-
Posts
252 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Reels
Everything posted by Notz
-
Error while compiling BoatControl: Property or indexer 'SmallEngine.MaxThrust' cannot be assigned to -- it is read only | Line: 1040, Pos: 13
-
Error while compiling BetterTeams: 'Pool' does not contain a definition for 'GetList' | Line: 1386, Pos: 48
-
Hello @tofurahie, I have noticed that when players are de-authorized from a TC, the plugin does not de-authorize the player from the turrets/SAMS. Is this a bug? It is difficult for clans with many turrets to manage this situation. My config: "The maximum number of players that can register in the TC": 8, "The maximum number of players that can register in the AutoTurrets": 8, "Only registered players can open chests (when registered on TC)": true, "Only registered players can open furnaces (when registered on TC)": true, "Automatically when players are registered on TC (Autohorized on Turrets, SAM Site)": true, "Automatically when players are registered on the TC (remove building parts)": false, "Automatically when players are registered on the TC (open codelocks without a code)": true, "Automatically registered your teammates on the TC": true, "Allow players to authorize friends to TC": false,
- 69 comments
-
- #tc
- #authorized
- (and 5 more)
-
Thanks for the info! I bought the plugin and I love it. Don't worry about the limit, I think it's fine for now. After testing it, I think it could be improved quite a bit if you added an IO entity - permission relationship. That way we could offer automation of some items with VIPs. For example, in my case, I would be interested in offering VIPs the option of not needing power for sprinklers. I'm sure they would appreciate it as a VIP perk.
-
Would it be possible to add a limit for each type of IO entity? If that limit could be extended with permissions, it would be great to offer it as a VIP benefit. On the other hand, what happens if the plugin is unloaded? Do the entities continue to function or do they all shut down? I am thinking about how to manage this in the purge of a PVE server, as I would like players to be unable to place additional automatic power turrets during a raid. Thank you.
-
- 5 comments
-
It's fixed for me with lastest FP patches.
-
I'm using this version. I will try to check locally disabling other plugins
-
Hi @Tangerineany news?
-
Same here, please fix @BlackLightning
-
o.reload Loottable [CSharp] Started Oxide.Compiler v successfully Error while compiling Loottable: Argument 1: cannot convert from 'method group' to 'System.Action' | Line: 8556, Pos: 39
-
- 1,164 comments
-
- #loot
- #customloot
- (and 13 more)
-
I would love to use this plugin since it is integrated into the panel and I love Mevent plugins, but it lacks some important features compared to the Skills Tree plugin, such as: - Greater number of skills. - Prestige system. - Ability to generate items that give XP or points. I hope that someday you will be able to incorporate these features. Thank you very much for your work!
-
95% of the copypaste files in this zip have items in the cupboards. This causes the loot in the radiable bases to be modified even if the owner has their own loot table for each difficulty. I have found bases that have stacks of 100,000 refined HQ in their cupboards. Imagine what players can do with that when they find it. You need to update all bases. Example: medium018.json { "flags": {}, "grade": 2, "ownerid": 76561199012605551, "pos": { "x": "-3.163969", "y": "-0.09999847", "z": "8.514608" }, "prefabname": "assets/prefabs/building core/wall/wall.prefab", "rot": { "x": "-1.427489E-07", "y": "2.058143", "z": "-3.719018E-08" }, "skinid": 0 }, { "flags": {}, "items": [ { "amount": 4975, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": -2099697608, "position": 3, "skinid": 0 }, { "amount": 5000, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": -151838493, "position": 5, "skinid": 0 }, { "amount": 100000, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": -151838493, "position": 0, "skinid": 0 }, { "amount": 95425, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": -2099697608, "position": 1, "skinid": 0 }, { "amount": 99998, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": 69511070, "position": 2, "skinid": 0 }, { "amount": 100000, "blueprintTarget": 0, "condition": "0", "dataInt": 0, "id": 317398316, "position": 4, "skinid": 0 } ], "oldID": 10158893, "ownerid": 76561199012605551, "pos": { "x": "-3.665034", "y": "2.999996", "z": "7.913327" }, "prefabname": "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab", "rot": { "x": "-3.460629E-05", "y": "2.569228", "z": "1.2281E-06" }, "skinid": 0 }, Items block should be replaced by "items": []
-
I have several reports from players complaining that their next day's reward is not being unlocked and they still see “COMPLETED” on the bottom button. I'm trying to understand how the daily reset system works, but I can't figure it out. See if you can help me. My server uses London time, as I can see in the oxide logs. In my configuration, I have: "Cooldown Settings": { "Checking for AFK? (using AFKAPI)": false, "Cooldowns (permission – cooldown)": { "dailyrewards.vip": 3100.0, "dailyrewards.premium": 2600.0 }, "Default Cooldown": 3600.0, "Enabled": true }, "Daily reset settings": { "Time to reset (hh:mm)": "05:00", "Time Zone": "Europe/London" }, ... And I have this player who, on 12/21/2025 at 4 a.m., still cannot claim the reward. { "Player ID": "76561198224172188", "Last Take": "2025-12-20T00:02:38.592302Z", "Last Reset": "2025-12-20T14:45:33.061492Z", "Played Time": 3600.0, "Taked Days": [ 1, 2 ], "Stored Items": {} } The player has been online for several hours: Can you help me understand why you can't claim the reward? I've attached the configuration file and the player file. I hope you can help me. Thank you very much for your great work. DailyRewards.json 76561198224172188.json
-
This would be very useful. We receive many support tickets because players are confused about when they can claim their reward again.
-
Thanks @Iftebinjan!
-
Should be possible to add a config or enable an option to allow moderators to be able loot dead players when Loot protection is enabled? I have this configurations but my moderators in users.cfg can't loot other players when needed. Thanks!
-
Hello! When the event ends, the new slotted clothing items (the ones where players can insert armor plates) no longer allow plates to be added, and the slots completely disappear from the clothing. I am attaching a clip with two belt items with 3 slots, and after the event, the 3 slots are lost. Desktop_2025.12.15_-_22.45.00.18.mp4
-
When it happens some times is showing this error trace on the client side.
-
Have you been able to reproduce it without the plugin? In my case, all affected players experience the bug when they are in an area with wallpapers. I can't seem to find a pattern to reproduce it exactly. I'll keep trying.
-
For some reason, when some players use wallpapers in their base, the game textures bug out and they can't see anything properly. They have to completely restart the Rust client to fix it, but when they return to the affected area, the bug happens again. This has never happened on my server until I added Wallpaper Planner. We haven't found a pattern, but it's affecting several players. Any ideas? Desktop_2025.12.12_-_17.26.40.06.mp4
