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Notz

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Everything posted by Notz

  1. Same here, the Horse Vendor does not work. Can you fix it?
  2. The “Commands when PVP Purge Starts” are not executed after restarting the server while the purge is active.
  3. I'd like to reopen a closed support ticket since I'm experiencing the same issue on my PVE server: [PVE] Full event ownership protection? Our server has quite a few players online, and the Sputnik event is usually a source of problems due to the claim system. Players often complain and discuss with each other because the claims work independently, preventing them from completing the event. I know this was initially designed as three separate zones, but could you consider adding a setting so that the claim system is shared across all three zones? As I understand it, this event is primarily used on PVE servers, so I think it would be a great addition.
  4. Notz

    NullReferenceException

    Same here. Plase fix
  5. I'm experiencing server crashes when an event related to NPCSpawn is triggered. I'm not sure if this plugin is the cause, but I've had three crashes since the October update, and the log trace before the crash is the same but with different events: [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... ... InvalidOperationException: Too many pending sends on WebSocket connection. Disconnecting. at Fleck.WebSocketConnection.SendBytes (Fleck.MemoryBuffer bytes, System.Action`2[T1,T2] callback) [0x00019] in <09b2e2afed8c4cd2bf75c3f38e4fc051>:0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Facepunch.Rcon.<>c__DisplayClass27_0:<OnConnection>b__3(Exception) Fleck.WebSocketConnection:HandleWriteError(Exception) Fleck.WebSocketConnection:SendBytes(MemoryBuffer, Action`2) Fleck.WebSocketConnection:SendImpl(MemoryBuffer) Fleck.WebSocketConnection:Send(String) Facepunch.Rcon.Listener:BroadcastMessage(String) Facepunch.RCon:OnMessage(String, String, LogType) Facepunch.Output:LogHandler(String, String, LogType) Facepunch.Output:ProcessThreadedLogs() PreUpdateHook:Update() [HarborEvent] HarborEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... ... InvalidOperationException: Too many pending sends on WebSocket connection. Disconnecting. at Fleck.WebSocketConnection.SendBytes (Fleck.MemoryBuffer bytes, System.Action`2[T1,T2] callback) [0x00019] in <09b2e2afed8c4cd2bf75c3f38e4fc051>:0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Facepunch.Rcon.<>c__DisplayClass27_0:<OnConnection>b__3(Exception) Fleck.WebSocketConnection:HandleWriteError(Exception) Fleck.WebSocketConnection:SendBytes(MemoryBuffer, Action`2) Fleck.WebSocketConnection:SendImpl(MemoryBuffer) Fleck.WebSocketConnection:Send(String) Facepunch.Rcon.Listener:BroadcastMessage(String) Facepunch.RCon:OnMessage(String, String, LogType) Facepunch.Output:LogHandler(String, String, LogType) Facepunch.Output:ProcessThreadedLogs() PreUpdateHook:Update() [PowerPlantEvent] PowerPlantEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... ... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... InvalidOperationException: Too many pending sends on WebSocket connection. Disconnecting. at Fleck.WebSocketConnection.SendBytes (Fleck.MemoryBuffer bytes, System.Action`2[T1,T2] callback) [0x00019] in <09b2e2afed8c4cd2bf75c3f38e4fc051>:0 UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Facepunch.Rcon.<>c__DisplayClass27_0:<OnConnection>b__3(Exception) Fleck.WebSocketConnection:HandleWriteError(Exception) Fleck.WebSocketConnection:SendBytes(MemoryBuffer, Action`2) Fleck.WebSocketConnection:SendImpl(MemoryBuffer) Fleck.WebSocketConnection:Send(String) Facepunch.Rcon.Listener:BroadcastMessage(String) Facepunch.RCon:OnMessage(String, String, LogType) Facepunch.Output:LogHandler(String, String, LogType) Facepunch.Output:ProcessThreadedLogs() PreUpdateHook:Update()
  6. Notz

    NullReferenceException

    I have this NullReferenceException several times every day. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <a5fabc8a12aa4b1ea1abecf69b867a06>:0 at RustServerMetrics.HarmonyPatches.Delayed.InvokeHandlerBase_DoTick_Patch.InvokeWrapper (InvokeAction invokeAction) [0x00019] in <c3c1ebc4e43b48c8adb0e539ec3b8405>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.InvokeHandlerBase`1[[InvokeHandler, Facepunch.UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoTick_Patch0(InvokeHandlerBase`1<InvokeHandler>) at InvokeHandlerBase`1[T].LateUpdate () [0x0002b] in <9af42e0489ee47e08d6c7099c5bb8736>:0
  7. Notz

    XSkinMenu

    Is there a way for players to mark their favorite skins so they appear at the top of each list? My players report that they sometimes have trouble finding their favorite skins among so many pages of skins.
  8. Horses purchased through the plugin don't poop
  9. Notz

    NPC are moving faster

    Players are reporting that NPCs move faster in events like Convoy, Armored Train, etc. Is this related to the latest NpcSpawn updates?
    Great plugin! It lets you generate a wide variety of quests, some of which are really fun. By default, the plugin comes with 45 quests that offer plenty of variety and will keep your players entertained for hours. If you want, you can create your own quests—your imagination is the only limit. You can create epic quest chains, and the plugin lets you customize every step. As if that weren’t enough, Mevent and his team are constantly improving the plugin and fixing any issues that may arise. I reported two bugs to them, and within a few hours they uploaded the fix. Congratulations on your work.
  10. @Mevent Any news about this? It's pretty stressful to have the console like that
  11. Notz

    Car Radio by TCM420G

    Not working after September update.
  12. Mi pop count stopped working. Since a few weeks I have a 403 from Battlemetrics. I reviewed and configured my Bmid but doesn't work.
  13. Notz

    Eating issues

    Same here
  14. Notz

    Car Radio by TCM420G

    Not working after July ypdate.
  15. Notz

    The box cannot be opened

    Same here
  16. Same here
  17. Same here. Please fix it
  18. Yes, same for me. I had to uninstall both plugins (SurvivalArena and GunGame).
  19. I have this error spam in my console. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: BankSystem - False (Boolean), Loottable (True (Boolean)) I think it has to do with the currency item I've implemented using the BankSystem plugin, but I don't quite understand why it's showing the error. The item stacks properly right now.
  20. I have this error spam in my console. Calling hook CanCombineDroppedItem resulted in a conflict between the following plugins: BankSystem - False (Boolean), Loottable (True (Boolean)) I think it has to do with the currency item I've implemented using the BankSystem plugin, but I don't quite understand why it's showing the error. The item stacks properly right now.
  21. Players fall into the abyss from the lobby. They receive a message saying they've lost levels. I've moved the placement arena, but it's still happening. This has been happening since the new June update. Video: https://medal.tv/games/rust/clips/mQIpBQ3MJpW6a_mJl?invite=cr-MSxhZ2YsMzg2MjkwMTMw Screenshot from player:
  22. Notz

    SERVER MESSAGE

    Plugin not working after june FP update. Error during compilation.
  23. Notz

    CMuteChat

    Plugin not working after june FP update. Error during compilation.
  24. Error during compilation: Error while compiling RoamTasks: Cannot implicitly convert type 'Facepunch.StringView' to 'string'. An explicit conversion exists (are you missing a cast?) | Line: 12290, Pos: 36

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