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Everything posted by Stark
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- 61 comments
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- 5 comments
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I'm trying to move this UI to the right overtop of the SkillTree XP bar. From the Config to move the UI is it from this setting? }, "Status UI": { "Font Size": 16, "Panel Color": "#252121", "PVP Color": "#FF0000", "PVE Color": "#079af5", "Show Loot Left": true, "Enabled": true, "Offset Min": "191.957 17.056", "Offset Max": "327.626 79.024", "Panel Alpha": 0.98, "Background Color": "#252121", "Title Background Color": "#000000", "No Owner Color": "#FFFFFF", "Negative Color": "#FF0000", "Positive Color": "#008000" And to move it adjust these?: "Offset Min": "191.957 17.056", "Offset Max": "327.626 79.024",
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- 431 comments
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- #helicopter
- #helicopters
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- 431 comments
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- #helicopter
- #helicopters
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- 431 comments
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- #helicopter
- #helicopters
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@ZEODE I know you're doing alot and it's great - both Bradley and Heli plugins are amazing. (Told ya to increase the price remember? lol) Would it be possible for Bradley Drops to have this option: "Bradley Drop (Easy)": { "Number of Bradleys called to the player": 1" I've ripped this from Heli Signals and wondered if possible a player can call multi Bradleys to fight at once (NOT WAVES)
- 309 comments
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- #bradley
- #bradleyapc
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I believe this is where Trainyard is supposed to be - It's missing. It's just a patch of ground. There's nothing there. Even the Name on the Map is gone.
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- 3 comments
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- #hobbit house
- #custom place
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(and 1 more)
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DO NOT BUY - Pieces of the Monument constantly breaks in-game. Massive amounts of NPCs simply just spawn all around the market. Hasn't been updates since 2021. Developer doesn't respond - obvisiouly don't care. Now after reusing the map - the NPCs simply do not spawn at all - but the monument doesn't "break" anymore. Go figure.
- 2 comments
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- #prefab
- #scientists
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(and 6 more)
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Can you please create an editable loot config in the plugin? I don't want to have to use a completely different plugin to edit loot tables - You can use something like this: "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5, "Own loot table (if the loot table type is 1 or 5)": { "Minimum number of items": 2, "Maximum number of items": 2, "Use minimum and maximum values? [true/false]": false, "List of items": [ { "ShortName": "syringe.medical", "Minimum": 15, "Maximum": 25, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": "" }, { "ShortName": "scrap", "Minimum": 100, "Maximum": 200, "Chance probability [0.0-100.0]": 100.0, "Is this a blueprint? [true/false]": false, "SkinID (0 - default)": 0, "Name (empty - default)": ""