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Covfefe

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Everything posted by Covfefe

  1. Covfefe

    Sleigh Event

    Please post a video of how everything works like what happens to players when event ends. Does it return them to their last known position, what happens if their inventory is full etc etc
  2. same here
  3. Any workaround to the monument/building blocked zones?
  4. Covfefe

    Request: BOING BOING sound

    Do you think this would be possible? Maybe rust has some kind of springy sound somewhere?
  5. Covfefe

    PogoStick

    Credit to@Ademfor this fun and quirky idea that everyone loves.
  6. Covfefe

    PogoStick

    Would it be possible to allow both methods to be used? Like anyone can put it on their hot bar or clothing slot.
  7. Covfefe

    PogoStick

    please allow us to give with just players names instead of their entire steam id
  8. The code part will be very difficult for my players to figure out because they are very stupid. Can you just add an option to make them destroyable instead? It's the only thing holding me back from purchasing.
  9. trains can't fit through the snow mountain tunnel, there's like an invisible wall blocking both ends, but you can run through it on foot. There's also a rusted car prefab near the tracks by that mountain that gets in the locomotive's way, but regular aboveground trains can get past. Players are also getting stuck around the underground tunnels for some reason. The elevator pushes them under the map
  10. Covfefe

    Request: Disable /remove

    I understand now. The issue for my server is we have bases in kits, and with entity owners true, they cannot edit the spawned bases from kits with /remove, since it doesn't register them as the entity owner, it just gives them TC which is why I need entity owners false and TC true, but then that allows players to /remove event structures like raidable bases (which they patched with a list of configurable commands we can block) This is the feature I'm requesting for future versions of WaterEvent so I can enable the plugin again. Thank you.
  11. Covfefe

    Request: Disable /remove

    So not possible?
  12. Covfefe

    Request: Disable /remove

    Many servers need that option on so team mates with TC can edit the same base. Mine included.
  13. I only want npcs, animals, raidable bases plugin to get damaged.
  14. Thanks for getting back to me. Would you be able to place the airfield on the edge of the map or the ocean? I ask, because I run a few airfield plugins. Thank you.
    THIS should be one of those $50 plugins. SO MUCH WORK went into this for it to work flawlessly. My players absolutely love these skill trees. Looks much better than any other skill tree type plugins plus it has constant updates to support many other plugins
  15. What button drops bombs? Does this support PVE? I don't want players to damage other players and their buildings.
  16. Covfefe

    Custom Portals

    Anyones portals breaking after server restart or plugin reload?
  17. Covfefe

    Config Confusion

    I'm so confused because they seem redundant. I came from SkipNight UI and I just want the voting to last 5 minutes, start at 20:00 and that's it. Can you show me how my config should look like?
  18. Covfefe

    Custom Portals

    Does anyone know if this works with CopyPaste and kits?
  19. Covfefe

    Config Confusion

    That won't interfere with Voting Time?
  20. Covfefe

    Config Confusion

    How should my settings look like if I want voting window to last 5 minutes, night time to last 10 minutes and voting to start at 20:00? This part is very confusing: "Time until which hour the voting will take place (time to check)": Does that mean it stops at that hour? This is my current config and I feel like the voting UI disappears too fast: { "Time Settings": { "Day Start": "08:00", "Night Start": "20:00", "Voting time": 300, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "23:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": false, "Length of the night (minutes)": 10.0, "Length of the FAST night (minutes)": 10.0, "Length of the day (minutes)": 60.0, "Night with a full moon": true, "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ] }, "UI Settings": { "Type of initial display (true - collapsed, false - expanded)": true, "Destroy Time": 5.0, "Show Image?": true, "Image": "https://i.imgur.com/uNSAY42.png", "Image Width": 42.0, "Image Height": 33.0, "Image Up Indent": 16.0, "Left Indent": 212.0, "Bottom Indent": 16.0, "Width": 178.0, "Height for default version": 82.0, "Height for unfolded version": 184.0, "Background Color": { "HEX": "#F8EBE3", "Opacity (0 - 100)": 4.0 },
  21. Ever since this has been changed to distance from center of the map, my players have to fly all over the perimeter of the land to get /buyraid to work. It's like it's still stuck on whatever short distance I had it before. I even set the distance from center of the map to 9999 and it still can't find spawns unless players fly around typing /buyraid
  22. Ever since this has been changed to distance from center of the map, my players have to fly all over the perimeter of the land to get /buyraid to work. It's like it's still stuck on whatever short distance I had it before. I even set the distance from center of the map to 9999 and it still can't find spawns unless players fly around typing /buyraid
  23. Covfefe

    Team Fix

    Is this still working for you guys? I've had many players lose their team after reboot.
  24. I want to buy this map for christmas, and would like to ask you to add in missing facepunch monuments like airfield and an above ground rail system for train plugins
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