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Everything posted by Covfefe
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- 14 comments
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- 4
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- #event
- #player event
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(and 4 more)
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same here
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Do you think this would be possible? Maybe rust has some kind of springy sound somewhere?
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trains can't fit through the snow mountain tunnel, there's like an invisible wall blocking both ends, but you can run through it on foot. There's also a rusted car prefab near the tracks by that mountain that gets in the locomotive's way, but regular aboveground trains can get past. Players are also getting stuck around the underground tunnels for some reason. The elevator pushes them under the map
- 56 comments
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- #christmas
- #christmas map
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(and 5 more)
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I understand now. The issue for my server is we have bases in kits, and with entity owners true, they cannot edit the spawned bases from kits with /remove, since it doesn't register them as the entity owner, it just gives them TC which is why I need entity owners false and TC true, but then that allows players to /remove event structures like raidable bases (which they patched with a list of configurable commands we can block) This is the feature I'm requesting for future versions of WaterEvent so I can enable the plugin again. Thank you.
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So not possible?
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Many servers need that option on so team mates with TC can edit the same base. Mine included.
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- 56 comments
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- #christmas
- #christmas map
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(and 5 more)
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- 1,296 comments
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- 3
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- #leveling
- #progression
- (and 19 more)
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- 129 comments
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I'm so confused because they seem redundant. I came from SkipNight UI and I just want the voting to last 5 minutes, start at 20:00 and that's it. Can you show me how my config should look like?
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- 129 comments
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That won't interfere with Voting Time?
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How should my settings look like if I want voting window to last 5 minutes, night time to last 10 minutes and voting to start at 20:00? This part is very confusing: "Time until which hour the voting will take place (time to check)": Does that mean it stops at that hour? This is my current config and I feel like the voting UI disappears too fast: { "Time Settings": { "Day Start": "08:00", "Night Start": "20:00", "Voting time": 300, "Voting start time (time to check)": "20:00", "Time until which hour the voting will take place (time to check)": "23:00", "Time after voting (to which the night passes)": "08:00", "Fast skip the night": false, "Length of the night (minutes)": 10.0, "Length of the FAST night (minutes)": 10.0, "Length of the day (minutes)": 60.0, "Night with a full moon": true, "Full Moon Dates": [ "2024-01-25T00:00:00", "2024-02-24T00:00:00", "2024-03-25T00:00:00", "2024-04-23T00:00:00", "2024-05-23T00:00:00", "2024-06-21T00:00:00", "2024-07-21T00:00:00", "2024-08-19T00:00:00", "2024-09-17T00:00:00", "2024-10-17T00:00:00", "2024-11-15T00:00:00", "2024-12-15T00:00:00" ] }, "UI Settings": { "Type of initial display (true - collapsed, false - expanded)": true, "Destroy Time": 5.0, "Show Image?": true, "Image": "https://i.imgur.com/uNSAY42.png", "Image Width": 42.0, "Image Height": 33.0, "Image Up Indent": 16.0, "Left Indent": 212.0, "Bottom Indent": 16.0, "Width": 178.0, "Height for default version": 82.0, "Height for unfolded version": 184.0, "Background Color": { "HEX": "#F8EBE3", "Opacity (0 - 100)": 4.0 },
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Ever since this has been changed to distance from center of the map, my players have to fly all over the perimeter of the land to get /buyraid to work. It's like it's still stuck on whatever short distance I had it before. I even set the distance from center of the map to 9999 and it still can't find spawns unless players fly around typing /buyraid
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Ever since this has been changed to distance from center of the map, my players have to fly all over the perimeter of the land to get /buyraid to work. It's like it's still stuck on whatever short distance I had it before. I even set the distance from center of the map to 9999 and it still can't find spawns unless players fly around typing /buyraid
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- 56 comments
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- 3
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- #christmas
- #christmas map
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(and 5 more)
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