.
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On my server, the mining quarry limit is set to 1. And there are still complaints from players that they can't do it when they try to install mining quarry. The plugin tells them that the limit has been exceeded, despite the fact that they do not have any mining quarry installed. I checked using the steam id plugin, and indeed they don't have any mining quarry installed.
- 80 comments
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- 1
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- #limit
- #advanceentitylimit
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- 195 comments
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- #permissions
- #admin
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But I have one more suggestion. Many players complain that there are too many messages from the raid database plugin in the chat. Is it possible to add such a command so that each player can hide the plugin messages for himself, and only the messages of those bases with which he interacts are displayed?
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I'm really confused about the settings. I haven't changed anything since updating the plugin, and now the water settings in all profiles look like this: "Water Settings": { "Allow Bases To Float Above Water": true, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Spawn On The Surface Of Water": false, "Ignore Land Level On Seabed": false, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 2.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 5.0, "Torpedo Damage Multiplier (Max)": 10.0 I have always had it set up so that the bases appear only on the shore, and at a shallow depth. To be honest, I don't remember exactly how I set everything up anymore, it was a long time ago. Currently, with the current profile settings, the plugin finds only about 15 potential points. At the same time, all types of databases will be spawned except for the easy ones, the smallest ones. If I set the value "Maximum Water Depth Level Used For Float Above Water Option" to 5 in the Easy base profile, then there are several thousand potential points. But light databases still do not appear, and when trying to launch a spawn manually, the plugin writes: [RaidableBases] Could not find a random position! I tried changing the parameters: "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, I tried changing the parameters to true and false.: "Spawn On The Surface Of Water": false, "Ignore Land Level On Seabed": false, But the result is always the same, it is not the light bases that appear, even if several thousand potential points are found. The height level in all profiles is the same. What should I do now so that all the raid bases appear as before on the shores, at a short distance from the shore, on the surface of the water?
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I had an idea. It often happens that players ask a question through /report, or I just want to leave a comment on the complaint for the player. But to do this, you have to log into the game and leave him a note. It would be nice if there was a plugin that allows you to send messages to players via the server console. That's how I see it.: You write to the server console "say 7656119****** <message>". An envelope icon appears on the player's screen. The player clicks on the envelope icon and a window appears with a message from the administrator. Maybe there is already such a plugin? Or will someone take over its development? I'll tell you in advance, I'm not looking for a personal plugin developer. I would like such a plugin to be sold here on CF for everyone.
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With the help of Google and artificial intelligence, I managed to create a plugin that sends reports by email. Personally, I'm already satisfied with it. But I would like other server owners to be able to use it too. But I can't post it here, because it's forbidden to post plug-ins created using artificial intelligence here. Maybe one of the experienced developers will undertake to redo the plugin in their own way, so that it can be posted here?