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Everything posted by Notz
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I just tested it with the long map and 4 players, and no one got stuck on any trees. It seems to be working fine. I'll let you know if it happens again, though. Thank you very much for your quick response and for considering adding the scoreboard position change in the future.
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Hi, I just purchased the plugin, and after my first test with 15 players participating in the event, I’ve received two feedbacks from players that would be worth looking into: - Some players get stuck in trees when they respawn. They have to kill themselves using F1 or have an admin pull them out to continue participating in the event. - In my case, the death feed overlaps with the server HUD, so players can’t see it correctly. It would be a good addition if we could change its position via a settings option. Thanks, and great work on the plugin
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I think it has to do with managing cooldowns in the cooldowns.json file. Probably when a player loses a vehicle and buys a new one. I ran some tests with one of our players, and after he lost a helicopter, I had to manually delete his entry from the cooldowns.json file so that the new helicopter would generate correctly and be assigned to him. It’s still not working, but I think the root cause of the problem is in that file.
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o.reload GlassBridge Error while compiling GlassBridge: There is no argument given that corresponds to the required parameter 'range' of 'Manager.IsInside(Group, Vector3, EntityNetworkRange)' | Line: 1058, Pos: 66
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Many players don't find the farmer useful because they don't receive the custom items we've implemented on the server. For example, we have the Cooking 2.0 and Ganja plugins, and players receive the custom items if they harvest the plants manually; however, when the farmer harvests, it doesn't collect those items. Would it be possible to add compatibility for these plugins? Thank you.
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The plugin uses too many resources. I've increased the tick interval to see if that helps, but it's still too resource-intensive for a server with an medium population (50–75 players online). AdvancedStatus.json
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The plugin uses too many resources. I've increased the tick interval to see if that helps, but it's still too resource-intensive for a server with an medium population (50–75 players online). PersonalFarmer.json
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@supreme we need a fix for this.
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I turned back to 1.4.5 version.
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The broken boxes in version 1.4.6 occur when the player opens a supply drop inside the base (we have a plugin to open supplies instantly). When that happens, the boxes nearby break.
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After the latest update (1.4.6), there are still problems when changing the skin of the boxes. If you change the skin of any box, all the boxes above it are also changed. https://medal.tv/es/games/rust/clips/mhac7EecanxWwS1ha?invite=cr-MSxJTmIsMzg2MjkwMTMw&v=26
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Hi @Tangerine, I would really appreciate it if you could fix it, as I can't teleport myself
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- 223 comments
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Scientist2 unkillable until I unload EpicLoot Plugin
Notz replied to SlayersRust's Support Report in Support
Confirmed. Same problem in my server. -
- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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Error while compiling xWirelessPower: 'Pool' does not contain a definition for 'GetList' | Line: 877, Pos: 41
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Error while compiling BoatControl: Property or indexer 'SmallEngine.MaxThrust' cannot be assigned to -- it is read only | Line: 1040, Pos: 13
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Error while compiling BetterTeams: 'Pool' does not contain a definition for 'GetList' | Line: 1386, Pos: 48
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