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Everything posted by Bear Grills
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IMO its not toxic when you get told "we are working on it" in May and there is no update in November (nearly December). If you aren't actively working on it, don't say so. There are too many dishonest plugin developers (not mevent) so I think they need to be held account for what they say. Edit: to be clear I'm more than happy to wait. But setting unrealistic expectations saying they are working on it and then nothing happening, is actually the same issue a lot of game studios cause for themselves.
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How does this work with the normal cargo ship? Won't it pass through this and kill/crush anyone inside?
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- 778 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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Sorting clears filters. So I'm unable to set a max of 4000 and then sort by most viewed for example.
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Failed compiling 'OfflineRaidProtection.cs': on the new update
Bear Grills replied to BjarkeH's Support Request in Support
Not really deaths problem I guess. I was just confused why I was being told it was resolved. I guess resolved just means they can’t do any more than they have. -
The latest version is still broken on OXIDE. When loading you get this error: Error while compiling OfflineRaidProtection: Argument 1: cannot convert from 'System.Collections.Generic.HashSet<ulong>' to 'in System.Collections.Generic.List<ProtoBuf.PlayerNameID>' | Line: 3753, Pos: 50
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Failed compiling 'OfflineRaidProtection.cs': on the new update
Bear Grills replied to BjarkeH's Support Request in Support
Its more I'm confused that I get feedback saying its resolved when its broken. Why is there an option to report a broken plugin if it doesn't do anything? -
Failed compiling 'OfflineRaidProtection.cs': on the new update
Bear Grills replied to BjarkeH's Support Request in Support
Fixed by who? @Death I’ve reported this as broken (which it is) several times and keep getting responses saying it’s been reviewed by the community support and resolved (which it hasn’t). Who does these reviews and why aren’t they checking properly? it’s fixed on carbon only, the oxide version isn’t compiling. @realedwin -
Failed compiling 'OfflineRaidProtection.cs': on the new update
Bear Grills replied to BjarkeH's Support Request in Support
Which version? -
Otherwise I guess you'd have to delete PlayerUsageData.json every time you blacklist something
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Other players used it before it was blacklisted, so they have access to it too. No way that blacklisting could over rule that?
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Just updated to 3.0.2 on oxide and still present - config above that will reproduce this. NOTE: blacklisted item was added after it was discovered - so perhaps its fine if you add both at the same time before its cached, but it didn't block it when I added 3448849230 as a blacklisted skin.
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{ "Skin Request Notification Discord Webhook": "", "Remove player data after inactivity (days)": 14, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Apply workshop names to skins": true, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Periodic Data Saving (minutes 0 - on unload only)": 0.0, "Blacklisted Skins (skinID)": [ 3448849230 ], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [ 3451957595 ], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Skin Import Settings": { "Dev Mode - unlocks all skins": false, "Cache player skins (Better for performance, requires relogging to update skins list": true, "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": true, "Allow Skin sharing for teams": false }, "UI Settings": { "Disable Skin Sets and Options UI": false, "Add Search Bar UI": true, "Custom Page Change UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "198 60", "400 97" ], "Custom Searchbar UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "410 635", "572 660" ], "Custom Set Selection UI Positon anchor/offset 'min x, min y', 'max x', max y'": [ "0.5 0.0", "0.5 0.0", "250 610", "573 633" ] }, "Command Settings": { "Skin Commands (skin items in you inventory": [ "skin", "s", "skinbox", "sb" ], "Skin Items Commands (skin items you have already placed": [ "skinitem", "si", "skindeployed", "sd" ], "Set default items to be skinned": [ "skincraft", "sc" ], "Automatically set all items in you inventory to your default skins": [ "skininv", "sinv" ], "Automatically set all items a container to your default skins": [ "skincon", "scon" ], "Automatically skin all deployables in your base": [ "skinbase", "skinbuilding" ], "Automatically skin all items in your base": [ "skinall", "sall" ], "Automatically skin all items that are moved into you inventory": [ "skinauto", "sauto" ], "Skin your teams inventories with your skin set": [ "skinteam", "st" ], "Request workshop skins via workshop ID": [ "skinrequest", "sr" ], "Approve workshop skin requests": [ "skinrequests", "srs" ], "Set your selected skin set": [ "skinset", "ss" ], "Import Custom Skins": [ "skinimport", "sip" ], "Remove Custom Skins": [ "skinremove" ], "Import Workshop Collection Command": [ "colimport", "cip" ] }, "Imported Skins List": {} }
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Player has access to a paid skin who shouldn't
Bear Grills replied to Bear Grills's Support Request in Support
Just confirmed, they had sold it a few weeks before (in the previous wipe) @Whispers88 -
Failed compiling 'OfflineRaidProtection.cs': on the new update
Bear Grills replied to BjarkeH's Support Request in Support
There is a new version that is also broken. @realedwin -
Failed compiling 'OfflineRaidProtection.cs': on the new update
Bear Grills replied to BjarkeH's Support Request in Support
Fixed by who? -
Updated Review Policy - Improving transparency and fairness
Bear Grills replied to Death's topic in Announcements
And if that does nothing? Should be delisted no? -
Failed compiling 'OfflineRaidProtection.cs': on the new update
Bear Grills replied to BjarkeH's Support Request in Support
@realedwin -
Failed compiling 'OfflineRaidProtection.cs': on the new update
Bear Grills replied to BjarkeH's Support Request in Support
Error while compiling OfflineRaidProtection: Argument 1: cannot convert from 'System.Collections.Generic.HashSet<ulong>' to 'in System.Collections.Generic.List<ProtoBuf.PlayerNameID>' | Line: 3753, Pos: 50Error while compiling OfflineRaidProtection: Argument 1: cannot convert from 'System.Collections.Generic.HashSet<ulong>' to 'in System.Collections.Generic.List<ProtoBuf.PlayerNameID>' | Line: 3753, Pos: 50 -
Updated Review Policy - Improving transparency and fairness
Bear Grills replied to Death's topic in Announcements
Will the author be able to mark the review as unhelpful? I've definitely seen some plugins with a bunch of reviews that are all clearly written by friends/groups of modders that work together. Any plans to monitor this?
