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Everything posted by Bear Grills
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I believe they were either putting a stack in - eg 4 doors, then splitting this to 2 doors then skinning. Or they were splitting a stack 2 doors and dragging those in to skin box, not sure which way it worked. If anyone else has the issue I'll ask them to send a recording.
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- 60 comments
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- 2
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- #ultimatercon
- #amino
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Can we make this work with clans reborn?
Bear Grills replied to Bear Grills's Support Request in Support
Would be willing to purchase you a copy if that would make a difference. Also, if it helps, there are API details on the page: API This plugins provides the following for other plugins to use: (bool) IsClanMember(ulong playerId, ulong otherId) - Check if 2 players are clan mates (bool) IsMemberOrAlly(ulong playerId, ulong otherId) - Check if 2 players are clan mates or clan allies (bool) IsAllyPlayer(ulong playerId, ulong otherId) - Check if 2 players are in allied clans (JObject)GetClan(string tag) - Returns a JObject representing the clan using the specified tag or null if there is no such clan. The JObject contains the following properties: tag:string, description:string, owner:ulong, council:ulong, moderators:JArray:ulong, members:JArray:ulong, allies:JArray:string invitedallies:JArray:string (string) GetClanOf(BasePlayer | string | ulong) - Returns the clan tag of a player's clan or null if the player is not a member of a clan (JArray)GetAllClans() - Returns an array of all clan tags (List<string>)GetClanMembers(ulong | string) - Returns the member-id list of a player's clan or null if the player is not a member of a clan The plugin also calls the following simple hooks (no return behaviour) on changes: (void)OnClanCreate(string tag) - Called when a new clan has been created (void)OnClanUpdate(string tag) - Called when clan members or invites change (void)OnClanDestroy(string tag) - Called when a clan is disbanded or deleted The plugin also calls the following informational hooks (no return behaviour) on changes: (void)OnClanMemberJoined(string userID, List<string> memberUserIDs) - Called when a player joined a clan. Provides the Id of the new member and the full list of prior members excluding that Id (void)OnClanMemberJoined(string userID, string tag) - Called when a player joined a clan. Provides the Id of the new member and the clan tag (void)OnClanMemberGone(string userID, List<string> memberUserIDs) - Called when a player left a clan (leave|kick). Provides the Id of the old member and the full list of remaining members excluding that Id (void)OnClanMemberGone(string userID, string tag) - Called when a player left a clan (leave|kick). Provides the Id of the old member and the clan tag (void)OnClanDisbanded(List<string> memberUserIDs) - Called when a clan was disbanded or deleted. Provides the full memberlist at the time of deletion. (void)OnClanDisbanded(string tag, List<string> memberUserIDs) - Called when a clan was disbanded or deleted. Provides the full memberlist at the time of deletion. -
Had following report from player: When you open the skin box, if you split your stack and move the splitted item into the skinbox and you try to skin it, you get kicked "RPC Error in MoveItem"
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Legend thank you. Will let you know. Only just started using it yesterday.
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Previously I had a custom plugin to stop people using :/shop until x time after wipe. Having this in the welcome panel gives people away around this though. Can you add a wipe cool-down or some sort of lock so it can’t be used post wipe.
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Had a report from a player that if you kill someone during the mining event you can't loot the top right of their inv cause of the leaderboard
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Can you add the same variability you just added to the cargo plane crash?
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I would like to give this plugin 5* and I'm sure for many it is that as it is well made with a nice UI, but unfortunately for me, it is not useable due to some small issues. Having checked the description, it does state that you can "provide it for free" and "Set limits on how long protection lasts". However, it fails to mention that these options are mutually exclusive, and that you cannot provide free protection for a set amount of time. Due to this, the plugin is unuseable, and the workarounds suggested by the developer aren't really feasible or what I'd expect for a $30 plugin.
- 295 comments
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- #protection
- #base
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Awesome work!
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Is it possible to add variability to how many airdrops and locked crates are dropped? Work be good if there was a min/max.
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Popup Attack Indicator block from distamce/when flying
Bear Grills replied to Bear Grills's Support Request in Support
Also set it to false and it still shows when attacking. "Indicator Settings": { "Enabled": false, "ShowBalanceDeducted": false, "FontSize": 18, "AnchorMin": "0.94 0.9", "AnchorMax": "0.94 0.9", "OffsetMin": "0 0", "OffsetMax": "64 64" }, "Custom Status Framework Settings": { "Popup Attack Indicator": false, "Persistent Status For Owners": false, "Persistent Status For Non Owners": false, "Popup Status When Hammer Equipped": false }, "Simple Status Settings": { "Text Value": "duration", "Always Show For Owners": true, "Always Show For Non Owners": true, "Show When Holding Hammer": true, "Show When Attacking": false, "Show Balance Bleed When Attacking": true -
Same issue here on server I was testing this on. This is a pretty major flaw.
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Popup Attack Indicator block from distamce/when flying
Bear Grills replied to Bear Grills's Support Request in Support
Would be good if they could check but have to at least be near or on foot. More or less like having to knock the door to see if anyone is home. Shouldn’t be able to tell if a base is active from 200m away while flying (in my opinion). -
Eg use scrap, metal frags or hqm
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Popup Attack Indicator block from distamce/when flying
Bear Grills posted A Support Request in Support
Can you add it so that the Popup Attack Indicator does not show when attaced from X distance and also when mounted in a minicopter too if possible. Just so players can't fly around the map one tapping each base to see which is protected and which isn't -
- 60 comments
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- #ultimatercon
- #amino
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(and 4 more)
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Can we make this work with clans reborn?
Bear Grills replied to Bear Grills's Support Request in Support
https://chaoscode.io/resources/clans-reborn.14/ -
Can we make this work with clans reborn?
Bear Grills replied to Bear Grills's Support Request in Support
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Have used this for a few weeks now. I would definitely say right now its not deserving of the word "ultimate" but your mileage may vary. Inconsistent performance Wipe feed doesn't always show the map despite being set up correctly Server chat drops messages vs using discord.dll plugins Leaderboards posts duplicate embeds to the same channel. Discord leaderboard have buttons that aren't functional and are visible to everyone Server status page is basically useless, not sure why its a feature Good things: Server pop bot works well, and its nice that it adds stuff like "wiped today" when it detects a new map. Overall, its worth having if you really don't want to use something like Rustcord, but definitely not "ultimate" in its current form. A rewrite is being worked on so perhaps in a few months these issues will be fixed and it will be more deserving of its "ultimate" title.
- 60 comments
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- #ultimatercon
- #amino
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Great plugin. Adem is very active and keeps his plugins up to date. The only small criticism I have is that it can take a bit of work to get the settings just right, I think Adem could maybe improve the default config a bit more so that it works better 'out of the box'. From my experience, players struggle to stop the train with the default settings as the driver is too strong. Overall very good though and great for lower pop or PVE servers to give people stuff to do.
