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Hawkhill

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Everything posted by Hawkhill

  1. Hawkhill

    XSkinMenu

    Tried to add it into the config.... all that happends is the icon is changing.... not the skin on the weapon. Maybe its only out on staging yet and will be added in the upcoming patch at thursday?
  2. Hawkhill

    XSkinMenu

    Hi! Is it possible to skin HMLMG now? Ive noticed skins in workshop lately, but havent seen any patchnotes from facepunch about it have been added.... This for example..... https://steamcommunity.com/sharedfiles/filedetails/?id=3593850371
  3. Hawkhill

    Raidable Bases

    Possible to prevent meat from appearing inside the hobo barrels? Want meat only in fridges, bbq/cooking stations tbh..... Hobo barrels i use only for decorations outside the bases.
  4. Hawkhill

    Raidable Bases

    Cool! Thx Nivex. And what about the raw meat in the hobo barrels?
  5. Hawkhill

    Raidable Bases

    Hi! Some players struggles sometimes in the biggest nightmare bases to find the remaining loot and spend alot of time looking for it. Often there is a furnace with 1 charcoal or something they are missing. Possible to get a command with cooldown for example that they can type and get a hint where to look? Maybe remove looted boxes? Other thing. I sometime use Hobo Barrels for decoration around the bases. Possible to prevent raw meat beeing placed there?
  6. Auto automation: Fantastic! Water in planterboxes: I use to have the sprinklers on all the time on my planterboxes so they are always full of water so i dont need to bother with a timer circuit to turn the water on and off. Because of that the water is on 71%. Can i set up the plugin to raise it to 100%? If so, would that let players skip connecting water at all and leave the planters dry? I want the players on my server to connect the light and water on their farm like normal, but get 100% on water as long as there is water in the boxes. Right now i dont bother adding fertilizer to the boxes cause the water is dragging the overall percentage down anyway. Hope you understand what i mean.
  7. Yes i couldnt figure out what i did wrong in the config, so i did a search on google and saw it there. On the Beehives... could you make it so the automation gets activated when the behives are deployed? Now we have to open the beehives ui and click the green automate button on top. The chicken coops does this automaticly. I think many players dont know they have to do this. Other thing.... how is the water level / water quality works on the planterboxes?
  8. Hawkhill

    XSkinMenu

    worked now with the command you gave me.... had removed the admin permission on myself. But then the plugin removed all ID's that ive added manually.. Thanks for the help! Keep up the good work
  9. Hawkhill

    XSkinMenu

    Probably not.... ill try again
  10. Hawkhill

    XSkinMenu

    Hi! Beds are now possible to skin.... and there are already made some skins at workshop that i want to add..... But doesent seem to work. Added: "bed": 0, into the "Category settings - [ Item shortname | Default item skin ]" section in the XSkinMenu config file. And added the workshop Skin ID's into the Skins datafile like ive done to all other items, but it doesent seem to work. Any idea how i can make it work?
    Ive been using this plugin for a while now. It keeps getting better for every update. It takes farming in Rust to a whole new level with its possibility on automation. You can connect just about everything to a pipe system and save yourself alot of work running a farm. The developer are super friendly, listen to feedbacks and are usually very fast answering questions you may have. This plugin is totally worth it! You wont regret buying it!
  11. That was fast. Thanks alot
  12. Hawkhill

    Basements

    Got no coding experience, so i have no clue whats possible or not. I have some ideas for the electricity and pipes.... But if its doable / functional i dont know.... - Add a storage adaptor and a cable tunnel to the hatch on both upper level and basement that are connected to eachother. - Maybe a modified box connected to the hatch where you can drop items into and they dissapears down into another box in your basement where you can connect to a pipe system there. On my server, the players have acces to the testgenerator, so power wont be an issue. Water might not be as useful as i thought it would be down in the basement. I first had an idea of making an underground farm with the basement, but that might be tricky cause of the waterpressure. If you add one output that provides water, you cannot connect all sprinklers in a big farm into that cause of the water pressure. Then maybe i need a plugin that modities the sprinklers to require no water to work.
  13. Hi again..... any chance you will add it soon?
  14. After the last update, the industrial recycler is very slow emptying the output, so it keeps spitting out components on the floor. This worked fine before..... Edit: seems to be solved after i removed my recycler and placed it again.. Will test more after tonights wipe.
  15. Hawkhill

    Basements

    Could you add a way to connect water, electricity and pipes from the groundlevel and down to your basement?

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