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iMonkey

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Everything posted by iMonkey

  1. iMonkey

    Admin Map

    same problem here
  2. also noticing small quarry monuments are delivering all resources regardless what you set
  3. iMonkey

    Raidable Bases

    sorry if this has been covered, quite a long discussion section here lol only recently we've noticed that most of the boom spawns in a box really close to the front door. Any way to control this, or am I already, incorrectly, and just dont know it?
  4. Love the plugin @shady14u Any chance you can either exclude or delay delivery for folks that are participating in this event?
  5. iMonkey

    Trade

    any chance we can get some logging to a discord webhook?
  6. sorry if this has been answered before, any chance we can get control over deployable quarries like from the survey charges?
  7. iMonkey

    Drone Event

    after todays update, all the drones are SPAZZING out in the sky lol flipping a lot
    That was stupid easy to set up, and my jaw is still on the ground over the convenience of this.
  8. iMonkey

    Raidable Bases

    Not sure which plugin to suggest this to, rb or rustcord, but is there anyway for the base events ending discord message to show the actual "easy base has been raided by so n so" message instead of just "easy raidable base has ended"?
  9. iMonkey

    Auto Base Upgrade

    Touche, didn't think of that angle
  10. iMonkey

    Auto Base Upgrade

    lol minor but any chance you can make it do the fancy upgrade animations facepunch added? I know, its silly lol
  11. noticing a lot of bases spawn in kind of overshadowing a beach slope, so players can walk below the build, at default levels of height=1.0. Im happy to make appropriate adjustments, just hoping for a time saver - is there a streamlined best approach with this collection of bases on profile settings?
  12. iMonkey

    ESP Detection

    I have mine set to record 5 mins ADR but I get no ADR report associated to esp detection (works for everything else) Am I doing something wrong or missing something?
  13. iMonkey

    Harbor Event

    Failed to call hook 'OnServerInitialized' on plugin 'HarborEvent v2.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent.CheckAllLootTables () [0x0000b] in <ba6874e782dc498f86147fa7859d2552>:0 at Oxide.Plugins.HarborEvent.OnServerInitialized () [0x00006] in <ba6874e782dc498f86147fa7859d2552>:0 at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006bf] in <ba6874e782dc498f86147fa7859d2552>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Loaded plugin HarborEvent v2.1.2 by KpucTaJl
  14. iMonkey

    Simple Splitter

    Wdym "when quicksmelt is false"? The only true/falses I see in config are for using permissions and debug mode.
  15. iMonkey

    Simple Splitter

    I've actually been chasing this issue for days, didn't consider a persistent lil bastard of a conflict between these plugins. We just became friends.
  16. iMonkey

    NpcRaiders

    And if rewardall is false, it only rewards the caller of the raid, right? How do I get it to deliver a flat RP reward to all involved, regard!ess how many came?
  17. iMonkey

    NpcRaiders

    Can I get some explanation on "rewardall"? Originally I figured it was self explanatory but when I realized that the reward was being SPLIT between all the people and not just giving them the specified RP for participation, I started doubting my understanding of "rewardall"
  18. iMonkey

    Raidable Bases

    I had similar issues when I first set it up. I'm a pvp server but we had some of the pve section turned on regarding event owners. If you're not the event owner, when your loot drops, it gets moved outside the zone. Just a thought to rule out.
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