aimacak
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Everything posted by aimacak
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if it were like that, I wouldn't be here ok, look how it works for me, the rights are issued: 1) if the config is standard, then while I’m on the server, the selected skin does not change even after respawn, but as soon as I rejoin the server, the skin becomes my standard 2) if I set random in the config, then after respawn the skin changes to random, BUT, when I rejoin to the server, the skin selected in the menu remains As a result, for now I commented out the contents of the OnPlayerRespawned hook and turned on random in the config, so I got the skin saved while the player is on the server, and the skin saved when rejoin to the server, thank you) like this, but with /* */ (I didn’t post part of the code, although the plugin is currently free) : private void OnPlayerRespawned(BasePlayer player) {}
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- #underwear
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I advise you to carefully go through the description and the config, even if you don’t remember everything from the description of the plugin, in the future, if necessary, you will remember that there was something necessary there, and you will find a solution to your problem, advice from experience, the plugin is very voluminous, be patient
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@☞Марат☞ hi, thanks for the plugin, I have the rights, the skin is selected, I pressed the ON button, but when I reconnect, the skin is not applied automatically, I don’t want to use any specific or random one, I would like the one that the player selected in the menu before to be used shutdown, can I do this somehow? Thank you
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- #skin
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- 31 comments
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- #rust
- #rust plugin
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@Raul-Sorin Sorban Hi, check same issues please: 1) Plugin "Economics" i didnt test, but with other Economic (IQEconomic) its work dont correctly. 1.1) amount of economic points = fee from config + 10 (I indicate 1 in the config, but 11 is debited from the balance) 1.2) It seems to me that the deposit and withdraw hooks are mixed up 2) in the config, the plugin will only take the text itself from the prefix field, because everything else in the plugin is overridden, it shouldn’t be like that 3) The text on the UI can only be changed in the *.cs, I would like to see them in the lang file 3.1) The text about CoolDowns can only be changed in the *.cs, I would like to see them in the lang file 4) Option: "TeamOnlyTradingList": false, work only after edit 552 string to: foreach (var p in BasePlayer.activePlayerList.Where(x => x != null)) Perhaps I didn’t find something or missed something, could you check the functionality of the plugin? Thank you
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@_senyaa Hello, cool plugin, but I would like its function to work only on snowmobiles spawned from the plugin, is this really possible? added: im so sorry, dont check all config, thanks "(3.1)Make all snowmobiles jet ski": false, but new task im using IQEconomic, can u add support to this? may be add name of hooks in config?
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- 91 comments
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- #rust
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