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Everything posted by Notz
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@Mevent Right, updating umod has fixed it. Thank you very much for your quick response. The plugin is fantastic.
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Hi man, recycler crafting is not working for me since last update (15/12/2022 - Christmas patch). Now is crafting a research table, not a recycler. This is my item configuration for recyclers. "Items": [ { "ID": 572349048, "Enabled": true, "Image": "https://i.imgur.com/LLB2AVi.png", "Title": "Recicladora", "Description": "Limpio, sin riesgo", "Command (to give an item)": "giverecycler", "Permission (ex: crafts.vip)": "crafts.vipblack", "Display Name": "Recicladora", "ShortName": "research.table", "Amount": 1, "Skin": 2186833264, "Type (Item/Command/Vehicle/Recycler)": "Recycler", "Prefab": "assets/bundled/prefabs/static/recycler_static.prefab", "Command on give": "", "Workbench Level": 2, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Image": "", "ShortName": "metal.fragments", "Amount": 3000, "Skin": 0, "Title (empty - default)": "" }, { "Image": "", "ShortName": "metal.refined", "Amount": 50, "Skin": 0, "Title (empty - default)": "" }, { "Image": "", "ShortName": "gears", "Amount": 2, "Skin": 0, "Title (empty - default)": "" } ], "For Modular Car": { "CodeLock": true, "KeyLock": false, "Engine Parts Tier": 2, "Fresh Water Amount": 0, "Fuel Amount": 140, "Modules": [ "vehicle.1mod.engine", "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit.armored" ] }, "Cooldown": 0.0, "Multiple Craft": false, "Maximum number of crafts": 0, "Enable Craft?": true, "Enable Sales?": false, "Cost": 100.0 } ]
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Solved removing the old config file and migrating cases and item data manually. Please, for next updates send a notice if it happens. Congrats for the plugin, is awesome.
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Any news on this? I think I'm going to have to deactivate the plugin if it's not fixed
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My players report that small furnaces consume more wood than usual. I have done checks on one server with the plugin and another server without the plugin and there is a difference between the wood consuming for the same amount of materials. I have also tested with various settings but I can't get the wood consuming ratio to stay stable. I attach my configuration in case it can be of help to investigate the case. I also attach two images, one of the server with the plugin and one without the plugin to see the difference in consume. Thank you for looking into the issue With SkillRates Without SkillRates Config file: SkillRates.json
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06/11 15:21:24 | Unloaded plugin Cases v1.1.1 by Mevent 06/11 15:21:24 | Loaded plugin Cases v1.1.1 by Mevent 06/11 15:21:24 | [Image Library] Starting order Cases 06/11 15:21:25 | Image batch (Cases) has been stored successfully 06/11 15:21:36 | Failed to call hook 'CmdCases' on plugin 'Cases v1.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Cases.RefCaseUi (BasePlayer player, Oxide.Game.Rust.Cui.CuiElementContainer& container, Oxide.Plugins.Cases+CaseInfo caseInfoData) [0x0046e] in <2305e0988f614807a83efcc74e73fd94>:0 at Oxide.Plugins.Cases.MainUI (BasePlayer player, System.Int32 page, System.Boolean first) [0x00f62] in <2305e0988f614807a83efcc74e73fd94>:0 at Oxide.Plugins.Cases.CmdCases (Oxide.Core.Libraries.Covalence.IPlayer cov, System.String command, System.String[] args) [0x00085] in <2305e0988f614807a83efcc74e73fd94>:0 at Oxide.Plugins.Cases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cd2] in <2305e0988f614807a83efcc74e73fd94>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 I tried to update to the lastest version. I unload the plugin, deleted the .cs file, uploaded the new .cs file and loaded the plugin. After that, the command to open the cases UI was not working and found this error on my console.
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Oops, I didn't see that command anywhere. Sorry for the inconvenience, you can close the ticket. Thank you very much for your help.
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Hello again. My players do not receive the prize for winning the event. I have tried several configurations but when the event ends the prize (scrap) that I have configured is not delivered. I attach the part of the config file that I think is the relevant one. Any ideas? "Prize settings": { "How many prizes should the player receive per claim?": 1, "Prizes": [ { "shortname": "scrap", "min_quantity": 500, "max_quantity": 500, "skin": 0, "displayName": null, "dropWeight": 1 } ], "Economic dollars for winning a match [requires: Economics]": { "min_amount": 0, "max_amount": 0 }, "Server reward points for winning a match [requires: ServerRewards]": { "min_amount": 1000, "max_amount": 1000 } },
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Ok thx, it's not a problem. You can close the ticket
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- 197 comments
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[Survival Arena] Ending SurvivalArena. Failed to call hook 'Unload' on plugin 'SurvivalArena v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SurvivalArena.EndEvent (System.Boolean unloaded) [0x001dc] in <8234e690c379459faef118f9771b99d0>:0 at Oxide.Plugins.SurvivalArena.Unload () [0x00007] in <8234e690c379459faef118f9771b99d0>:0 at Oxide.Plugins.SurvivalArena.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00155] in <8234e690c379459faef118f9771b99d0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 I have tried it with different maps and I always get the same error when stopping the server. It's not important but I want to report it so you are aware of the log. At first I thought it was because of using vanish but without using it it also happens. I hope this is helpful. The plugin is great, congratulations!
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Failed to call hook 'OnCodeEntered' on plugin 'TeamLimitAlerts v2.3.0' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <fb001e01371b4adca20013e0ac763896>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at ListHashSet`1[T].Contains (T val) [0x00000] in <19ff57608baa49c68ce4a479188e634a>:0 at Oxide.Plugins.TeamLimitAlerts.OnCodeEntered (CodeLock codeLock, BasePlayer player, System.String code) [0x000a3] in <42fd79abf290496dbc4a9bb73d3e347b>:0 at Oxide.Plugins.TeamLimitAlerts.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <42fd79abf290496dbc4a9bb73d3e347b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Found on server logs. I'm recieving some notifications but i don't know if there are messing notificactions by this error.
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Edited: After almost 2 months of use I can make a more accurate review. The plugin is visually beautiful, players like it. But it is full of bugs. In the console long error traces are formed. The burning of the furnaces is affected by the plugin if you modify the initial values, being very complicated to make it work correctly. I have asked for support several times and the developer offers no response. For the price one expects a quality plugin and support if needed. I will definitely not buy any other plugin from this developer.
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- 175 comments
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- #monuments lock
- #lock monument
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Sorry Shemov, it was my fault. My server wan't not properly updated. The map it's working fine.
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When I put the map on my server.cfg and I try to start de server, the server crashes loading the map. This is the trace: [0.8s] Downloading World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [0.5s] Loading World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) World cache version mismatch: 9 != 1329865020 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) World File Outdated: COBALT_ECODISV1_25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found