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Everything posted by Bear Grills
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December 14, 2025 - We are currently actively working on the Linking System V2 December 14, 2025 - I hope to release it within a few days December 29, 2025 - We're actively working on Linking System V2 right now, which will include all of this. March 22 - We've almost completed LinkingSystem v2 April 2 - we will release this hotfix in the next couple of days (we are testing it now) Tbh, I'm not sure I believe it now when you've been saying this for 6 months. Surely you realise this sort of stuff will put off future potential customers (and current customers like myself) from buying your plugins when you clearly can't keep up with support.
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Suggestion: Different button colour when kit is available or not
Bear Grills replied to Bear Grills's Support Report in Support
Or even better, if they don't have perms the button says view instead of take. -
Suggestion: Different button colour when kit is available or not
Bear Grills posted A Support Report in Support
Can we have different button appearences depending on the kits being on cooldown, or no permission etc - eg 50% opacity when its on cooldown and greyed out when they don't have perm -
You've been saying this for months. Can you just do something, not even having nitro sycing is awful.
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In my version I'm using, the mil tuns is floating above the map. Just wiped after the latest patch with this map
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Failed to compile: The type or namespace name 'RustNavMeshAgent' does not exist in the namespace 'Rust.Ai.Gen2' (are you missing an assembly reference?) | Line: 1502, Pos: 76
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Game > Discord name syncing too
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Nitro > oxide group support Steam group > oxide group support discord role > oxide group support oxide > discord role sync support SQL table support add an "alias" to the servers in the bot config instead of server 1, server 2 etc it could be EU 5x etc discord channel for links search database by steam id or discord id
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- 39 comments
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Can you add a wipe delay / minimum time since wipe
Bear Grills replied to Bear Grills's Support Report in Support
Yes a wipe block. Either seperately or all events would be fine, seperately or by group would be better i guess -
It would be good if it could be set that events don’t happen at the very start of wipe. If this was configurable in the config that would be ideal. My idea would be that the first 24-72 hours there would be no events other than facepunch vanilla ones.
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Config doesn't seem to work as intended
Bear Grills replied to Bear Grills's Support Report in Support
@DezLife -
Visually this is great, but functionality wise, its useless. It doesn't work in the same way as NoEscape, so all the many plugins that support noescape don't actually work with this. Same applies to Combat Block for the same reason. If/when the author can support the same hooks as NoEscape I would give this 5 stars.
- 21 comments
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- #combat
- #combat block
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(and 5 more)
Tagged with:
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Visually this is great, but functionality wise, its useless. It doesn't work in the same way as NoEscape, so all the many plugins that support noescape don't actually work with this. Same applies to Combat Block for the same reason. If/when the author can support the same hooks as NoEscape I would give this 5 stars.
- 79 comments
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- #no escape
- #no escape rust
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The raid block and combat block you’ve made don’t seem to work with stuff that supported no escape . Specifically the mevent shop and kits where blocking just a command isn’t enough. Can you do this?
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Config doesn't seem to work as intended
Bear Grills replied to Bear Grills's Support Report in Support
Goal is that only rockets and c4 would cause raid block. So explosive ammo should not. I used the blacklist as above but explo ammo still causes raid block with that setting. -
- 337 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 337 comments
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- #eventmanager
- #manager
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(and 5 more)
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Config doesn't seem to work as intended
Bear Grills replied to Bear Grills's Support Report in Support
I also tried ak and that also doesn't do anything. "Blacklist of items for which raid block will not activate or extend upon damage (ShortName)": [ "torch", "ammo.rifle.explosive", "rifle.ak" -
This might be a mistake in my setup, but I'm trying to have this work that only rockets and c4 would cause raid block, anot not explo ammo. I have the below but explo ammo is still causing raid block: "Setting up triggers for the raidblock": { "List of items that will trigger a raid block upon destruction (prefabID)": [ 12312312 ], "List of items that will not trigger a raid block upon destruction (prefabID)": [ 1231223 ], "Ignore objects with a maximum health state less than N (0 - disabled)": 0, "Activate raidblock upon the destruction of own or friends' buildings": false, "Activate raidblock if there is no tool cupboard in the building": false, "Setting the activation of the raid block when dealing damage to structures": { "Activate raid block when dealing damage to structures? (true - yes/false - no)": true, "Extend raid block upon subsequent damage to structures? (true - yes/false - no)": true, "Blacklist of items for which raid block will not activate or extend upon damage (ShortName)": [ "ammo.rifle.explosive" ], "Specify the types of damage caused for which the raid block will be activated and extended when damage is inflicted": [ "Explosion" ], "The condition of a structure before blocking will start (percentage)": 100.0 } },
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- 79 comments
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- #no escape
- #no escape rust
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Can we fix this sooner than V2 - its really bad and I literally can't use this plugin with this, I honestly would have refunded it if you hadn't said you'd fix it (which you haven't) - fixing it in some far away future hypothetical update isn't good enough. In fact, I will ask codefling for a refund, because you are promising stuff and then just not delivering it.
- 39 comments