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Everything posted by Covfefe
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Do you think this would be possible? Maybe rust has some kind of springy sound somewhere?
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I understand now. The issue for my server is we have bases in kits, and with entity owners true, they cannot edit the spawned bases from kits with /remove, since it doesn't register them as the entity owner, it just gives them TC which is why I need entity owners false and TC true, but then that allows players to /remove event structures like raidable bases (which they patched with a list of configurable commands we can block) This is the feature I'm requesting for future versions of WaterEvent so I can enable the plugin again. Thank you.
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So not possible?
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Many servers need that option on so team mates with TC can edit the same base. Mine included.
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- 1,447 comments
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- 3
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- #leveling
- #progression
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- 132 comments
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I'm so confused because they seem redundant. I came from SkipNight UI and I just want the voting to last 5 minutes, start at 20:00 and that's it. Can you show me how my config should look like?
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- 132 comments
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That won't interfere with Voting Time?
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How should my settings look like if I want voting window to last 5 minutes, night time to last 10 minutes and voting to start at 20:00? This part is very confusing: "Time until which hour the voting will take place (time to check)": Does that mean it stops at that hour? This is my current config and I feel like the voting UI disappears too fast: { "Time Settings": { "Day Start": "08:00", "Night Start": "20:00", "Voting time": 300, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "23:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": false, "Length of the night (minutes)": 10.0, "Length of the FAST night (minutes)": 10.0, "Length of the day (minutes)": 60.0, "Night with a full moon": true, "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ] }, "UI Settings": { "Type of initial display (true - collapsed, false - expanded)": true, "Destroy Time": 5.0, "Show Image?": true, "Image": "https://i.imgur.com/uNSAY42.png", "Image Width": 42.0, "Image Height": 33.0, "Image Up Indent": 16.0, "Left Indent": 212.0, "Bottom Indent": 16.0, "Width": 178.0, "Height for default version": 82.0, "Height for unfolded version": 184.0, "Background Color": { "HEX": "#F8EBE3", "Opacity (0 - 100)": 4.0 },
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Ever since this has been changed to distance from center of the map, my players have to fly all over the perimeter of the land to get /buyraid to work. It's like it's still stuck on whatever short distance I had it before. I even set the distance from center of the map to 9999 and it still can't find spawns unless players fly around typing /buyraid
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Ever since this has been changed to distance from center of the map, my players have to fly all over the perimeter of the land to get /buyraid to work. It's like it's still stuck on whatever short distance I had it before. I even set the distance from center of the map to 9999 and it still can't find spawns unless players fly around typing /buyraid
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Just discovered players removing the doors to get in with RemoverTool. Was wondering if you could disable the use of RemoverTool like how raidable bases blocks it. I think they just give you a configurable list of commands you want to block
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- 19 comments
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- #mutations
- #monument
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- 55 comments
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- #custom map
- #flouones
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