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Everything posted by Notz
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Hello @tofurahie, I have noticed that when players are de-authorized from a TC, the plugin does not de-authorize the player from the turrets/SAMS. Is this a bug? It is difficult for clans with many turrets to manage this situation. My config: "The maximum number of players that can register in the TC": 8, "The maximum number of players that can register in the AutoTurrets": 8, "Only registered players can open chests (when registered on TC)": true, "Only registered players can open furnaces (when registered on TC)": true, "Automatically when players are registered on TC (Autohorized on Turrets, SAM Site)": true, "Automatically when players are registered on the TC (remove building parts)": false, "Automatically when players are registered on the TC (open codelocks without a code)": true, "Automatically registered your teammates on the TC": true, "Allow players to authorize friends to TC": false,
- 69 comments
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- #tc
- #authorized
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Thanks for the info! I bought the plugin and I love it. Don't worry about the limit, I think it's fine for now. After testing it, I think it could be improved quite a bit if you added an IO entity - permission relationship. That way we could offer automation of some items with VIPs. For example, in my case, I would be interested in offering VIPs the option of not needing power for sprinklers. I'm sure they would appreciate it as a VIP perk.
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Would it be possible to add a limit for each type of IO entity? If that limit could be extended with permissions, it would be great to offer it as a VIP benefit. On the other hand, what happens if the plugin is unloaded? Do the entities continue to function or do they all shut down? I am thinking about how to manage this in the purge of a PVE server, as I would like players to be unable to place additional automatic power turrets during a raid. Thank you.
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- 5 comments
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- 1,147 comments
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- #loot
- #customloot
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I would love to use this plugin since it is integrated into the panel and I love Mevent plugins, but it lacks some important features compared to the Skills Tree plugin, such as: - Greater number of skills. - Prestige system. - Ability to generate items that give XP or points. I hope that someday you will be able to incorporate these features. Thank you very much for your work!
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95% of the copypaste files in this zip have items in the cupboards. This causes the loot in the radiable bases to be modified even if the owner has their own loot table for each difficulty. I have found bases that have stacks of 100,000 refined HQ in their cupboards. Imagine what players can do with that when they find it. You need to update all bases. Example: medium018.json { "flags": {}, "grade": 2, "ownerid": 76561199012605551, "pos": { "x": "-3.163969", "y": "-0.09999847", "z": "8.514608" }, "prefabname": "assets/prefabs/building core/wall/wall.prefab", "rot": { "x": "-1.427489E-07", "y": "2.058143", "z": "-3.719018E-08" }, "skinid": 0 }, { "flags": {}, "items": [ { "amount": 4975, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": -2099697608, "position": 3, "skinid": 0 }, { "amount": 5000, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": -151838493, "position": 5, "skinid": 0 }, { "amount": 100000, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": -151838493, "position": 0, "skinid": 0 }, { "amount": 95425, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": -2099697608, "position": 1, "skinid": 0 }, { "amount": 99998, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": 69511070, "position": 2, "skinid": 0 }, { "amount": 100000, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": 317398316, "position": 4, "skinid": 0 } ], "oldID": 10158893, "ownerid": 76561199012605551, "pos": { "x": "-3.665034", "y": "2.999996", "z": "7.913327" }, "prefabname": "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", "rot": { "x": "-3.460629E-05", "y": "2.569228", "z": "1.2281E-06" }, "skinid": 0 }, Items block should be replaced by "items": []
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- 37 comments
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- 634 comments
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- #rust
- #rust plugin
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- 29 comments
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- #paid
- #foundation
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- 29 comments
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- #paid
- #foundation
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- 15 comments
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- #airdrop
- #supplydrop
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- 10 comments
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- #supply drop
- #supply signal
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(and 2 more)
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- 15 comments
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- #airdrop
- #supplydrop
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(and 1 more)
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Two questions: Does it work with teams (A team member can use the vehicle claimed by another player on his team)? What happens with a horse claimed by a player and abandoned in the middle of the map? Is there a time limit for it to be unlocked? I can imagine many players abandoning horses and the rest of the players not being able to use them.
- 13 comments
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- #private
- #transport
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(and 10 more)
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- 55 comments
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