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Everything posted by Bear Grills
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So I'm right in understanding that simply opening the skinbox menu is not enough?
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At what point is it downloaded? Only when you apply that skin to an item?
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Performance really bad still. 951 skins loaded from 11 collections. Apply a skin from skinbox on a weapon or rock and it just doesn't load when you hold the item. It only shows the skin in the inventory (it does eventually load but takes 30 seconds plus). Using around 3000 skins on another server and the load times are minutes. And with a huge collection on another test server (30k skins from 400 collections) nothing at all is happening.
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Issues with latest version: Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.94' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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Issues with latest version: Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.94' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <84b5da1d593e40c88b48b340d7be3eaa>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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Error from 2.9.93 Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.93' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0 Failed to call hook 'SkinCMD' on plugin 'Skinner v2.9.93' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x00034] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner+BoxController.StartAwake () [0x00045] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.SkinCMD (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x00212] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b0b] in <66f8a72df72448369d2c47da713a7c99>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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Its quite simple, either buy skins or use ones that aren't yet approved. There are more skins that aren't approved than their are approved. With the current set up though, its a lot more work than before to add and keep skins up to date.
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On 2.9.91 and everything is just stuck on loading (blue refresh arrows logo) Seem to eventually load but its taking minutes
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After adding a dozen or so collections I'm just getting "[Skinner] waiting 30 seconds for Request timeout"
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Instead of workshop collection IDs, is there some way you could make it that it would follow a profiles collections (for profiles that have many collections)?
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Can you please add a setting to allow a steam id to be used to set the chat icon used.
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Add a steam id setting to the event notifier so we can customise the look of the message so its branded.
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Can you please add some quality of life to the f7 reports. Mainly combatlog stuff , the last 5 or so would be good to include when a report is made. other good stuff would be server name, steam ids, total number of reports
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Yes, right now it has all the settings, but you can only have one set up. But the problem is, you could end up with the minimum amount of crates, with the maximum amount of guards, as well as a brad and a heli, or you could end up with the maximum amount of crates, but the minimum amount of guards and no brad and heli. My idea would be to have it similar to raidable bases if you have used that at all. Basically it can spawn easy, medium, hard, expert or nightmare bases, the higher the difficulty, the more loot. so i described the same for airfield event: Profile 1: easy = few crates, a few easy npcs Profile 2: medium = more crates, meadium amount of slightly hard npcs Profile 3: hard = lots of crates, with bradley and helicopter etc would be happy to have a discord call for you and try to explain it better if that would help if that still doesn't make sense
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It would be good if we could add difficulties, for example: easy - 1 crate, 1 airdrop, few tunnel dweller guards medium - 2 crates, 2 airdrops, scientiests or bandit camp insnae - 10 crates, 10 airdrops, heavy scientists, helicopter and bradley. right now with the variables, you can end up with 1 crate and brad and heli, or 5 crates with neither.
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Can we change the recycler in vehicle buy to the safe zone version (40% yield)?
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It would be great if the config could be broken down in to multiple files. Another shop plugin I used separated items, categories, cooldowns etc all in to their own data files. The default json is 65000 lines long and is pretty hefty to try and edit. The in game editor Is fine but for making bulk changes it can be easier to just change the config imo.
- 751 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 751 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 60 comments
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- #ultimatercon
- #amino
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(and 4 more)
Tagged with:
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It says in product description about a wipe block, but can't see one in the config file. How is this used? "Restrictions Combat, raid, spawn and building block supported alongside with basic cooldowns and wipe block. "