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Stark

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Everything posted by Stark

  1. Stark

    KeyCrates

    If normal key cards cannot be used at these crates, yet these keycards look identical to the normal ones how are we supposed to be able to tell the difference? Also, is there a way to change the color/customize the keycards? Having this a little more customizable and having the option to replace the normal spawned crates like Chinook and Oil Rig would move this past the 9.99 mark and up to 19.99. (At least for me). As long as I can customize the color of the keycards, I'll get this.
  2. Stark

    BotReSpawn

    My man has 1000 npcs and only 2 players. Lol I'm jk, I'm Jk. lol
  3. Recyclers may need updated as well.
  4. This ---> "/orp or /ao <steam id or full name> — Check a player's offline protection status." Is pretty stupid. The idea players need to type in names in order to check raid statues is pretty dumb. The command doesn't work with players that have spaces in their name either.
  5. Stark

    Heli Signals

    One guy have helis you can console call easy shop set up. But no Heli Waves. The other Heli Waves no command. Asked both. About to be a year now.
  6. Stark

    River Island 4k

    You did change and removed a few others in this map. My Custom NPCs do not spawn where I had placed them. There's many terrain issues:
  7. Stark

    Heli Signals

    I would LOVE LOVE LOVE the ability to call helis via console. I have my helis in a shop, but I don't the supply signal. I just wanna call a heli
  8. I'm having this exact same issue. I've configued everything and yet nothing has changed. No Game Tips show. The Time Zone didn't even change. I can't even check protection status it gives me Synatx Error with the command OfflineRaidProtection.json
  9. Stark

    BotReSpawn

    Hey Quick Question. Are Bots not able to use Bows?
  10. Stark

    River Island 4k

    Did you change something in the Area 51 monument? The Navmesh is all messed up inside the Tunnel and Main Building.
  11. Stark

    Heavy Oil Rig Event

    Auto Turrets still spawn even them I have them disabled.
  12. Stark

    BotReSpawn

    In either case, yes, any plugin outside of Admin tools and Advert Messages will result in your server going to Modded. Especially NPC plugins
  13. Stark

    BotReSpawn

    Yes
  14. It's just there's no May Update file for this map on Lone Design. What ever you updated here isn't on Lone Design is all.
  15. You need to update the Lone Design files.
  16. Stark

    Skill Tree

    I can't get near it. It's cause serious lag issue -- also if it's something from the plugin that's needed I don't wanna kill it. But I found one invisible in mid air on one map and underneath a different map. I'm not sure if that's cause the first map was "trash" or what
  17. Stark

    Skill Tree

    Question @imthenewguy is this caused by the new Skill Tree for work benches? [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed Because I thought these were an error originally I found them under the map -- however - in alot of cases these things stacked up causes some serious lag.
  18. If you have an open ticket already why even mention anything here?
  19. Stark

    Raidable Bases

    Question @nivex I have a player that's constantly being disconnected due to this error. It's just him he doesn't say anything about it. When I bring it up he claims all he's doing is walking through a door. TBH I don't believe him. Like clock work he does the same thing every time. Buys a Hazmat suit -- goes back to the raid base gets disconnected. Buys a hazmat suit goes back gets disconnected. Any idea of what this error code/message means? Exception (cs:95822): NullReferenceException: Object reference not set to an instance of an object. BaseViewModel.HideSightMeshes (System.Boolean bHide) (at <00000000000000000000000000000000>:0) ViewmodelAttachment.CreateAttachment () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) BaseEntity.UpdateDisableState () (at <00000000000000000000000000000000>:0) HeldEntity.OnDeploy () (at <00000000000000000000000000000000>:0) BaseProjectile.OnDeploy () (at <00000000000000000000000000000000>:0) BasePlayer.HeldEntityStart () (at <00000000000000000000000000000000>:0) PlayerBelt.ChangeSelect (System.Int32 iSlot, System.Boolean allowRunAction) (at <00000000000000000000000000000000>:0) PlayerBelt.DoNextItemDirection (InputState state, System.Int32 direction) (at <00000000000000000000000000000000>:0) PlayerBelt.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientInput (InputState state) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) BaseEntity:UpdateDisableState() BaseEntity:UpdateDisableState() HeldEntity:OnDeploy() BaseProjectile:OnDeploy() BasePlayer:HeldEntityStart() PlayerBelt:ChangeSelect(Int32, Boolean) PlayerBelt:DoNextItemDirection(InputState, Int32) PlayerBelt:ClientInput(InputState) BasePlayer:ClientInput(InputState) BasePlayer:ClientUpdateLocalPlayer() BasePlayer:ClientCycle(Single) Client:Update()
  20. Stark

    AgileZones

    The problem with this plugin in regards to TC pvp zones are people clearing Auth on TC -- this removes any timer and restarts it @Goblox effectively making tc timer zones ineffective
  21. Stark

    Raidable Bases

    So, what after wipe all the shops ui will go back to normal?

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