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Bear Grills

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Everything posted by Bear Grills

  1. Bear Grills

    Wipe vs Lifetime Stats

    Can you add a way to see wipe stats vs lifetime total stats please?
  2. Bear Grills

    Blacklisted items

    Can you tell me if I am doing this right. I am trying to blacklist this item: https://steamcommunity.com/sharedfiles/filedetails/?id=3448849230 It comes from this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3451957595 I have the below in my config, but it does not seem to blacklist it. Not sure if a reword of the blacklist logic is needed, but since the system is more dependant on collections, it would be good if we can blacklist stuff if it is in a collection but we don't want that one particular item. Config snip: "Blacklisted Skins (skinID)": [ 3448849230 ], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [ 3451957595,
  3. Chat messages
  4. Can you change the name of the plugin to match what it is called on codefling. Tools to check plugins are up to date can't find it because the names don't match.
  5. Bear Grills

    Broken images

    Can you fix the broken images on the page, not obvious what is meant to do what without them
  6. Would be great to see the long awaited/promised 2.0 of this. some ideas: entries can be built up and saved, not just used for the one giveaway running automatic giving of a role/kit to the winner - eg a 30 day vip giveaway automatically gives the winner the vip role in game for 30 days (would be using timed permissions of course for this
  7. Should the blacklist overwrite stuff that is imported? If not it should. I blacklisted an item that is in one of the collections but it’s still there.
  8. Is it possible to seperate out the effect on buying raids vs raids spawning of certain difficulties with this line in the config "Easy Raids Can Spawn On": { I want to disable expert and above spawning on weekdays, but spawn on weekends, but still be purchasable anytime, I didn't realise stopping them spawning would also block them being purchaseable Hopefully this is clear but happy to give more information if it still doesn't make sense.
  9. Seems like regardless if you are allowing the showing of owned kits or not, it still indexes all approved skins. Could performance be improved by not doing this and reducing the number of skins by >5000 by doing so?
  10. No reply from dev on this but seems like a serious bug. I unloaded skinner, deleted config and data and reloaded and its still showing authorised skins I do not own. When loading it says "5834 Workshop skins were indexed". This is with no collections added and an empty data file. Important part of the config below: { "Skin Request Notification Discord Webhook": "", "Remove player data after inactivity (days)": 14, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Apply workshop names to skins": true, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Periodic Data Saving (minutes 0 - on unload only)": 0.0, "Blacklisted Skins (skinID)": [], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Skin Import Settings": { "Dev Mode - unlocks all skins": false, "Cache player skins (Better for performance, requires relogging to update skins list": true, "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": false, "Allow Skin sharing for teams": false }, "UI Settings": { "Disable Skin Sets and Options UI": false, "Add Search Bar UI": true,
  11. Just upgraded to v2.9.98 and i'm seeing all the approved skins without developer mode turned on...
  12. So I'm right in understanding that simply opening the skinbox menu is not enough?
  13. At what point is it downloaded? Only when you apply that skin to an item?
  14. Performance really bad still. 951 skins loaded from 11 collections. Apply a skin from skinbox on a weapon or rock and it just doesn't load when you hold the item. It only shows the skin in the inventory (it does eventually load but takes 30 seconds plus). Using around 3000 skins on another server and the load times are minutes. And with a huge collection on another test server (30k skins from 400 collections) nothing at all is happening.
  15. Issues with latest version: Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.94' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  16. Bear Grills

    Skinner

    Issues with latest version: Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.94' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  17. Error from 2.9.93 Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.93' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.93' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  18. Its quite simple, either buy skins or use ones that aren't yet approved. There are more skins that aren't approved than their are approved. With the current set up though, its a lot more work than before to add and keep skins up to date.
  19. On 2.9.91 and everything is just stuck on loading (blue refresh arrows logo) Seem to eventually load but its taking minutes
  20. After adding a dozen or so collections I'm just getting "[Skinner] waiting 30 seconds for Request timeout"
  21. Instead of workshop collection IDs, is there some way you could make it that it would follow a profiles collections (for profiles that have many collections)?
  22. Can you please add a setting to allow a steam id to be used to set the chat icon used.
  23. Add a steam id setting to the event notifier so we can customise the look of the message so its branded.
  24. Bear Grills

    Improve the f7 reports

    Can you please add some quality of life to the f7 reports. Mainly combatlog stuff , the last 5 or so would be good to include when a report is made. other good stuff would be server name, steam ids, total number of reports
  25. Yes, right now it has all the settings, but you can only have one set up. But the problem is, you could end up with the minimum amount of crates, with the maximum amount of guards, as well as a brad and a heli, or you could end up with the maximum amount of crates, but the minimum amount of guards and no brad and heli. My idea would be to have it similar to raidable bases if you have used that at all. Basically it can spawn easy, medium, hard, expert or nightmare bases, the higher the difficulty, the more loot. so i described the same for airfield event: Profile 1: easy = few crates, a few easy npcs Profile 2: medium = more crates, meadium amount of slightly hard npcs Profile 3: hard = lots of crates, with bradley and helicopter etc would be happy to have a discord call for you and try to explain it better if that would help if that still doesn't make sense
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