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Everything posted by Bear Grills
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It would be good if we could add difficulties, for example: easy - 1 crate, 1 airdrop, few tunnel dweller guards medium - 2 crates, 2 airdrops, scientiests or bandit camp insnae - 10 crates, 10 airdrops, heavy scientists, helicopter and bradley. right now with the variables, you can end up with 1 crate and brad and heli, or 5 crates with neither.
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Can we change the recycler in vehicle buy to the safe zone version (40% yield)?
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It would be great if the config could be broken down in to multiple files. Another shop plugin I used separated items, categories, cooldowns etc all in to their own data files. The default json is 65000 lines long and is pretty hefty to try and edit. The in game editor Is fine but for making bulk changes it can be easier to just change the config imo.
- 864 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 864 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 65 comments
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- #ultimatercon
- #amino
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(and 4 more)
Tagged with:
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It says in product description about a wipe block, but can't see one in the config file. How is this used? "Restrictions Combat, raid, spawn and building block supported alongside with basic cooldowns and wipe block. "
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- 864 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 864 comments
-
- #shop
- #shop ui
-
(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 8 comments
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Yeah I was aware, just thought its something you might want to change by default though. Or somehow make it more obvious its on launch like add an event marker (apologies if thats already a thing, haven't delved to deep yet).
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Lots of players don't know where the event is, and most assume its at oil rig. Helipad event started is a bit vague as their is multiple heli pads
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- 350 comments
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- #eventmanager
- #manager
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(and 5 more)
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I believe they were either putting a stack in - eg 4 doors, then splitting this to 2 doors then skinning. Or they were splitting a stack 2 doors and dragging those in to skin box, not sure which way it worked. If anyone else has the issue I'll ask them to send a recording.
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- 160 comments
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- 1
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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- 65 comments
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- 2
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- #ultimatercon
- #amino
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(and 4 more)
Tagged with:
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Can we make this work with clans reborn?
Bear Grills replied to Bear Grills's Support Report in Support
Would be willing to purchase you a copy if that would make a difference. Also, if it helps, there are API details on the page: API This plugins provides the following for other plugins to use: (bool) IsClanMember(ulong playerId, ulong otherId) - Check if 2 players are clan mates (bool) IsMemberOrAlly(ulong playerId, ulong otherId) - Check if 2 players are clan mates or clan allies (bool) IsAllyPlayer(ulong playerId, ulong otherId) - Check if 2 players are in allied clans (JObject)GetClan(string tag) - Returns a JObject representing the clan using the specified tag or null if there is no such clan. The JObject contains the following properties: tag:string, description:string, owner:ulong, council:ulong, moderators:JArray:ulong, members:JArray:ulong, allies:JArray:string invitedallies:JArray:string (string) GetClanOf(BasePlayer | string | ulong) - Returns the clan tag of a player's clan or null if the player is not a member of a clan (JArray)GetAllClans() - Returns an array of all clan tags (List<string>)GetClanMembers(ulong | string) - Returns the member-id list of a player's clan or null if the player is not a member of a clan The plugin also calls the following simple hooks (no return behaviour) on changes: (void)OnClanCreate(string tag) - Called when a new clan has been created (void)OnClanUpdate(string tag) - Called when clan members or invites change (void)OnClanDestroy(string tag) - Called when a clan is disbanded or deleted The plugin also calls the following informational hooks (no return behaviour) on changes: (void)OnClanMemberJoined(string userID, List<string> memberUserIDs) - Called when a player joined a clan. Provides the Id of the new member and the full list of prior members excluding that Id (void)OnClanMemberJoined(string userID, string tag) - Called when a player joined a clan. Provides the Id of the new member and the clan tag (void)OnClanMemberGone(string userID, List<string> memberUserIDs) - Called when a player left a clan (leave|kick). Provides the Id of the old member and the full list of remaining members excluding that Id (void)OnClanMemberGone(string userID, string tag) - Called when a player left a clan (leave|kick). Provides the Id of the old member and the clan tag (void)OnClanDisbanded(List<string> memberUserIDs) - Called when a clan was disbanded or deleted. Provides the full memberlist at the time of deletion. (void)OnClanDisbanded(string tag, List<string> memberUserIDs) - Called when a clan was disbanded or deleted. Provides the full memberlist at the time of deletion. -
Had following report from player: When you open the skin box, if you split your stack and move the splitted item into the skinbox and you try to skin it, you get kicked "RPC Error in MoveItem"