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Bear Grills

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Everything posted by Bear Grills

  1. A lot of the time when players try to link they get "LinkBot is not active. try later" and it doesn't explain to the admins in the console etc what the issue is.
  2. This is my POV ever time I try to use skinner these days.
  3. anything you can do? this is making some players crash, or skinner to just infinitely load and seems to be a common issue with a lot of skins. ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEn…
  4. [Skinner] Notify Developer: Could not find valid shortname for skin 'Neon Electric Furnace Cyan' (3721488680), skipping. tags: Electric Furnace,
  5. December 14, 2025 - We are currently actively working on the Linking System V2 December 14, 2025 - I hope to release it within a few days December 29, 2025 - We're actively working on Linking System V2 right now, which will include all of this. March 22 - We've almost completed LinkingSystem v2 April 2 - we will release this hotfix in the next couple of days (we are testing it now) Tbh, I'm not sure I believe it now when you've been saying this for 6 months. Surely you realise this sort of stuff will put off future potential customers (and current customers like myself) from buying your plugins when you clearly can't keep up with support.
  6. Or even better, if they don't have perms the button says view instead of take.
  7. Can we have different button appearences depending on the kits being on cooldown, or no permission etc - eg 50% opacity when its on cooldown and greyed out when they don't have perm
  8. You've been saying this for months. Can you just do something, not even having nitro sycing is awful.
  9. Bear Grills

    Mil Tunnels is floating

    In my version I'm using, the mil tuns is floating above the map. Just wiped after the latest patch with this map
  10. Failed to compile: The type or namespace name 'RustNavMeshAgent' does not exist in the namespace 'Rust.Ai.Gen2' (are you missing an assembly reference?) | Line: 1502, Pos: 76
  11. Generally all of the systems like this that work across multiple servers require that, otherwise there is no way for it to communicate from one server to another. If you only have one server, then just use discord link from umod.
  12. The page lists this: Requirements/Dependencies Web Server with MySQL, PHP Server/Bot Container with NodeJS 12 Rust Server Suggested Setup Hetzner VPS ($3-4/month) - This will run the web server, MySQL, PHP, PHPMyAdmin & NodeJS. Rust Server - Shared or dedicated does not matter!
  13. Game > Discord name syncing too
  14. Yes you need a bot and other stuff - as described on the page. The point of it is to remove the workload from your server and move it to a bot. elsewhere - in theory improving performance.
  15. Nitro > oxide group support Steam group > oxide group support discord role > oxide group support oxide > discord role sync support SQL table support add an "alias" to the servers in the bot config instead of server 1, server 2 etc it could be EU 5x etc discord channel for links search database by steam id or discord id
  16. It’s been 5 months, any closer?
  17. Yes a wipe block. Either seperately or all events would be fine, seperately or by group would be better i guess
  18. It would be good if it could be set that events don’t happen at the very start of wipe. If this was configurable in the config that would be ideal. My idea would be that the first 24-72 hours there would be no events other than facepunch vanilla ones.
    Visually this is great, but functionality wise, its useless. It doesn't work in the same way as NoEscape, so all the many plugins that support noescape don't actually work with this. Same applies to Combat Block for the same reason. If/when the author can support the same hooks as NoEscape I would give this 5 stars.
    Visually this is great, but functionality wise, its useless. It doesn't work in the same way as NoEscape, so all the many plugins that support noescape don't actually work with this. Same applies to Combat Block for the same reason. If/when the author can support the same hooks as NoEscape I would give this 5 stars.
  19. The raid block and combat block you’ve made don’t seem to work with stuff that supported no escape . Specifically the mevent shop and kits where blocking just a command isn’t enough. Can you do this?
  20. Goal is that only rockets and c4 would cause raid block. So explosive ammo should not. I used the blacklist as above but explo ammo still causes raid block with that setting.
  21. If you reload the EventManager plugin do you see something like below: [EventsManager] Vanilla events are disabled: event_roadbradley, event_easter, event_cargoship If so you need to add event_easter in to your config
  22. Does this work with the easter event?

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