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Skill Rates 2.0.1

$39.99
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About Skill Rates

Skill system for your server


Chat command

/skill

 

Console command

set.lvl steamid lvl skill
skill: 0 - miner, 1 - alchemist, 2 - woodcutter, 3 - hunter, 4 - marauder, 5 - technicist, 6 - jeweler, 7 - dustman 
Ex. set.lvl 76561198125444659 10 5 - ADD 10 levels for player skill (technicist)

 

Screenshot

Screenshot_112.thumb.png.050a8006974002263e7e31c3f07e2af0.png

 

Localization

const bool fermensEN = true; // true - ENGLISH PLUGIN | false - РУССКИЙ ПЛАГИН 
// 18 line in cs file

 

Config

{
  "Level generation": { // Generator exp for lvls
    "Maximal lvl": 100,
    "Exp - 0 lvl": 1.0,
    "Magnification": 1.05 // "Exp - 0 lvl" * "Magnification" * nextlevel + level.exp [Ex. 1 lvl = 1.05; 2 lvl = 1.05 * 2 + 1.05 = 3.15]
  },
  "Quary rates - static": 5.0, // in next updates add to skills
  "Additional boxes from helicopter and tank": {
    "Enable?": true,
    "Amount crates": 2
  },
  "Messages": {
    "uplevel": "The skill <color=#ccff66>{skill}</color> has been upgraded to <color=#ccff66>{level} lvl</color>\nYour new bonuses:\n{bonuses}\n\n<color=#ccff66>/skill</color> - list of available skills and their bonuses",
    "welcome": "Welcome to the server.\nThere is a skill leveling system on the server, command <color=#ccff66>/skill</color>.",
    "broadcast": "<size=11>Player <color=#ccff99>{name}</color> upgraded <color=#ccff66>{skill}</color> to <color=#ccff66>{level} lvl</color>\n<color=#ccff66>/skill</color></size>"
  },
  "Skills - setting": {
    "miner": {
      "Name": "MINER",
      "Color - lvl": "0.73 0.87 0.745 1",
      "Color - progress, main": "0.21 0.42 0.26 1",
      "Color - progress, background": "0.16 0.16 0.16 1",
      "Info text with bonuses": "<color=#5da86c>x{0}</color> stone mining\n<color=#5da86c>x{1}</color> iron ore mining\n<color=#5da86c>x{2}</color> mining of high quality iron ore",
      "Clue": "mine stone and iron ore",
      "Bonuses": {
        "STONE": {
          "First lvl": 10.0, // rates for 1 lvl 
          "Last lvl": 20.0 // rates for maximal lvl 
        },
        "METAL": {
          "First lvl": 10.0, // rates for 1 lvl 
          "Last lvl": 20.0 // rates for maximal lvl 
        },
        "HQM": {
          "First lvl": 10.0, // rates for 1 lvl 
          "Last lvl": 20.0 // rates for maximal lvl 
        }
      }
    },
    "alchemist": {
      "Name": "ALCHEMIST",
      "Color - lvl": "0.73 0.87 0.745 1",
      "Color - progress, main": "0.21 0.42 0.26 1",
      "Color - progress, background": "0.16 0.16 0.16 1",
      "Info text with bonuses": "<color=#5da86c>x{0}</color> sulfur mining\n<color=#5da86c>x{1}</color> melting speed in furnaces",
      "Clue": "mine sulfur ore",
      "Bonuses": {
        "SULFUR": {
          "First lvl": 5.0,
          "Last lvl": 10.0
        },
        "REMELTINGSPEED": {
          "First lvl": 5.0,
          "Last lvl": 20.0
        }
      }
    },
    "woodcutter": {
      "Name": "WOODCUTTER",
      "Color - lvl": "0.73 0.87 0.745 1",
      "Color - progress, main": "0.21 0.42 0.26 1",
      "Color - progress, background": "0.16 0.16 0.16 1",
      "Info text with bonuses": "<color=#5da86c>x{0}</color> wood mining\n<color=#5da86c>{1}%</color> chance of coal from a tree",
      "Clue": "chop down trees",
      "Bonuses": {
        "WOOD": {
          "First lvl": 10.0,
          "Last lvl": 20.0
        },
        "COALSHANCE": {
          "First lvl": 0.75,
          "Last lvl": 1.0
        }
      }
    },
    "hunter": {
      "Name": "HUNTER",
      "Color - lvl": "0.91 0.75 0.75 1",
      "Color - progress, main": "0.51 0.25 0.25 1",
      "Color - progress, background": "0.16 0.16 0.16 1",
      "Info text with bonuses": "<color=#b76c6c>x{0}</color> resource from fleshed animals\n<color=#b76c6c>{1}%</color> animal damage reduction\n<color=#b76c6c>{2}%</color> increased damage to animals",
      "Clue": "kill animals and fleshed them",
      "Bonuses": {
        "ANIMAL": {
          "First lvl": 10.0,
          "Last lvl": 20.0
        },
        "ANIMALARMOR": {
          "First lvl": 0.0,
          "Last lvl": 0.25
        },
        "ANIMALDAMAGE": {
          "First lvl": 0.0,
          "Last lvl": 0.5
        }
      }
    },
    "marauder": {
      "Name": "MARAUDER",
      "Color - lvl": "0.91 0.75 0.75 1",
      "Color - progress, main": "0.51 0.25 0.25 1",
      "Color - progress, background": "0.16 0.16 0.16 1",
      "Info text with bonuses": "<color=#b76c6c>x{0}</color> loot from bots\n<color=#b76c6c>{1}%</color> bot damage reduction\n<color=#b76c6c>{2}%</color> increased damage against bots",
      "Clue": "kill bots and loot them",
      "Bonuses": {
        "NPC": {
          "First lvl": 10.0,
          "Last lvl": 20.0
        },
        "NPCARMOR": {
          "First lvl": 0.0,
          "Last lvl": 0.1
        },
        "NPCDAMAGE": {
          "First lvl": 0.0,
          "Last lvl": 0.25
        }
      }
    },
    "technicist": {
      "Name": "TECHNICIAN",
      "Color - lvl": "0.91 0.75 0.75 1",
      "Color - progress, main": "0.51 0.25 0.25 1",
      "Color - progress, background": "0.16 0.16 0.16 1",
      "Info text with bonuses": "<color=#b76c6c>x{0}</color> loot from tank and helicopter\n<color=#b76c6c>{1}%</color> reduced damage from tanks and helicopters\n<color=#b76c6c>{2}%</color> increased damage to tanks and helicopters",
      "Clue": "destroy bradley and helicopter and loot it",
      "Bonuses": {
        "MECH": {
          "First lvl": 10.0,
          "Last lvl": 20.0
        },
        "MECHARMOR": {
          "First lvl": 0.0,
          "Last lvl": 0.25
        },
        "MECHDAMAGE": {
          "First lvl": 0.0,
          "Last lvl": 0.1
        }
      }
    },
    "jeweler": {
      "Name": "JEWELER",
      "Color - lvl": "0.756 0.75 0.87 1",
      "Color - progress, main": "0.26 0.25 0.46 1",
      "Color - progress, background": "0.16 0.16 0.16 1",
      "Info text with bonuses": "<color=#7773b4>x{0}</color> loot from supply drops\n<color=#7773b4>x{1}</color> loot from locked boxes\n<color=#7773b4>x{2}</color> loot from elite crates",
      "Clue": "loot airdrops, elite and locked crates",
      "Bonuses": {
        "AIR": {
          "First lvl": 10.0,
          "Last lvl": 20.0
        },
        "LOCKEDCRATE": {
          "First lvl": 10.0,
          "Last lvl": 20.0
        },
        "ELITE": {
          "First lvl": 10.0,
          "Last lvl": 20.0
        }
      }
    },
    "dustman": {
      "Name": "SCAVENGER",
      "Color - lvl": "0.756 0.75 0.87 1",
      "Color - progress, main": "0.26 0.25 0.46 1",
      "Color - progress, background": "0.16 0.16 0.16 1",
      "Info text with bonuses": "<color=#7773b4>x{0}</color> loot from barrels\n<color=#7773b4>x{1}</color> loot from regular crates and trash cans",
      "Clue": "loot barrels, trash cans and regular crates",
      "Bonuses": {
        "BARREL": {
          "First lvl": 10.0,
          "Last lvl": 20.0
        },
        "CRATE": {
          "First lvl": 10.0,
          "Last lvl": 20.0
        }
      }
    }
  },
  "Exp": { // experience for completed activities
    "Barrel": 1.5,
    "Regular box": 2.0,
    "Stone - mined": 1.5,
    "Metal - mined": 1.5,
    "Sulfur - mined": 2.0,
    "Tree - downed": 2.0,
    "Helicopter - downed": 50.0,
    "Stone - picked up": 0.1,
    "Metal - picked up": 0.1,
    "Sulfur - picked up": 0.1,
    "Wood - picked up": 0.1,
    "Bradley - exploded": 25.0,
    "Bradley - mining parts": 0.5,
    "Helicopter - mining parts": 0.5,
    "Helicopter - crate": 2.0,
    "Bradley - crate": 2.0,
    "Wolf - killed": 1.0,
    "Boar - killed": 0.75,
    "Horse - killed": 0.75,
    "Riding horse - killed": 0.1,
    "Stag - killed": 0.75,
    "Chicken - killed": 0.2,
    "Bear - killed": 1.5,
    "Supply crate": 2.0,
    "Locked crate": 10.0,
    "Elit crate": 3.5,
    "Wolf - fleshed": 1.5,
    "Horse - fleshed": 1.25,
    "Boar - fleshed": 1.25,
    "Stag - fleshed": 1.25,
    "Chicken - fleshed": 0.4,
    "Bear - fleshed": 3.0,
    "NPC - killed": 1.5,
    "NPC - looted": 1.0
  },
  "Show progress of other players in global chat": false,
  "Exp boosters : permissions": { // increase experience rates for player
    "skillrates.x3boost": 3.0,
    "skillrates.x2boost": 2.0
  },
  "Gather/loot boosters : permissions": {
    "skillrates.x3": 3.0,
    "skillrates.x2": 2.0
  }
}

 

 

 

 

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