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Everything posted by Bear Grills
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Thank you! Look forward to it!
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@Whispers88so many of us are having issues with this. Can’t you do something to help us identify the problem skins at least? perhaps not load any that don’t have a valid sprite?
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Config doesn't seem to work as intended
Bear Grills replied to Bear Grills's Support Report in Support
@DezLifeare you no longer supporting this or what? -
I like using random events, but I'd rather have some appear more often than others. Can you add probability/weighting so we can make some events rarer than others.
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Hello, This may be server specific and could be how Convoy is interacting with other plugins, but any time we run this plugin we end up with hundreds of entities at 0,0,0 which eventually causes big problems for the server and they have to be manually deleted.
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Its been another month btw...
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Suggestion - allow us to only have the discord alert on certain cases
Bear Grills replied to Bear Grills's Support Report in Support
I've seen that, but it would be better to just exclude the lower tier cases. -
Could not create sprite (0, 0, 512, 512) from a 256x256 texture
Bear Grills posted A Support Report in Support
This is still a problem. You need to add a way to either find which skins are causing this, or automatically remove them. This plugin with this issue is causing players to be kicked from servers, its been reported multiple times. ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, -
kicks the player out of the game when changing skin
Bear Grills replied to markosLG's Support Report in Support
ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, -
kicks the player out of the game when changing skin
Bear Grills replied to markosLG's Support Report in Support
How was this fixed? Still having this issue in 3.1.5 -
Suggestion - allow us to only have the discord alert on certain cases
Bear Grills posted A Support Report in Support
I want to have the high tier cases send the discord message when someone gets a rare item, but right now it also tells me when someone gets an eoka out of the daily free case. -
@Whispers88 - serveral items are now missing
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Error - causing players to crash or skinner to fail
Bear Grills replied to Bear Grills's Support Report in Support
No better way to handle this or at least flag which skin is causing it so it can be removed? I believe once you get this error it stops loading all skins afterwards. -
/ can you upload your config or a screenshot of it here
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have you added any skins?
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@Whispers88
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Yes. We have to restart the bot to fix it usually. The ambiguity of the error doesn’t help us as admins to diagnose the problem.
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A lot of the time when players try to link they get "LinkBot is not active. try later" and it doesn't explain to the admins in the console etc what the issue is.
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anything you can do? this is making some players crash, or skinner to just infinitely load and seems to be a common issue with a lot of skins. ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEn…
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[Skinner] Notify Developer: Could not find valid shortname for skin 'Neon Electric Furnace Cyan' (3721488680), skipping. tags: Electric Furnace,
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December 14, 2025 - We are currently actively working on the Linking System V2 December 14, 2025 - I hope to release it within a few days December 29, 2025 - We're actively working on Linking System V2 right now, which will include all of this. March 22 - We've almost completed LinkingSystem v2 April 2 - we will release this hotfix in the next couple of days (we are testing it now) Tbh, I'm not sure I believe it now when you've been saying this for 6 months. Surely you realise this sort of stuff will put off future potential customers (and current customers like myself) from buying your plugins when you clearly can't keep up with support.