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aimacak

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Everything posted by aimacak

  1. no, I mean that I will specify, for example, bradley_crate, and the loot will be automatically generated, for example, from rustlabs, or from game files, if possible
  2. @bee can, your answer, please? its will be very good function, no? or its difficult very much? ;(
  3. aimacak

    Raidable Bases

    How could it break if there were no updates? check this: in config: "Max Manual Events": 1, in profile: "Additional Bases For This Difficulty": { // check name of CopyPaste file "Enabled": true, in data folder base_loot: base loot table for it profile //If I'm not mistaken, this is not necessary... but it's better if it is) and make: "rb.reloadconfig" and waiting for grid analysis and u can check valid for you *.json files here - https://jsonlint.com (I don't know if it's possible to post links? if not, I apologize ) to get a valid profile you can use "rb.config add YourAnyDisplayName" //this will create a profile with this name and it will contain 1 base with the same name
  4. @DAez hello, can u test and adaptive plugin for Furnace Splitter from umod, please? https://umod.org/plugins/furnace-splitter resources that need to be recycling are transferred to the furnaces and disappear (without having time to appear in the stove :D) thanks a lot
  5. aimacak

    Raidable Bases

    @AaronL at least tell which bases are included in these 10, try setting up spawns of only one level, which were not there in the situation you describe
  6. if it were like that, I wouldn't be here ok, look how it works for me, the rights are issued: 1) if the config is standard, then while I’m on the server, the selected skin does not change even after respawn, but as soon as I rejoin the server, the skin becomes my standard 2) if I set random in the config, then after respawn the skin changes to random, BUT, when I rejoin to the server, the skin selected in the menu remains As a result, for now I commented out the contents of the OnPlayerRespawned hook and turned on random in the config, so I got the skin saved while the player is on the server, and the skin saved when rejoin to the server, thank you) like this, but with /* */ (I didn’t post part of the code, although the plugin is currently free) : private void OnPlayerRespawned(BasePlayer player) {}
  7. aimacak

    Raidable Bases

    @AaronL check this post, using true pve?
  8. @abcderanzi oh, I confused both myself and you, the setting is called correctly, but it’s a rather strange choice of options.. is it possible to make it so that under any circumstances, the player’s chosen underwear is saved forever until he changes it himself or the date is cleared? Thanks a lot
  9. aimacak

    Raidable Bases

    try downloading from incognito mode or from another browser, but incognito helped me better..
  10. aimacak

    Raidable Bases

    unfortunately, everyone rolled back to 2.7.4, so I advise you to start over with this version, description..config..profiles.. this is an exception to the rule, you don’t need to think that this happens often with updates
  11. aimacak

    Raidable Bases

    the player in the screenshot does not have such powers thanks for the test, to be honest, I assumed it was rust itself
  12. aimacak

    Auto Emojis

    already, thanks
  13. aimacak

    Raidable Bases

    I advise you to carefully go through the description and the config, even if you don’t remember everything from the description of the plugin, in the future, if necessary, you will remember that there was something necessary there, and you will find a solution to your problem, advice from experience, the plugin is very voluminous, be patient
    Thanks, very good, useful to make it easier for finding crates in water, for PVE servers.
  14. Oh, its work, if: "Random underwear skin upon respawn": true, i think this option must be looks like: "Apply the selected player skin when reconnecting" sorry, and thanks again
  15. @☞Марат☞ hi, thanks for the plugin, I have the rights, the skin is selected, I pressed the ON button, but when I reconnect, the skin is not applied automatically, I don’t want to use any specific or random one, I would like the one that the player selected in the menu before to be used shutdown, can I do this somehow? Thank you
  16. aimacak

    Auto Emojis

    @YaMang-w- Hello, thanks for your job, may be u can adaptive it for IQChat? thanks a lot
    Good idea, good plugin, good work and easy to set up, like @DocNorris said. Thanks for it, recommended
  17. aimacak

    Raidable Bases

    this screenshot was sent to me by player with it issue, sorry, forgot about this screenshot.. guntrap under stairs and player dont take damage, may be its rust, i dont know, thanks
  18. aimacak

    Raidable Bases

    plugin
  19. aimacak

    Raidable Bases

    sorry,but, I must add, I was given information that when traps are fired through stairs, they do not cause damage, unfortunately, there are no details
  20. aimacak

    Raidable Bases

    don’t be upset, we don’t dare judge you, this is, one might say, the fundamental plugin of most servers, so we’ll wait, good luck
  21. aimacak

    Convoy

    My NPCs behave clearly regarding the configuration, I believe that your problem is due to the config.
  22. aimacak

    Chest Stacks

    me too. @supreme check it please, i was commented 387-392 strings in *.cs for first time.. thanks
  23. @Raul-Sorin Sorban Hi, check same issues please: 1) Plugin "Economics" i didnt test, but with other Economic (IQEconomic) its work dont correctly. 1.1) amount of economic points = fee from config + 10 (I indicate 1 in the config, but 11 is debited from the balance) 1.2) It seems to me that the deposit and withdraw hooks are mixed up 2) in the config, the plugin will only take the text itself from the prefix field, because everything else in the plugin is overridden, it shouldn’t be like that 3) The text on the UI can only be changed in the *.cs, I would like to see them in the lang file 3.1) The text about CoolDowns can only be changed in the *.cs, I would like to see them in the lang file 4) Option: "TeamOnlyTradingList": false, work only after edit 552 string to: foreach (var p in BasePlayer.activePlayerList.Where(x => x != null)) Perhaps I didn’t find something or missed something, could you check the functionality of the plugin? Thank you
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