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Bear Grills

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Everything posted by Bear Grills

  1. No reply from dev on this but seems like a serious bug. I unloaded skinner, deleted config and data and reloaded and its still showing authorised skins I do not own. When loading it says "5834 Workshop skins were indexed". This is with no collections added and an empty data file. Important part of the config below: { "Skin Request Notification Discord Webhook": "", "Remove player data after inactivity (days)": 14, "Use on itemcraft hook (skin items after crafting - not required when using skinauto)": false, "Apply workshop names to skins": true, "Override spraycan behaviour": false, "Use spraycan effect when holding spraycan and skinning deployables": true, "Periodic Data Saving (minutes 0 - on unload only)": 0.0, "Blacklisted Skins (skinID)": [], "Blacklisted Items (itemID)": [], "Import Skin collections (steam workshop ID)": [], "Command based cooldowns ('permission' : 'command' seconds": { "Default30CD": { "skin": 30.0, "skinitem": 30.0, "skincraft": 30.0, "skincon": 30.0, "skininv": 30.0, "skinteam": 30.0, "skinbase": 60.0, "skinall": 60.0 } }, "Skin Import Settings": { "Dev Mode - unlocks all skins": false, "Cache player skins (Better for performance, requires relogging to update skins list": true, "Auto Remove DLC and Paid Skins from Imports": true, "Allow Owned Skins": false, "Allow Skin sharing for teams": false }, "UI Settings": { "Disable Skin Sets and Options UI": false, "Add Search Bar UI": true,
  2. Just upgraded to v2.9.98 and i'm seeing all the approved skins without developer mode turned on...
  3. So I'm right in understanding that simply opening the skinbox menu is not enough?
  4. At what point is it downloaded? Only when you apply that skin to an item?
  5. Performance really bad still. 951 skins loaded from 11 collections. Apply a skin from skinbox on a weapon or rock and it just doesn't load when you hold the item. It only shows the skin in the inventory (it does eventually load but takes 30 seconds plus). Using around 3000 skins on another server and the load times are minutes. And with a huge collection on another test server (30k skins from 400 collections) nothing at all is happening.
  6. Issues with latest version: Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.94' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  7. Bear Grills

    Skinner

    Issues with latest version: Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.94' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  8. Error from 2.9.93 Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.93' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.93' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
  9. Its quite simple, either buy skins or use ones that aren't yet approved. There are more skins that aren't approved than their are approved. With the current set up though, its a lot more work than before to add and keep skins up to date.
  10. On 2.9.91 and everything is just stuck on loading (blue refresh arrows logo) Seem to eventually load but its taking minutes
  11. After adding a dozen or so collections I'm just getting "[Skinner] waiting 30 seconds for Request timeout"
  12. Instead of workshop collection IDs, is there some way you could make it that it would follow a profiles collections (for profiles that have many collections)?
  13. Can you please add a setting to allow a steam id to be used to set the chat icon used.
  14. Add a steam id setting to the event notifier so we can customise the look of the message so its branded.
  15. Bear Grills

    Improve the f7 reports

    Can you please add some quality of life to the f7 reports. Mainly combatlog stuff , the last 5 or so would be good to include when a report is made. other good stuff would be server name, steam ids, total number of reports
  16. Yes, right now it has all the settings, but you can only have one set up. But the problem is, you could end up with the minimum amount of crates, with the maximum amount of guards, as well as a brad and a heli, or you could end up with the maximum amount of crates, but the minimum amount of guards and no brad and heli. My idea would be to have it similar to raidable bases if you have used that at all. Basically it can spawn easy, medium, hard, expert or nightmare bases, the higher the difficulty, the more loot. so i described the same for airfield event: Profile 1: easy = few crates, a few easy npcs Profile 2: medium = more crates, meadium amount of slightly hard npcs Profile 3: hard = lots of crates, with bradley and helicopter etc would be happy to have a discord call for you and try to explain it better if that would help if that still doesn't make sense
  17. Bear Grills

    Cases

    Likely to happen this year? I think you're losing a lot of possible sales on this by not having it integrated.
  18. It would be good if we could add difficulties, for example: easy - 1 crate, 1 airdrop, few tunnel dweller guards medium - 2 crates, 2 airdrops, scientiests or bandit camp insnae - 10 crates, 10 airdrops, heavy scientists, helicopter and bradley. right now with the variables, you can end up with 1 crate and brad and heli, or 5 crates with neither.
  19. Bear Grills

    Cases

    Please can you add this to server panel - I would buy this if you did, i'm sure there are many other users of server panel who would to.
  20. Can we change the recycler in vehicle buy to the safe zone version (40% yield)?
  21. Bear Grills

    Cases

    Any idea when? Waiting for this before I buy it.
  22. Bear Grills

    Shop

    It would be great if the config could be broken down in to multiple files. Another shop plugin I used separated items, categories, cooldowns etc all in to their own data files. The default json is 65000 lines long and is pretty hefty to try and edit. The in game editor Is fine but for making bulk changes it can be easier to just change the config imo.
  23. Bear Grills

    Shop

    Is it possible for us users to change the UI to not say "USD" for the economics balance at the top of the screen. Would prefer it said SP (shop points) or just $
  24. Bear Grills

    Cases

    Any plans to add this to server panel?
  25. I know it can be changed in the config, but I'd strongly suggest you update the messages to specift Launch Site Helipad - I have seen countless comments of "which helipad" and "where is the helipad" etc

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