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Everything posted by Notz
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Hi @Tangerine, I would really appreciate it if you could fix it, as I can't teleport myself
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- 223 comments
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Scientist2 unkillable until I unload EpicLoot Plugin
Notz replied to SlayersRust's Support Report in Support
Confirmed. Same problem in my server. -
- 233 comments
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- 1
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- #jtedal
- #mad mappers
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(and 7 more)
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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Error while compiling xWirelessPower: 'Pool' does not contain a definition for 'GetList' | Line: 877, Pos: 41
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Error while compiling BoatControl: Property or indexer 'SmallEngine.MaxThrust' cannot be assigned to -- it is read only | Line: 1040, Pos: 13
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Error while compiling BetterTeams: 'Pool' does not contain a definition for 'GetList' | Line: 1386, Pos: 48
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Hello @tofurahie, I have noticed that when players are de-authorized from a TC, the plugin does not de-authorize the player from the turrets/SAMS. Is this a bug? It is difficult for clans with many turrets to manage this situation. My config: "The maximum number of players that can register in the TC": 8, "The maximum number of players that can register in the AutoTurrets": 8, "Only registered players can open chests (when registered on TC)": true, "Only registered players can open furnaces (when registered on TC)": true, "Automatically when players are registered on TC (Autohorized on Turrets, SAM Site)": true, "Automatically when players are registered on the TC (remove building parts)": false, "Automatically when players are registered on the TC (open codelocks without a code)": true, "Automatically registered your teammates on the TC": true, "Allow players to authorize friends to TC": false,
- 69 comments
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- #tc
- #authorized
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Thanks for the info! I bought the plugin and I love it. Don't worry about the limit, I think it's fine for now. After testing it, I think it could be improved quite a bit if you added an IO entity - permission relationship. That way we could offer automation of some items with VIPs. For example, in my case, I would be interested in offering VIPs the option of not needing power for sprinklers. I'm sure they would appreciate it as a VIP perk.
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Would it be possible to add a limit for each type of IO entity? If that limit could be extended with permissions, it would be great to offer it as a VIP benefit. On the other hand, what happens if the plugin is unloaded? Do the entities continue to function or do they all shut down? I am thinking about how to manage this in the purge of a PVE server, as I would like players to be unable to place additional automatic power turrets during a raid. Thank you.
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- 5 comments
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It's fixed for me with lastest FP patches.
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I'm using this version. I will try to check locally disabling other plugins
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Hi @Tangerineany news?
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Same here, please fix @BlackLightning
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o.reload Loottable [CSharp] Started Oxide.Compiler v successfully Error while compiling Loottable: Argument 1: cannot convert from 'method group' to 'System.Action' | Line: 8556, Pos: 39
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- 1,157 comments
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- #loot
- #customloot
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I would love to use this plugin since it is integrated into the panel and I love Mevent plugins, but it lacks some important features compared to the Skills Tree plugin, such as: - Greater number of skills. - Prestige system. - Ability to generate items that give XP or points. I hope that someday you will be able to incorporate these features. Thank you very much for your work!